Code

Support for Material Wallpaper

Support for Material Wallpaper

Cart 1,760 sales
Recently Updated

Popular questions for this item

What are the Ad Network SDK supports?

We provide several choices of ad network libraries that you can customize yourself based on monetization needs for your application.

The library implementation can be managed easily in the Android Studio project dependencies in the build.gradle (Module: app) file

\\

Simple ads sdk (default)

simple-ads-sdk: using 2 main ads vendors from Google and Facebook, overall it supports 3 ad networks: AdMob, Google Ad Manager and Meta Audience Network. This library is suitable if you only want to monetize your app with one or both of these ad providers from Google and Facebook. The apk/aab file size will be smaller compared to using multi-ads-sdk because fewer ad libraries are used.

implementation ‘com.github.solodroidx:simple-ads-sdk:1.+’

Triple ads sdk

triple-ads-sdk: using 3 main ads vendors from Google, Facebook and AppLovin, overall it supports 5 ad networks: AdMob, Google Ad Manager, Meta Audience Network, AppLovin Max and AppLovin Discovery. This library is suitable for those of you who want to use multiple ad networks from many vendors and to maximize the concept of switch ads and backup ads to switch between using other ad networks if one or several ad networks you use have problems. The apk/aab file size will be slightly larger around 2-4 Mb due to more ad libraries are used.

implementation ‘com.github.solodroidx:triple-ads-sdk:1.+’

Multi ads sdk

multi-ads-sdk: full integration with 9 ad networks. This library is suitable for those of you who want to use multiple ad networks from many vendors and to maximize the concept of switch ads and backup ads to switch between using other ad networks if one or several ad networks you use have problems. The apk/aab file size will be slightly larger around 3-5 Mb due to more ad libraries are used.

implementation ‘com.github.solodroidx:multi-ads-sdk:1.+’

Important: using triple-ads-sdk or multiple-ads-sdk there are some risks, your application or Google Play account may be removed or even suspended because there are potential ad networks sdk other than Google and Facebook such as AppLovin, Unity ads, Start.io, ironSource and Wortise may be against Google Play policy.

No ads sdk

implementation ‘com.github.solodroidx:no-ads-sdk:1.+’

no-ads-sdk: Use this library if you don’t want to monetize your app with any ad network at all.

Why my AdMob ads is not showing?

You’ve monetized your app with AdMob, but your ads aren’t showing when you test your app.

Here are some common causes and how to fix them :

  • Make sure you have updated AdMob with your payment details
  • Make sure that the ads you created in AdMob are Banner Ads & Interstitial Ads.
  • Check your AdMob dashboard to see the status of your ads, are they active?
  • Verify you used the correct Ad Unit Id.
  • Give it 24 hours, it can take time for an ad to become active in your region
  • Make sure your app have is live on Google Play
  • Make sure your app has already linked with Google Play in the App Settings of your AdMob account
  • Make sure your app package name is not disabled by AdMob

Also keep in mind :

1. It’s too early for the ads to fill. English speaking regions tend to get a faster fill-rate as there are more advertisers targeting these markets. The smaller the market, the slower the fill-rate. Wait 48 hours and see if the issue resolves.

2. Your region has a slower fill-rate. You notice you’re making income, but when you test the app yourself you can’t see any ads in your app. The region you are testing from may have a slower fill-rate, but advertising is active in the other regions you released for. Wait 48 hours and your region should be updated with active ads.

3. You haven’t entered your payment details. We have received reports from users, particularly using AdMob, that their banners haven’t filled with active ads until they have entered their payment details into the AdMob account. Update your AdMob account with your payment details and see if the issue resolves in 24 hours.

by
by
by
by
by
by

Tell us what you think!

We'd like to ask you a few questions to help improve CodeCanyon.

Sure, take me to the survey