TranslateIt | iOS Speech and Text Translations Application

TranslateIt | iOS Speech and Text Translations Application

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TranslateIt is a great solution for those who need to quickly build a mobile app to translate text and speech into many languages with just a click.


TranslateIt is a full-working template (UI + Source Code) to select a source and a target language, and translate any text or speech with the power of the Google Cloud Translation API.

You can keep a history of your translations, as well as share them with social network apps, Mail, and SMS.

The design is clean, dark mode, code is commented and project folders and files are well organized in the package.

• Check out the Features section below to see what this app does.
Read the online Documentation to learn how to configure the template’s features.
• Take a look at the Change Log on the bottom of this page when an update gets released.

Extended License

As per Envato Marketplace Terms, the Extended License applies to all applications that charge money to their users. In case your users will not be charged of money through your own version of this app, you can still buy it under a Regular license.
Therefore, you must buy this template under and Extended License if your plans are either one or more of the following:
  • Add In-App Purchase or any other Payment Gateway in the source code and publish the app for free on the App/Play Store – NOTE: If you want to publish your own version of this application for FREE only, then you can still buy it under a Regular License.
  • Publish this application as a PAID app on the App Store.
  • Transfer the live app of your own verison of this app on the App/Play Store to another owner by selling your ownership on or similar marketplaces.
IMPORTANT: You are NOT allowed to sell or share the original source code of this template anywhere due to copyright infringement


iOS Swift language – Native Xcode project – Edit the template as you wish with the power of Xcode and Swift.

Storyboard, iOS 11.0 and above, Universal – Run your app on all iOS devices.

Select source and target languages – Choose your desired languages from a list of names and flags.

Swicth languages – In the Home screen, you can switch source and target languages with just a click on the double-arrow button.

Translations history – Every time you perform a translation, it gets stored in a loocal array and you can browse it in the History screen. You can also share or delete them.

Tap-and-hold to speech – This application offers a speech-to-text feature. Tap and hold the microphone button, speak and let the app detect your speech (for the source language).

Copy and Paste text – You can copy the translated target string and paste it anywhere, or paste a copied text as source language to translate it.

Type your source text – Are you in a noisy place? Don’t worry, you can just write your text to translate it.

AdMob Interstitial ads – Get some revenue from full-screen advertisement banners

Modern, clean design – The UI has been carefully crafted to offer the best user experience to your clients.

Online Documentation – Read the extensive guide of this template to be able to configure it properly.

PSD icons included in the package – App and buttons icons are stored into a PSD folder, for easy image replacement.


The latest official version of Xcode – Beta versions of an IDE usually never work 100% properly, and the code of this app has been written using the latest official version of Xcode and you can download it from the Mac App Store. You must use it and avoid Betas.

An Apple Mac computer, updated to its latest OS version – It’s always good to keep your macOS up to date, technology keeps growing and I follow its changes, as well as updating my templates every time a new OS gets released.

An Apple Developer Account with an active iOS Development Program – This is needed for you to publish apps on the iTunes App Store. You can still edit this template on code without that account, but you won’t be able to run it on your real iOS device since you’ll need a Team ID.

A Google Cloud Platform Project and Billing set – Make sure you registered your credit card in the Google Billing section of your account and have created a Project in your own Cloud Platform page.

Basic knowledge of Xcode and Swift language – You don’t need to be a skilled or professional developer, anyway it’s recommended to have at least the basic knowledge of what you’re dealing with, in order to be able to customize this template and publish your applications on the App Store.

An active AdMob account – Unless you want to remove ads in this app, you need to sign up for an AdMob account to display them.

A real device to test the app before submitting it to the App Store – iOS Simulators may fail during tests, they are not reliable as a real device is, so I strongly recommend you to always run this application on a real phone/tablet. This is also suggested by Apple’s official Guidelines.

Change Log

Jan 28, 2022

- Updated to XCode 13.2.1

May 5, 2021

- Added the following keys and descriptions in the 'Info.plist' file:
  • Privacy - Tracking Usage Description
  • SKAdNetworkItems
** Here's a screenshot for your reference: **

- Imported these frameworks in the 'Configurations.swift' file:
  import AppTrackingTransparency
  import AdSupport

- Added a function called 'requestATTPermission()' in the 'Configurations.swift' file
- Called that function into the 'viewDidLoad()' function of the 'Home.swift' file:

April 20, 2021

- Updated the AdMob framework files to version 8.3.0 (in the Frameworks folder)
- Edited the 'showInterstitial()' function in the 'Configurations.swift' file
- Removed the GADInterstitialDelegate instances in the files where they are present

September 28, 2020

- Updated to Xcode 12

April 24, 2020

- Updated the GoogleMobileAds framework files into the 'AdMob' folder:  removed the old .framework files in the 'Frameworks' folder in Xcode and imported the new ones - this should fix the UIWebView warning message from Apple after submitting the app on the App Store

September 30, 2019

- Edited the AVAudioSession instance in the 'firstSpeechButt()' and 'targetSpeechButt()' functions of the TranslationScreen.swift file as it follows:
    let session = AVAudioSession.sharedInstance()
    do { try session.overrideOutputAudioPort(AVAudioSession.PortOverride.speaker)
    } catch { print(error) }

September 24, 2019

- Updated to Xcode 11, iOS 13
- Added a 'Launch Screen.storyboard' file to the project and customized it with an ImageView that contains the 'launch_screen' ImageSet - which was added into the 'Assets.xcassets' folder
- Assigned the 'Launch Screen' storyboard file to the 'Launch Screen File' field in the General tab 
- Removed the BrandAssets folder from the Assets.xcassets one
- Removed the row called 'Asset Catalog Compiler Launch Image Name - Brand Assets' from Build Settings

** PLEASE NOTE: You may see a bunch of Buildtime warnings while running the app on your device via Xcode, saying:
"Auto Layout Localization: Views without any layout constraints may clip their content or overlap other views".
 Do not worry about it, just ignore those warnings - they aren't errors - and the app will still work perfectly and the design won't get messed up.

September 19, 2019 - First release, iOS 10.0 and above - Native Xcode project, Swift language - Compatible with all iOS devices


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