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Discussion on Space Sum - Flutter Mobile Game

Discussion on Space Sum - Flutter Mobile Game

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On iOS18, there is a problem with the RRectangle ComputedParticle. (Quick recap: when a block reaches bottom or merges with another block, an outline rectangle appears/disappears.) This is done via a Flame Particle.

With iOS 18, the canvas.drawRRect in blok.dart dropHighlight() & mergeHighlight() is not using the original blok’s X & Y position. Instead, it appears the Y-value is stuck at zero, and the X-value is using some very small value. I tested this with your original pubspec.yaml dependencies, and with updated pubspec.yaml dependencies (particularly flame: & flame_lottie:) Both ways behaved the same incorrect way.

Lottie animations are fine. It’s just that outline rectangle that’s wonky.

Can you get this to run correctly & post another code-update here? Thanks.

It looks like our author-developer has abandoned this product.

In any case, this issue appears to be similar to Flutter Issue #149970 https://github.com/flutter/flutter/issues/149970

TLDR – There is a problem with Impeller renderer when using MaskFilter. iOS18 must execute Impeller slightly different than iOS17.

Workaround: In blok.dart, change all BlurStyle.solid to BlurStyle.normal.

Hello, I have been trying to contact customer support for about 2 weeks now cause I need an updated version of the code, the one I have has issues. I have emailed sunshinesoftware.vn@gmail.com several times.

Hi, - Can I have an upgraded version to remove Ads ? - Can I reskin it?

would you assist with both requests above

Thanks

Sure, please contact us via email: sunshinesoftware.vn@gmail.com

Hi, can i reskin it and use it as my own app on both app store and play store ? and what required for that ?

Yes you can do that, contact me via email for support!

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