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Fives | Android Universal Word Game Template

Fives | Android Universal Word Game Template











Nov 2nd 2017
• Updated to Android Studio 3 and buildToolsVersion to '26.0.2' in build.gradle
Aug 27th 2017
• Updated buildToolsVersion to '26.0.1' in build.gradle (Module:app)
• Added this line into 'repositories' in build.gradle (Project:):
        maven { url "https://maven.google.com" }
July 20th 2017
• Updated targetSdkVersion and compileSdkVersion to 26 in build.gradle
Apr 30th 2017
• First release, Android Studio 2.3.1 | Android 5.0+


Fives is a 5-letter word game where you have rush and make as many words as you can within the game timer. Every time you match a word the timer decreases its time. It has the possibility to add multiple languages, the User Guide explains how to localize the game and setup lists of words for different languages. The device will detect its current language and show the words accordingly. Words are stored into strings.xml files based on selected language.

Fives is a native Android Studio project, Universal, easy to customize.




What about free support for this template?

I can offer free support for bugs encountered in the original code. Instead, if you’ve edited the code and messed something up with it, I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer.

How do I rename the app’s package name?

Read this tutorial to learn how to rename a package name: https://hubpages.com/technology/Android-How-to-rename-an-app-package

Should I use the latest version of Android Studio to edit this template?

Yes, I always update my apps to the latest version of the IDE and you also should make sure you’ve updated the Android Tools to their latest version by the Android SDK manager.

The demo APK crashes on startup

Make sure that the minimum Android version of your device is the one listed in the FEATURES section below. If the problem persist, please contact me by my profile’s contact form and send me the Logcat message of you get when the app crashes along with the steps you made to reproduce the crash. Please note that not all real devices print an error Logcat message, in this case just run the APK into the Android Studio’s emulator and you’ll surely get the red messages about your issue.

How do I remove AdMob banner ads?

  1. Enter the .xml files where there’s an AdView and remove its code:
        <com.google.android.gms.ads.AdView
            android:id="@+id/admobBanner" 
            android:layout_width="wrap_content" 
            android:layout_height="wrap_content" 
            ads:adSize="BANNER" 
            ads:adUnitId="@string/ADMOB_BANNER_UNIT_ID" 
            android:layout_alignParentBottom="true" 
            android:layout_centerHorizontal="true">
        </com.google.android.gms.ads.AdView>
    
  2. Enter the .java files where there’s an AdRequest instance into its onCreate() method and remove its code:
            // Init AdMob banner
            AdView mAdView = (AdView) findViewById(R.id.admobBanner);
            AdRequest adRequest = new AdRequest.Builder().build();
            mAdView.loadAd(adRequest);
    
  3. Lastly, remove the play-services-ads reference in the build.gradle file:
        compile 'com.google.android.gms:play-services-ads:+'
    






  • Android Studio 2.3.x project – Universal – Android 5.0+
  • AdMob banners
  • Multi-language
  • Share best scores on social apps installed on your device
  • Easily create your own 5-letter words list
  • PDF User Guide included
  • PSD graphics included
  • Easy to customize, well commented code


  • Apple Mac or Windows PC with their latest OS version installed
  • The latest version of Android Studio and some knowledge about its UI interface
  • Photoshop or any other image editor software
  • A valid Google Developer account to submit apps to the Play Store









  • Important Disclaimer: We’e recently found out that some developers have bought our app templates, reskinned them just a bit and put them on sale on other source code markets similar to CodeCanyon, saying that they developed and own such source codes.
    That is a serious copyright infringement, developers who buy our templates are allowed to reskin and sell them as apps on the AppStore (accordingly to the License type they’ve purchased a template for), but are not allowed to put our original source codes for sale on source code markets, including CodeCanyon. We will report developers who made copyright infringements to the competent authorities. Thanks.

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