2 comments found.
hi man great game but I came across some issues even there is a empty slot that dices can fit game is fails the level but it shouldn’t game over , is there any updates on game ?
Hello, thank you for your purchase.
For example, if there are four single empty spaces and a two-piece object appears, the game results in a game over because there is no place where it can be placed. I tested it before releasing it, but I will check it again in case something was overlooked.
Hello,
I have check the images. As far as I can see, the system does not rotate the pieces in the background to check for empty spaces. There may also be another issue. I will review it further and get back to you as soon as possible.
Hello,
Could you send an email to info@bek.studio along with an invoice or a screenshot confirming your purchase?
I asked for proof to prevent people who haven’t purchased from requesting the files via email.
I’ve updated the project files. Since the update on CodeCanyon may take a few days, I can send you the new files right away so you don’t lose time.
Thanks.
Okay of course
i send the mail pls check
Hello,
I replied to the e-mail.
Hi, do I need to change any graphics to publish?
Hi,
Since I just launched the game, it hasn’t been released much in the markets. So I think you don’t need to change the graphics.
Just changing the icon will be enough.
If there were too many games released on the market with the same graphics, you might need to change it.
Thanks.
I run it successfully on my iPhone. How can I test admob? I don’t see it.
Hi,
If you have entered your own admob ad ids and your game has not been published yet, you need to add your device as a test user in Admob.
If you are trying with test ids and the ad does not appear, I will test it again on iPhone.
Note: Interstitial ad appears when the game ends. The banner ad appears at the bottom.
Sometime I don’t understand the game play. Do you have any document for the full game play?
There is a documentation of the steps to be taken to publish after purchase.
There is no documentation on how to play. All you have to do is place the dice on the field. If 3 dice are connected to each other, the dice combine and move to the next number. As it says in the description, “It’s easy to roll the dice and merge three same cubes into one!”
I will add a tutorial to the game and update it in a few days.
Explain this case: Step 1: I got this: https://imgur.com/WBIoveT Step 2: I placed like this: https://imgur.com/tSNUY62 Step 3: The result: https://imgur.com/undefined I don’t understand the logic here, could you please help me?
And please look at this image: https://imgur.com/sqyaLI5 Same cubes didn’t merge.
When we can get crown cube like this: https://imgur.com/v25YSBM
How the cubes can be placed when we have in layers like this: https://imgur.com/9DzWwMD
Hi,
I fixed bugs on game and updated project files waiting for review on Envato side.
If you do not want to wait for the approval process, I can send you the files if you write your e-mail address.
Thanks.
Please check your email!
Project files have been sent to your email address.
Thank you, I got the updated files. Could you please tell me which files I need to update? Because I got error with new source code, I cannot run this game on my iPhone.
I got this error “* Terminating app due to uncaught exception ‘GADInvalidInitializationException’, reason: ‘The Google Mobile Ads SDK was initialized without an application ID. Google AdMob publishers”. But I already did.
It would be better to use the new project file I sent instead of updating the file. Have you tried building into a new folder with these project files? If you overwrote the old build file, a bug may have occurred. There must be an error in your Admob ids or a bug in the build folder.
I tried to re-do few times but no luck. What should I do now?
Let’s try something like this Open the GoogleMobileAdsSettings.cs file from the GoogleMobileAds > Editor folder. Change lines 44 and 47 to this: private string adMobAndroidAppId = “app id for android”; private string adMobIOSAppId = “app id for ios”;
If this does not solve it, can you send an e-mail with the ids you wrote in GoogleMobileAds settings? Let me check.
Thank you, it works on my iPhone now. Could you please send me the guidance me to test Admob!
And how to test the leaderboard feature?
For the leaderboard, complete the Unity Gaming Services procedures in the Documentation. When you lose the game, your score will be automatically saved. You can see your ranking by clicking the leaderboard button from the menu.
You can check out this link to test your own ad with test device. https://support.google.com/admob/answer/9691433?hl=en#addI saw my score in the leaderboard. But how to setup my nick name on it? And I follow your guide to add my test device. But still don’t know how to show the admob.
The game features anonymous login. That’s why you can’t set a nickname. A nickname is automatically defined by Unity.
If you have added your test device correctly in Admob, a banner ad will appear at the bottom when the game opens. An interstitial appears when you lose the game.
If you can’t see your ads, you haven’t added your test device properly. If your IDs are correct, your ads will appear even if you are not a tester when the game is published.
Do you have any document to help to publish to App Store and Play Store. I saw a lot of options from these Stores but don’t know how to choose. Please help me asap!
Unfortunately, publishing is the responsibility of the user. There is no documentation for this. If you want, I can provide publishing services for a fee.