Jump on mushrooms to get coins. Also you can jump on the bird to kill it. Highscore and sound level automatically saved in Cookies of Local Shared Objects. There are two ways of control: buttons and accelerometer. You can also change the sensitivity of the accelerometer. The game is adapted for all screen resolutions.
The project was coded with ActionScript 3.0 in Adobe Flash CS6. Purchased archive contains all source code, such as *.FLA and *.AS files to compile the project via Adobe AIR SDK.