OverviewQRcode Scanner is a great solution for those who need to quickly build a mobile app to read QR codes and Barcodes, or just generate your own QR codes for personal use.
DescriptionQRcode Scanner is a full-working template (UI + Source Code) where you can scan QR codes and Barcodes from any source – like products in a supermarket or online code generator websites – keep a history of scanned codes and create your own custom QR codes (like Events, Email or SMS messages, URL’s, Locations, etc.).
This application can read the following QR code/Barcode types: EAN-13/UPC-A, UPC-E, EAN-8, Code 128, Code 93, Code 39, Interleaved 2/5, Data Matrix and Aztec.
The Settings screen offers the possibility to open kinks as soon as they get scanned, play a beep sound and vibrate on scan, and keep a history of scanned codes. You can also copy the email address of the Admin to get in touch with him for ay question/feedback.
The design is clean, code is commented and project folders and files are well organized in the package.
• Check out the Features section below to see what this app does.
• Read the online Documentation to learn how to configure the template’s features and the database (Parse Dashboard).
• Keep an eye to the Change Log on the bottom of this page when an update gets released.
Extended LicenseAs per Envato Marketplace Terms, the Extended License applies to all applications that charge money to their users. In case your users will not be charged of money through your own version of this app, you can still buy it under a Regular license.
Therefore, you must buy this template under and Extended License if your plans are either one or more of the following:
- Add In-App Purchase or any other Payment Gateway in the source code and publish the app for free on the App/Play Store – NOTE: If you want to publish your own version of this application for FREE only, then you can still buy it under a Regular License.
- Publish this application as a PAID app on the App Store.
- Transfer the live app of your own verison of this app on the App/Play Store to another owner by selling your ownership on flippa.com or similar marketplaces.
FeaturesiOS Swift language – Native Xcode project – Edit the template as you wish with the power of Xcode and Swift.
Storyboard, iOS 11.0 and above, Universal – Run your app on all iOS devices
Scan QR Codes and Barcodes – Use the custom built-in camera to capture codes and get their data
Create your own custom QR codes – You can generate ay type of QR code with this feature
Settings screen – Set up various app’s options, from automatic URLs open on scan to contact info
History of scanned codes – Store the list of scanned codes in a single page
AdMob Interstitial ads – Get some revenue from full-screen advertisement banners
Modern, clean design – The UI has been carefully crafted to offer the best user experience to your clients.
Online Documentation – Read the extensive guide of this template to be able to configure it properly.
PSD icons included in the package – App and buttons icons are stored into a PSD folder, for easy image replacement.
RequirementsThe latest official version of Xcode – Beta versions of an IDE usually never work 100% properly, and the code of this app has been written using the latest official version of Xcode and you can download it from the Mac App Store. You must use it and avoid Betas.
An Apple Mac computer, updated to its latest OS version – It’s always good to keep your macOS up to date, technology keeps growing and I follow its changes, as well as update my templates every time a new OS gets released.
An Apple Developer Account with an active iOS Development Program – This is needed for you to publish apps on the iTunes App Store. You can still edit this template on code without that account, but you won’t be able to run it on your real iOS device since you’ll need a Team ID.
Basic knowledge of Xcode and Swift language – You don’t need to be a skilled or professional developer, anyway it’s recommended to have at least the basic knowledge of what you’re dealing with, in order to be able to customize this template and publish your applications on the App Store.
An active AdMob account – Unless you want to remove ads in this app, you need to sign up for an AdMob account to display them.
A real device to test the app before submitting it to the App Store – iOS Simulators may fail during tests, they are not reliable as a real device is, so I strongly recommend you to always run this application on a real phone/tablet. This is also suggested by Apple’s official Guidelines.
April 9th 2022
- Added the following function in AppDelegate.swift, for ATT: func applicationDidBecomeActive(_ application: UIApplication)
May 5, 2021
- Added the following keys and descriptions in the 'Info.plist' file:
• Privacy - Tracking Usage Description
** Here's a screenshot for your reference: https://i.postimg.cc/156kd2jc/att-infoplist.png **
- Imported these frameworks in the 'Configurations.swift' file:
- Added a function called 'requestATTPermission()' in the 'Configurations.swift' file
- Called that function into the 'viewDidLoad()' function of the 'ScannerScreen.swift' file:
April 20, 2021
- Updated the AdMob framework files to version 8.3.0 (in the Frameworks folder)
- Edited the 'showInterstitial()' function in the 'Configurations.swift' file
- Removed the GADInterstitialDelegate instances in the files where they are present
September 28, 2020
- Updated to Xcode 12
April 24, 2020
- Updated the GoogleMobileAds framework files into the 'AdMob' folder: removed the old .framework files in the 'Frameworks' folder in Xcode and imported the new ones - this should fix the UIWebView warning message from Apple after submitting the app on the App Store
November 11, 2019
Added this code into the 'Info.plist' file, in order to force Light Mode for the app even when the device is on Dark Mode:
NOTE: You can right-click on the Info.plist file and select 'Open As -> Source Code', then paste that code anywhere
September 24, 2019
- Updated to Xcode 11, iOS 13 - Added a 'Launch Screen.storyboard' file to the project and customized it with an ImageView that contains the 'launch_screen' ImageSet - which was added into the 'Assets.xcassets' folder - Assigned the 'Launch Screen' storyboard file to the 'Launch Screen File' field in the General tab - Removed the BrandAssets folder from the Assets.xcassets one - Removed the row called 'Asset Catalog Compiler Launch Image Name - Brand Assets' from Build Settings - Added this line of code above all instances of 'present(vc, animated: true, completion: nil)' due to iOS 13 new Modal system: vc.modalPresentationStyle = .fullScreen ** PLEASE NOTE: You may see a bunch of Buildtime warnings while running the app on your device via Xcode, saying: "Auto Layout Localization: Views without any layout constraints may clip their content or overlap other views". Do not worry about it, just ignore those warnings - they aren't errors - and the app will still work perfectly and the design won't get messed up.
September 4, 2019
- Added this line of code inside the [if codeType == "location"] statement of the 'showViews()' function (in the 'CreateCode.swift' file): urlTxt.keyboardType = .default
July 21, 2019
- First release, iOS 9.0 and above - Native Xcode project, Swift language - Compatible with all iOS devices