1238 comments found.
This old-style function definition is not preceded by a prototype. build fails
How to change splash-screen
Hello, tonmoyshome! Thanks so much for your comment! Sure, add your individual splash screen graphics. Just replace the splash.gif file in the main folder of the Xcode project. Make sure to use GIF format (animated or static). You can use any GIF image resolution as long the width dimension equals the height dimension (e.g., 128px x 128px, 512px x 512px, or 1024px x 1024px).
Set the remainSplashOption option (can be found in Config.swift file) to true if you want to display the Splash Screen until your page was loaded successfully. Otherwise, it will be displayed for a short time only, and the native iOS loading indicator will begin.
Use the splshscreencolor option (can be found in Config.swift file) to modify the background color of the splash screen. Color options can be found here.
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
ld: framework not found Pods_WebViewGold
build Failed
Hello, tonmoyshome! Thanks so much for your comment! Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj). Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software. Please re-download the project from CodeCanyon and make sure to keep the folder hierarchy downloaded by CodeCanyon and do not rename/move folders, so the main source code folder should keep the “WebViewGold_iOS_vX.X“ folder name. Click “Product” -> “Clean Build Folder” in the Xcode menu bar before running the app. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI; Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work). If the “No such module ‘OneSignal” still persists, take a look on this bug fix video: https://www.youtube.com/watch?v=oHkSUAT9ufw This “OneSignal not found“ error mostly happens when renaming or moving (sub)folders. Can you re-download the zip from CodeCanyon, extract and use it immediately?
Some idea summary to fix this:
0. Redownload the zip from CodeCanyon and use a different unzipping software (some software breaks critical files of WebViewGold).
1. Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj).
2. Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software.
3. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI: Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work).
4. In the video https://www.youtube.com/watch?v=qZd98DEm9yI, you can see that there are two sub-targets in the app (“WebViewGold” and “OneSignalNotificationServiceExtension”). Make sure to choose an Apple Development Team / Signing Setting for both of them.
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
No not working please help me
will i get any help build failed
/Users/tonmoys/Desktop/ioswebviewgold-93/codecanyon-10202150-ios-webviewgold-urlhtml-to-ios-app-push-messages/WebViewGold_iOS_9.3/WebViewGold_iOS_9.3/OneSignalNotificationServiceExtension/NotificationService.swift:8:8: error: no such module ‘OneSignal’ import OneSignal ^ Command EmitSwiftModule failed with a nonzero exit code
if you people cant help me plz refund my money
Thanks so much for your reply. If you do NOT want to go for a refund: Please mail a screenshot of the error and the app source code to senior-tech-support@onlineappcreator.com
– our development team is highly dedicated to helping you. The app source code will be too big to be an attachment, so please use a hosting provider like Dropbox and include a shared link in your mail. Moreover, please quote your CodeCanyon comment so that the team can relate to this issue here. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
I see in the docs you cover using the HTML5 Geolocation API, however I’m asking whether it’s possible to use the iOS device LocationManager and pass this (via JavaScript?) to the backend website?
Hello, winalot! Thanks so much for your comment! This is not possible yet, but we are happy to offer you a customized solution. Please mail to codecanyon-comments@onlineappcreator.com – our IT support team is highly dedicated to helping you. Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Do we still have to run Xcode in Rosetta on M1 machines for OneSignal to avoid the Pods build error?
Even in Rosetta I get this error during build and it fails.
OneSignalNotificationServiceExtension Group – Target Integrity Group – /Users/userfolder/Documents/12vBiz/Webview Parent Folder/WebViewGold_iOS_9.9/WebView-Swift/WebViewGold.xcodeproj The linked framework ‘Pods_OneSignalNotificationServiceExtension.framework’ is missing one or more architectures required by this target: x86_64.
ld: warning: directory not found for option ‘-F/Users/userfolder/Library/Developer/Xcode/DerivedData/WebViewGold-clfqoliflvtcrbcsurkdofjbhbrr/Build/Products/Debug-iphonesimulator/XCFrameworkIntermediates/GoogleUserMessagingPlatform’ ld: framework not found Pods_WebViewGold clang: error: linker command failed with exit code 1 (use -v to see invocation)
PS – I have checked and the Bundle ID’s for both WVG and OneSignal have been changed
Hello, tonydehnke! Thanks so much for your comment. Rosetta mode is required, yes. Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj). Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software. Please re-download the project from CodeCanyon and make sure to keep the folder hierarchy downloaded by CodeCanyon and do not rename/move folders, so the main source code folder should keep the “WebViewGold_iOS_vX.X“ folder name. Click “Product” -> “Clean Build Folder” in the Xcode menu bar before running the app. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI; Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work). If the “No such module ‘OneSignal” still persists, take a look on this bug fix video: https://www.youtube.com/watch?v=oHkSUAT9ufw This “OneSignal not found“ error mostly happens when renaming or moving (sub)folders. Can you re-download the zip from CodeCanyon, extract and use it immediately?
Some idea summary to fix this:
0. Redownload the zip from CodeCanyon and use a different unzipping software (some software breaks critical files of WebViewGold).
1. Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj).
2. Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software.
3. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI: Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work).
4. In the video https://www.youtube.com/watch?v=qZd98DEm9yI, you can see that there are two sub-targets in the app (“WebViewGold” and “OneSignalNotificationServiceExtension”). Make sure to choose an Apple Development Team / Signing Setting for both of them.
Still not working? Please mail a screenshot and the app source code to senior-tech-support@onlineappcreator.com
– our development team is highly dedicated to helping you. The app source code will be too big to be an attachment, so please use a hosting provider like Dropbox and include a shared link in your mail. Moreover, please quote your CodeCanyon comment so that the team can relate to this issue here. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Thanks, I will try that out and submit my build etc in the mean time.
So doing a fresh download (note MacOS automatically unzips it) – I was able to build ok in Rosetta. I redid all my settings in the new download and was able to build, archive and submit to AppConnect.
I’m wondering if when I first downloaded and opened it, Xcode was in M1 mode (not Rosetta) – would that have corrupted something when doing the build. This is my first time using this machine to do a build, so that’s the only thing I can think of that I did differently this time (having Xcode in Rosetta on first open of Webview and first build).
Thanks!
Thanks for your reply! And you use Xcode 13.3.1, right? Please feel also free to mail a screenshot and the app source code to senior-tech-support@onlineappcreator.com
– our development team is highly dedicated to helping you. The app source code will be too big to be an attachment, so please use a hosting provider like Dropbox and include a shared link in your mail. Moreover, please quote your CodeCanyon comment so that the team can relate to this issue here. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
I have error “framework not found Pods_WebViewGold”. Help pls
Hello, dimkaFPS! Thanks so much for your comment! Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj). Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software. Please re-download the project from CodeCanyon and make sure to keep the folder hierarchy downloaded by CodeCanyon and do not rename/move folders, so the main source code folder should keep the “WebViewGold_iOS_vX.X“ folder name. Click “Product” -> “Clean Build Folder” in the Xcode menu bar before running the app. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI; Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work). If the “No such module ‘OneSignal” still persists, take a look on this bug fix video: https://www.youtube.com/watch?v=oHkSUAT9ufw This “OneSignal not found“ error mostly happens when renaming or moving (sub)folders. Can you re-download the zip from CodeCanyon, extract and use it immediately?
Some idea summary to fix this:
0. Redownload the zip from CodeCanyon and use a different unzipping software (some software breaks critical files of WebViewGold).
1. Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj).
2. Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software.
3. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI: Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work).
4. In the video https://www.youtube.com/watch?v=qZd98DEm9yI, you can see that there are two sub-targets in the app (“WebViewGold” and “OneSignalNotificationServiceExtension”). Make sure to choose an Apple Development Team / Signing Setting for both of them.
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Any plans to add Apple healthkit support / options? Or would it be possible to integrate with current WebViewGold codebase?
Hello, winalot! Thanks so much for your comment! No current plans, but we can discuss custom solutions. Please mail us to codecanyon-comments@onlineappcreator.com – our IT support team is highly dedicated to helping you. Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
You advertised that you could create a web-view without any coding knowledge, and promoted that you could just type in the website address and that’s it. I think this is a scam. Numerous issues and build errors occurred even though only the address of the website was entered in Xcode. My web doesn’t open at all on the simulator. I am very disappointed with this result. documents is poor as well.
I’m as same as the others
Timer fired! ADS AUTH STATUS 0 https://www.mywebsite.com 2532.0 there are noproducts. com ext com false authorizedThere are no products. 2022-04-14 22:39:48.832147-0400 WebViewGold[48192:3283367] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service
Hello, cuonet! Thanks so much for your comment! Did you try our v9.9 update released today? Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Thank you for your quick reply. I suffered from the problem of not opening the app for the second time for a few days. I saw your reply to this email and received that the bug has been fixed. (v9.9 update) Thank you for the quick bug fix.
Hello, cuonet! Thanks so much for your reply and this lovely feedback. Please do not forget to rate WebViewGold on CodeCanyon. It only takes a few seconds.
Just navigate to the Downloads section of CodeCanyon: https://www.webviewgold.com/docs/android/assets/img/screen5.png We would be delighted. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Hi, my webpage only shows one when i run to my device. The next time I open the app it just shows white blank screen.
This is what i got.
Timer fired! ADS AUTH STATUS 2 https://www.mywebsite.com 2532.0 2022-04-14 22:39:19.790481-0400 WebViewGold48192:3283367 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don’t want. Try this: (1) look at each constraint and try to figure out which you don’t expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you’re seeing NSAutoresizingMaskLayoutConstraints that you don’t understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( ”<NSAutoresizingMaskLayoutConstraint:0×283ce11d0 h=Will attempt to recover by breaking constraint <NSLayoutConstraint:0×283cea300 UILabel:0×10910dc00.height == 51 (active)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. There are no products. 2022-04-14 22:39:48.832147-0400 WebViewGold[48192:3283367] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service
Hello?
Hello, ilovecoding & Happy Easter Holidays!
Thanks so much for your comment. Please mail a screenshot and the app source code to senior-tech-support@onlineappcreator.com
– our development team is highly dedicated to helping you. The app source code will be too big to be an attachment, so please use a hosting provider like Dropbox and include a shared link in your mail. Moreover, please quote your CodeCanyon comment so that the team can relate to this issue here. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Hi, I have a webapp using HTML 5 geolocation. However, the update rate and accuracy could be better. Will the webapp be able to receive better quality on the GPS data within Webviewgold?
Hello, vfineide! Thanks a lot for your comment and your interest in WebViewGold! WebViewGold will forward the best signal provided by Apple to your web app. Any questions left? You can also schedule a video consultation call with us anytime using the support section of www.webviewgold.com
Or feel free to ask by text reply! We would love to have you on board in the WebViewGold community! Best wishes, and have a fantastic day! 
Hi, thanks, but but does that mean a BETTER signal compared to regular browsers, for most devices? Could you be a bit more specific? Thank you (already customer btw)
Thanks for your reply! No, it cannot send you BETTER signal compared to other browsing technology. Best regards & enjoy your day! 
I see you released a new version today with updated NFC handling; what does this entail and does it help with apps getting rejected due to including NFC frameworks even if they’re not used?
Hello, winalot! Thanks so much for your comment! Exactly, this version does not contain NFC references anymore. Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
My app submission keeps getting rejected because of the NFC. Running the latest version and NFC is not enabled.
This is the review comment: We’re looking forward to completing our review of your app. Before we can continue, we need a video that demonstrates the current version, 1.01, in use on a physical iOS device.
Specifically, we need a demo video that shows NFC functionality.
Keep these requirements in mind as you make your demo video:
- Only use footage of your app running on a physical iOS device, not on a simulator. - Make sure the video clearly documents all relevant app features, services, and user permission requests. - You can use a screen recorder to capture footage of your app in use.
Hello, griffint2002! Thanks so much for your comment! I suggest your response to “Does your app utilize NFC?” by Apple is to reply “We are using an app source code that includes codes and frameworks for potential later use of NFC, but it is NOT enabled in our app yet, and we do not intend to use it in the upcoming versions”.
As a context (just for you): NFC is not part of the general WebViewGold feature scope. If they look in the WebViewController.swift file, they will find a variable that says “var NFC_ENABLED = false;“. Also, NFC will not work for non-NFC customers like yourself without additional setup, so you cannot just set this variable to “true” for it to work; otherwise, the feature would be available to all general customers if they flicked the switch. This plugin also requires integration (via JavaScript) on an individual basis. You can see this stated in our documentation: https://www.webviewgold.com/docs/iOS/#nfc
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
As many others: No Such Module ’OneSignal’ any new fix?
Hello, VPDD! Thanks so much for your comment! Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj). Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software. Please re-download the project from CodeCanyon and make sure to keep the folder hierarchy downloaded by CodeCanyon and do not rename/move folders, so the main source code folder should keep the “WebViewGold_iOS_vX.X“ folder name. Click “Product” -> “Clean Build Folder” in the Xcode menu bar before running the app. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI; Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work). If the “No such module ‘OneSignal” still persists, take a look on this bug fix video: https://www.youtube.com/watch?v=oHkSUAT9ufw This “OneSignal not found“ error mostly happens when renaming or moving (sub)folders. Can you re-download the zip from CodeCanyon, extract and use it immediately?
Some idea summary to fix this:
0. Redownload the zip from CodeCanyon and use a different unzipping software (some software breaks critical files of WebViewGold).
1. Please make sure to open WebViewGold.xcworkspace (instead of WebViewGold.xcodeproj).
2. Please make sure to use the latest Xcode public version from the Mac App Store and no newer beta software.
3. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI: Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app.OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work).
4. In the video https://www.youtube.com/watch?v=qZd98DEm9yI, you can see that there are two sub-targets in the app (“WebViewGold” and “OneSignalNotificationServiceExtension”). Make sure to choose an Apple Development Team / Signing Setting for both of them.
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
Hello, I take error. OneSignalXCFramework Group, Command PhaseScriptExecution failed with a nonzero exit code.
Image; https://i.ibb.co/wQZ6gmg/error.pngI’dont want to use onesignal. Can you help me please.
Hello, ahmetyozgatli! Thanks so much for your comment! Please try these steps:
1. While renaming your app bundle package name, it’s essential to follow the steps in the “Rename package name/build & publish your app” section of the documentation (video: https://www.youtube.com/watch?v=qZd98DEm9yI; Summary: You need to change the OneSignalNotificationServiceExtension Bundle Identifier to be {your app’s bundle ID}.OneSignalNotificationServiceExtension. If actual app’s Bundle ID is com.example.ios.app, the bundle ID com.example.ios.app. OneSignalNotificationServiceExtension would be correct. Once you change the Bundle ID, you can enable Automatic provisioning, and it should work).
2. Open the Terminal app on macOS, enter security find-identity -vp codesigning and press Enter. Enter your password (you will not see any * placeholders) and press Enter again. Your Apple Developer certificate must be in the results. If that’s not the case, please remove it and add your certificate to keychain again.
3. Open the Terminal app on macOS, enter security unlock-keychain and press Enter. Enter your password (you will not see any * placeholders) and press Enter again.
4. Open the Terminal app on macOS, enter security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k YOUR_MAC_PASSWORD_HERE /Users/YOUR_MAC_USERNAME_HERE/Library/Keychains/login.keychain-db and press Enter.
5. Generate new development & distribution certificates with Xcode automatically. In Xcode menu bar choose, “Xcode”, “Preferences…>Accounts>Your Apple ID->Choose your company team->”Manage Certificates”>”+“>”Apple Development”. Repeat the last step with “Apple Distribution”.
6. Set the signing target for both WebViewGold and OneSignalNotificationServiceExtension to “iPhone Developer (Automatic)”.
7. Restart your Mac and try again.
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
I submitted my app to app store connect. They asked “Where can we find the core NFC feature within your app?”. Actually i do not use NFC function at all. How can i handle this question? Thanks!
Hello, kenneth0426! Thanks so much for your comment! I suggest your response to “Does your app utilize NFC?” by Apple is to reply “We are using an app source code that includes codes and frameworks for potential later use of NFC, but it is NOT enabled in our app yet, and we do not intend to use it in the upcoming versions”.
As a context (just for you): NFC is not part of the general WebViewGold feature scope. If they look in the WebViewController.swift file, they will find a variable that says “var NFC_ENABLED = false;“. Also, NFC will not work for non-NFC customers like yourself without additional setup, so you cannot just set this variable to “true” for it to work; otherwise, the feature would be available to all general customers if they flicked the switch. This plugin also requires integration (via JavaScript) on an individual basis. You can see this stated in our documentation: https://www.webviewgold.com/docs/iOS/#nfc
Any questions left? Feel free to ask! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
I have replied to Apple as you recommended. However, Apple replied me that “Since you do not have plans to include the NFC frameworks within your app it would be appropriate to remove all NFC references and frameworks from your app and re-submit your app for review. ”. Are there any guideline in the documentation which i can follow to delete the NFC related code?
Sorry to hear that. Please mail a App Store Resolution center screenshot and the app source code to senior-tech-support@onlineappcreator.com
– our development team is highly dedicated to helping you. The app source code will be too big to be an attachment, so please use a hosting provider like Dropbox / WeTransfer / ... and include a shared link in your mail. Moreover, please quote your CodeCanyon comment so that the team can relate to this issue here. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
I have just sent an email to senior-tech-support@onlineappcreator.com. I will wait for your reply. Thanks!
Perfect, thanks.
Hi author, I want to buy the plugin, but I want to know if the plugin support buddypress?
Best regards.
Hello, Muhammy! Thanks a lot for your comment and your interest in WebViewGold! Yes, WebViewGold supports all kinds of web apps/websites (including BuddyPress, HTML, PHP, WordPress, Progressive Web Apps, HTML 5 Games, apprat.io, WiX, bubble. Webflow …). Think about your app like a full-screen browser. Everything will work and look like your web app/website. All the changes you have made to your website will be applied to your app immediately. Any questions left? You can also schedule a video consultation call with us anytime using the support section of www.webviewgold.com
Or feel free to ask by text reply! We would love to have you on board in the WebViewGold community! Best wishes, and have a fantastic day! 
Hi, I got this error while trying to Archive the project.
14 dyld 0×00000001073e9088 start + 516 error: Segmentation fault: 11 (in target ‘WebViewGold’ from project ‘WebViewGold’)
Run build to device no problem. Any ideas?
Hello, pencuriselipar! Thanks so much for your comment. Do you use the latest version of Xcode? Still not working? Please mail a screenshot and the app source code to development-team@onlineappcreator.com
– our development team is highly dedicated to helping you. The app source code will be too big to be an attachment, so please use a hosting provider like Dropbox and include a shared link in your mail. Moreover, please quote your CodeCanyon comment so that the team can relate to this issue here. Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
I am getting this error while Archiving: error: Abort trap: 6 (in target ‘WebViewGold’ from project ‘WebViewGold’)
App running smoothly in simulator.
What could the solution?
Problem solved. APologies I didn’t notice that you created a knowledge base: https://www.webviewgold.com/support-center/knowledgebase/abort-trap-6-error-when-archiving-project/
Happy to hear, shameemdev! Thanks for being a part of the WebViewGold community! Best wishes, and have a fantastic day! 
your app is not verified in the app store. Return my funds
This product cannot be used for its intended purpose. In the name and in the description of the application it is written that the product is for iOS and app store. But applications cannot be inserted into the app store, because the applications do not comply with the rules of the app connection. I can provide you with a report on this. I’ve already lost a lot of resources because of this. Return my money so that I can at least buy another product. Once again, the product does not meet the rules of the app store. Namely Guideline 4.2 – Design – Minimum Functionality
Your app provides a limited user experience as it is not sufficiently different from a mobile browsing experience. As such, the experience it provides is similar to the general experience of using Safari. Including iOS features such as push notifications, Core Location, and sharing do not provide a robust enough experience to be appropriate for the App Store.
Enter “As discussed with your support“ in the text field. That’s it!
A refund usually takes 6 to 14 business days. For further questions, please contact the CodeCanyon/Envato team directly as they are responsible for billing, invoices, and refunds. Best regards!
Does the notification work like how mobile apps do? i mean when there is a message with the app closed, will it show up pop notifications? Also i saw you have menus, if i want to disable my menus only in app without disabling them on the website/mobile browsers itself , is this possible? my website is a chatting site like whatsapp so i want to be sure i can be receiving pop up notifications especially
Hello, pridesmash0! Thanks a lot for your comment and your interest in WebViewGold! Yes, they will exactly work like that. But regarding the implementation, please keep in mind that there is an essential difference between Web Push / Web Notifications and the native Push Notifications of iOS and Android; these are controlled differently (namely by the services of Apple and Google). In WebViewGold, OneSignal, Firebase, and Bubble can be used to send the push notifications, but make sure that you have not (only) configured for the “Web Push Notifications”, but also the native “Push Notifications (iOS/Android)”. For details on the setup, see Firebase/OneSignal websites and the WebViewGold documentation. For your chat website, you will need backend implementation for connection to OneSignal API: So you might need a freelancer who does a little bit of back-end work to connect it to our OneSignal API: He/she should save the ?onesignal_push_id=XYZ parameter in a database, and fire the OneSignal API (https://documentation.onesignal.com/docs/onesignal-api) for that specific user as soon as a push notification should be sent. This has to be done by your back-end/webserver. WebViewGold only offers the built-in OneSignal API and the ability to deliver the ?onesignal_push_id=XYZ appendix to your WebView URL call.
iOS: Just activate the „kPushEnhanceUrl“ option in Config.swift (by switching the value from false to true) to append the individual user ID via ?onesignal_push_id=XYZ to your WebView URL.
Android: Just activate the „PUSH_ENHANCE_WEBVIEW_URL” option in Config.java (by switching the value from false to true) to append the individual ?onesignal_push_id=XYZ to your WebView URL.
If your WebView URL is https://www.example.org, WebViewGold will call https://www.example.org?onesignal_push_id=XYZ instead. Only your FIRST URL request will get that GET variable, so save it in a session or in a cookie to access it on your linked pages. An alternative or additional way would be to retrieve & process the information on any page via JavaScript:
<script> window.location.href = "getonesignalplayerid://"; alert(onesignalplayerid); </script>There are no menus: Think about your app like a full-screen browser. Everything will work and look like your web app/website. All the changes you have made to your website will be applied to your app immediately. Any questions left? You can also schedule a video consultation call with us anytime using the support section of www.webviewgold.com
Or feel free to ask by text reply! We would love to have you on board in the WebViewGold community! Best wishes, and have a fantastic day!
Hello,
A pre-purchase question, if I use for webview of my existing website, would Apple view approve it?
The reason am asking is because I read somewhere that Apple has stopped approving apps that are webview again.
Hello, MightyInfolinks! Thanks a lot for your comment and your interest in WebViewGold! Yes, that works. We can not speak in the name of the Apple Review Team, but App Store approval highly depends on the content you provide in your app, as WebViewGold does not give content by itself. Nevertheless, it is worth mentioning that the approval rate for apps based on WebViewGold is enormously high. Check out our example apps at https://www.webviewgold.com/#examples
Please make sure to submit an app using a website/web app that behaves like a mobile app (for example, by using responsive design and removing social media widgets). Make sure that the content does not contradict the legal requirements of the Apple Developer Program. Use different link colors than standard HTML colors and responsive design for a better user experience. And please feel free to send all the details to support@onlineappcreator.com – we are 100% here to help you! Moreover, please consider a professional User Experience/UX Review on https://www.uxreviewer.io or similar services before submitting your app. Such a UX review also helps you to achieve better customer retention in general for your product with suggestions for improvement. If Apple rejects your app, we can offer you a full refund of the WebViewGold license (by claiming within 14 days after purchase). Alternatively, you can re-use your license for another app. Any questions left? You can also schedule a video consultation call with us anytime using the support section of www.webviewgold.com
Or feel free to ask by text reply! We would love to have you on board in the WebViewGold community! Best wishes, and have a fantastic day! 