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Catch The Monsters | Android Universal Geolocation Game Template

Catch The Monsters | Android Universal Geolocation Game Template



Catch The Monsters | Android Universal Geolocation Game Template







Both iOS and Android version can share the same Parse database by inserting the same App Id and Client Key strings in their Configs files

Jan 21st 2017
• Added a method that will automatically create Monsters class at first startup in your own Parse Dashboard
• Updated the User Guide
• Updated SignUp.java with a code that checks for Location permissions.
Oct 3rd 2016
• Changed 'Catched' into 'Caught' here and there in the code and xml files
• Added Location Permission check/request in Nearby.java | improved Critera into 'getCurrentLocation()' method
• Edited 'shareStats()' method in MonstersCatched.java, now it's using 'ShareCompat.IntentBuilder'
• Added a few lines of code in 'onCreate()' to request AdMob banner in MonstersCatched.java
• Improved MarshMallowPermission.java code
Sep 29th 2016
• Improved getting currentLocation in MonstersMap.java by implementing LocationListener.
Sep 25th 2016
* Updated to Android Studio 2.2
* Edited onMarkerClick() method into MonstersMap.java to better handle data saving/deleting 
Aug 20th 2016:
• Added some code to get user's current location coordinates when he registers in the app (so in SignUp.java). We've added this line of code into Configs.java too:
    public static String USER_CURRENT_LOCATION = "currentLocation";

So now when a new user signs up in your app, you'll get a new column in your Parse Dashboard called "currentLocation" and it will show you his coordinates, so if you daily check your dashboard you'll be able to quickly add some monster around new users area, no matter where they are.
Aug 14th 2016
* Fixed the meters to Km conversion, changed 100 to 1000 in Nearby.java as it follows:
     float distInKm = (float) (distInMeters /1000);

* Changed refreshButt case in Nearby.java as it follows:
     case R.id.refreshButt:
        getCurrentLocation();
Aug 11th 2016
* Improved Current Location detection in Nearby.java, so the app won't crash if there's no location available.
Aug 8th 2016
* First release, Parse SDK hosted on back{4}app | no mySQL/php server needed



Please note that we?re not providing a demo APK because it won?t work on your side, unless you?re close to our home place where we?ve set a few demo Monsters for building and testing the app. So you can still check the video preview of this app by clicking on the image below:




Catch The Monsters is a Universal Geolocation Game Template where you have to find monsters around your area, and if the app finds them you must get closer to them (at least 50 meters) and catch them to earn points and climb the Top 10 Leaderboard, or just share your statistics on social networks, Mail and SMS.
As the Admin of the app, you have to insert as many Monsters as you want in any location of the world into your Parse Dashboard, so users who access the app can search for Monsters around their areas, and if they are there, User can tap on a Monster and get its position on the Map. You can easily insert Monsters’ coordinates, name and points via the Parse Dashboard, everything is explained in the User Guide included in the package.
The embedded Map gives you the possibility to trace a route to get from your current position to the Monster’s one.



TIP FOR TESTING AND PUBLISHING:You should create some Monster around your current area and use a real device to test this app, so you can walk or drive towards those monsters and catch them.
Please also note that once you catch a Monster, it gets removed from the Monsters class in your Parse Dashboard, otherwise other Users may catch the same Monsters you’ve catched in a specific area, so you should daily check your Dashboard to add new Monsters and keep the game alive.
It’s a big challenge that may amaze your users anywhere they are, or just in a specific Country, because you may place Monsters in a chosen Country and publish your own version of this app to that Country’s App Store only, then buy another License on this page, localize Monsters in another Country and publish a new app, and so on.
Another great thing you (Admin) can do is to use OneSignal’s web console to send Push Notifications to all registered devices. For instance, let’s pretend you’ve added new Monsters in a the New York area, you can send a notifications to your users like “New Monsters got in New York City last night, catch them all!”, and keep your users wanting to play the game!
You will also have to get a Google Map API key to make the map work in your app.

Since its backend is by Parse you don’t have to buy any domain/hosting, there are NO php files to upload to a web server so you’ll save some money for sever side.
NOTE: You’ve probably also read that Parse is shutting down on next year, but it’s only its hosting service that will be gone, not the Parse SDK, so that’s why we’ve hosted it on back{4}app.

Catch The Monsters is a native Android Studio project, Universal, very easy to customize, backend with Parse SDK hosted on http://back4app.com



  • Android Studio 2.2 project – Universal – Android 5.0+
  • Admob banners
  • Backend with Parse SDK + back{4}app
  • Place Monsters anywhere in the world
  • Push Notifications via OneSignal
  • Find nearby Monsters and catch them by going close to them in the Map
  • Trace route to Monsters in the Map
  • Statistics and catched Monsters list
  • PDF User Guide and PSD included
  • Easy to customize | Well commented code

Have fun with Catch The Monsters, and don’t forget to rate it on your Downloads page!





We’ve recently found out that some developers have bought our app templates, reskinned them just a bit and put them on sale on other source code markets similar to CodeCanyon, saying that they developed and own such source codes.
That is a serious copyright infringement, developers who buy our templates are allowed to reskin and sell them as apps on the App Store (accordingly to the License type they’ve purchased a template for), but are not allowed to put our original source codes for sale on source code markets, including CodeCanyon. We will report developers who made copyright infringements to the competent authorities. Thanks.

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