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Steal Brainrot From Tsunami - HTML5 Game - Source Code

Steal Brainrot From Tsunami - HTML5 Game - Source Code

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An obby game where you escape from waves to collect rarest brainrots!

This game has multiplayer feature if purchased Extended License.

Key Features

  • Lightweight and fast-loading: 2-3 MB of initial loading size.
  • Performance Powered with Playcanvas for better performance even in mobile.
  • Smart Ads System: Hybrid integration for Google AdMob (Mobile) and Ad Placement API (Web).
  • Cross-Platform Ready: One codebase for Web and Mobile (Capacitor).
  • Real-Time Multiplayer: Has realtime multiplayer and leaderboard if purchased Extended License.

Technical Infrastructure

Built with modern tools for developers:

  • Engine: PlayCanvas
  • Multiplayer Framework: Colyseus
  • Backend: MongoDB

What’s Included?

  1. Full source code (PlayCanvas Project & Exported HTML5 Files)
  2. Multiplayer backend server setup guide
  3. Comprehensive Documentation. Preview the documentation for multiplayer server here.

Frequently Asked Questions

Q: Does the regular license include multiplayer?
A: No. Real-time multiplayer and leaderboard functionality are intended for buyers with an Extended License.

Q: Can I run the game without the multiplayer server?
A: Yes. You can use the project as a single-player (with simple bots as other players) game without deploying the multiplayer backend.

Q: Do you provide server hosting?
A: No. Hosting is not included. You will need your own server/VPS for the multiplayer backend.

Q: Which backend technology is used for multiplayer?
A: The multiplayer backend is built with Colyseus and MongoDB.

Q: Which VPS provider do you recommend for the multiplayer server?
A: If your CCU is low, Linode is a good starting option. If you expect higher CCU and want better price to performance, Hetzner is the better choice.

Q: Is documentation included for server setup?
A: Yes. The item includes a setup guide and documentation for configuring and deploying the multiplayer server.

Q: Can I publish this game on both web and mobile?
A: Yes. The project is built for Web and Mobile using a single codebase with Capacitor support.

Q: Is this beginner-friendly?
A: Basic development knowledge is recommended, especially if you plan to deploy and manage the multiplayer server yourself.

Q: Can you set up the multiplayer server for me and deliver it ready to use?
A: Yes. This can be provided as a separate agreement. Contact me to discuss the scope, hosting, and delivery details.

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