for me it is not working on android 4.1.2 i can only see the menu but no cards a showing
It could be a network issue, I have to move the demo to another server because dropbox don’t gzip the content.
Are you accessing the demo through wifi?
Sorry, you were right, there was an error in the code. I just upload a fix (it should be approved in the few hours).
Thanks for reporting this bug.
1. After going threw deck twice, it stopped letting be go threw it. (rule?)
2. When I had no more moves to make (and hadn’t won) it never said anything about game over, or no more moves.
3. Cards could use edge shading so stack of 3 cards together don’t blend so easily together.
Thanks for your interest.
1. it’s a game option (default 3) you can set it to any number or even to infinite.
2. this is very difficult to achieve, because even when there are no more moves you could go back and change a movement, move cards from foundation to tableau…..
3. I’m trying to achieve this without compromising the game performance/appearance.
I just upload a new version which adds some shading to the cards (it is waiting for approval)
Thanks for your reply.
Not sure you understood my 1st question.
It wasn’t that it was showing 3 cards at a time, it was that after I had gone threw the deck two times, I could no longer go threw the deck again, to find more cards to place.
I clicked on the top card of the stack of 3, and on the empty spot, I even tried to undo my last move, to try again, but the game wouldn’t allow me to sift threw the cards another time.
I hope this helps track down this bug.
Noticed that the new demo repeats the drawing of cards in Firefox, after you added the shading. May want to look into this.
It's hard to see where you are placing the card, as the card is repeatedly drawn wherever you drag the card. Seems to work fine in Chrome, haven't tested others.
I wonder if shading on the card might be done with the graphic card, and not actually drawing an outline on it? Might have increased performance as well?
On that same subject, are the graphics of the cards easy enough to change?
Thanks for reporting this bug. I have fixed the error (I will upload the new code ASAP).
about your first question. That is one of the game rules (hard mode if you like) you can just go thru the deck 3 times (see solitaire rules, the first one in the list).
You can configure this and allow to pass thru the deck of cards any number of times.
Note: you can edit the image, is a png file (see here)
Good start. Needs more polishment.
The menu should be auto-closed if clicked out of it.
Also should have an auto-match (auto-move) if you double-click or tap a card.
Thanks for your suggestions, I will implement this two improvements ASAP.
what parts do you think need more polishment?
I Just upload a new version that solve this two issues (it should be approved in the few hours).
you changed it but I faced a bug. When double-tapping or clicking the J of diamonds it set itself on the 10 of hearts which is an illegal move. Please fix that. Anyhow it’s a good start if that works fine and smooth
Also the menu freeze when i click out of it now and doesn’t close itself. Can’t continue to play than nothing reacts to my input. Please fix that too and it will become a good game
The last one (menu frozen) was because I forgot to upload the new stylesheet to the demo page , I’m uploading it right now.
I can’t reproduce the error with the J of diamonds, this happen when the 10 of hearts is in the foundation or in the tableau?
It happened when I was clicking fast through the upper deck. Dunno what is what
A card from the upper area was discard on the lower area by double-clicking
Would be nice to see an update with the bugs fixed Found an uncaught error occurring on Samsung S4
I found the error (the first one), thanks for your help. visite the demo, everything should work ok now.
About the uncaught error on the Samsung S4, this occur always or just when you execute an specific action?
I test the game in three different android devices (none of them is a S4 ).
It seems the error also occurs if you load the game in an iframe and go back while it’s not completely loading. Maybe an pre-loader can avoid this ?
Btw the bug is not completely gone. It’s better now but it seems to happen when I double-click cards in the waste fast.
It does unnatural things like an 8 on an A in the foundation.
Should be further improved to give the gamer a more native experience from other apps around the stores
have you tested the game in the demo page? I have not updated the code here in codecanyon.
I can’t reproduce the error double-clicking in the waste (maybe I can’t click fast enough).
Apart from the bug (I’m trying to find and fix) what other improvements do you think are needed to give a more native experience.
Thanks for all your help.
Well I have the error on my webpage also using the newest fiels. Using Chrome btw if it helps
Double-Tapping doesn’t work this should work as double-clicking. The double-clicking doesn’t always react fine when it “thinks” I want to drag&drop it. Would be nice if it could work all a little smoother. Would help the user experience much. Try to click around and double click for a few games maybe 10 or so and you should easily see the bug
You should try the brainium solitaire game for android. This works smooth But it uses a single tap instead of double-tap. But I like that game
Well I have the error on my webpage also using the newest fiels. Using Chrome btw if it helps
that’s why I asked you if you tested the game in the demo, because there is no new code here in codecanyon (I don’t want to upload a new file if the error is not fixed).
The game use a single tap on mobile devices (same as brainium). when you say smoother, do you mean the game is slow/bad performance? (I’m working on this);
I didn’t got the uncaught error anymore at the moment so I can’t tell you. But what I can tell you that in mobile mode on Samsung S4 the auto-move does not work when I double-tap the card. But in desktop-mode double-clicking works. But it’s buggy because sometimes it put cards on other which are against the rules. That’s it. I can’t do more sorry.
happens if i press back when it’s not fully loaded. This is why I told you maybe to use a pre-loader
The auto-move works with a single tap on mobile devices.
Not for me on my S4. Also faced an Bug on the IPad1 today. Clicked on the menu while it showed loading… and there i got an error:
TypeError: ‘undefined’ is not an object (evaluating ‘rfs.call’)
Game doesn’t seem to load on my IPad1 IOS 7.1
No further fixes ? Too bad.
Yes, there will be more fixes, in fact I will upload a new update this night (Colombian hour).
I was waiting to see if I could find and fix the problem you mention, but I will upload it today.
Tested the new version. The double-click bug seems to be better now at least that’s what I think after 20min of play.
-Game still doesn’t load on Ipad1 Ios7.1.1 (newest)
-Game has a bug when using 1 card draw. After I clicked through a couple of times the waste was full but the cards weren’t turn over anymore even thou there were still many cards existing.
- double-tapping sometimes work after 20x rapidly clicks. But that’s too unsmooth (Samsung S4)
My advice: Ask your friends for Ipad and Samsung for a couple of days and fix the rest of the bugs. Than it’s a good game otherwise it’s too buggy.
Oh didn’t know it was a rule Changed it thx.
But the other 2 bugs are still there. Too bad. Hope they get fixed.
double-tapping sometimes work after 20x rapidly clicks. But that’s too unsmooth (Samsung S4)
P.S: I haven’t uploaded the new code to the demo page.
yes that works smoother now. Even in desktop mode. Think you changed the behavior it doesn’t get in the “movement” mode if you simply click it. Works much better. Too bad the game doesn’t load on iphone or ipad. That’s really a downside. Hope you find a device and can fix that problem. I can’t tell you where it stops. Not really into debugging on those devices
I would also suggest to give the player the direct option after he complete the game to restart a game or start a new game. This should add a higher replay-ability.
You can now download the new version that works on iphone.
Wonderful now it’s very good =) !!
Can the reverse of the cards be edited?.. i.e. my logo put there etc.?
Yes, you just need to edit the image (is a png file), you can view the image here.
Note: there is a bug in the current version. I have uploaded a fix, but is waiting for approval.
Excellent!.. I’m buying it! :o)
Whats in the new update?
some bug fixes. BTW, have you noticed any issue with the game?
Hey, I love the support you provide and the game is looking really good. I want to buy it, but I have a few questions.
1. Can you add a Facebook share option? General share and sharing when the player wins?
2. When there are no more moves available can a game over screen popup? Telling the player basic info like you already show in statistics but also an option to retry?
3. Same as above for winning?
Thanks for your suggestion, I will add 3 and 2 this weekend.
Why it’s not working on iPad/iPhone? :/
The game don’t work on iPad/iPhone because I don’t have a device to test it (that’s why it is not listed as compatible for these devices). but I think I know what the problem is.
If you like you can email me and I will send you a new version so you can test it on iOS (I will really appreciate your help)
This looks really great on the PC. I would be happy to purchase, but I need IOS support. I would be happy to test for you (iphone 4 and ipad 2), if you are interested.
Is the live preview the most recent version of the game?
Tried it in iOS simulator but it’s still not working. I also need iOS support for this game!
Yes it is. the game works on iOS as pointed IzzyGames
I can see that you have added iOS support 2 months ago!
But I can’t play the game iPhone 5 on Safari. It just says “loading…”.
Can you please tell me what’s wrong?
I edited the “sprite.png” file in order to change the card’s background to the logo / graphic I wanted to use, but it’s still the default blue grainy card background — even after I saved the new .png as “sprite.png” and replaced the old image on the server. Any idea why it’s not working? I saw in your comments from a while ago that all I’d have to do is edit the sprite.png file and it would change after uploading new sprite.png to server. But it didn’t
Please send me a link to the page where you installed the game.
It’s on my local computer.
In order to edit the back of the cards, what are the steps I’m going to need to take? Is there a breakdown of steps in your documentation that I’m not finding?
I think I know what’s the problem, you should edit the image in build/assets/images/sprite.png no the one in app/assets/images/sprite.png.
Sorry I should make that clear in the documentation.
Okay, thank you for letting me know. That worked perfectly Again, thanks for the support.
Can you direct me how to re size the cards area? I want to increase the actual size of the displayed cards by about 30 percent. I bought the single license to see if I could easily alter the code. I am going to by the multi-license if I can modify this.
BOARD_HEIGHT = (Pile.cardHeight + 10) * 5,
BOARD_HEIGHT = (Pile.cardHeight + 10) * 4,
<script src="build/require.min.js" data-main="app/app"></script>
Looks good, some pointers:
- Tested in iOS 8: Doesn’t work (iPad and iPhone) Loading text shows, but it stops there
- Tested in Safari: Some sound issues (but thats more Safari’s fault and the way it loads HTML5 sound), some layout issues (very minor) and the start animation is bugged (though this is due to the sound. If I turn the sound off, the animation goes smooth, again Safari’s fault)
iOS 8 support is the biggest thing to fix I think
Hi, could you tell me what file I can edit to change the Green Background ?
I tried the docs, but it did not say which exact file ?
In the game we a getting a issue where the timer didn’t start, due to which it create issue in the scoring.
Scenario : When the game load and you get “ace” in the column, double click on that, the card goes to “Home” at that time timer didn’t start, due to which when i move any other card after this, the point again starts from zero
Looking for your help.
Thanks for the bug report,
I have sent you an email with the new code.
Is it possible to add image instead-of color at the game back ground without hampering the game?
Same scenario with card holder at Home section?
Please let me know if it is possible? and how?
yes, you only need to edit the sprite image (build/assets/images/sprite.png) with a image editor like photoshop.
card holder is implemented in code (no image) but if you give me the image I do it.
As per my earlier conversation on you comment section :
We required image instead of color at game background and at card placeholder at home section : http://126.96.36.199/require.png
the image at background that we want : http://188.8.131.52/background.jpg
the image at placeholder of card at home : http://184.108.40.206/cardbg.jpg
I will send you an email when I finish doing the changes.
Hi any update on the above one… seeking your help.
Hi looking forward for your help..
Hi As per my earlier conversation on you comment section :
the image at background that we want : http://220.127.116.11/background.jpg the image at placeholder of card at home : http://18.104.22.168/cardbg.jpg
Looking for your help..
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