3 comments found.
Hello,
I hope you can assist me in determining whether it’s possible to call the “pause” method from outside the game. My goal is to expose the pause method so I can manage pausing and resuming the game externally.
Thank you, Ilya
Hi,
Thank you so much for your purchase and your comment!
Regarding the “pause” method, I’ve implemented the pause on focus feature in Construct 3, which automatically pauses the game whenever it loses focus (for example, when the player switches tabs or minimizes the window). This works well when the game is active and in focus, triggering the pause action.
However, if you’re referring to pausing the game from outside the game entirely—meaning even when the game isn’t running or focused—that’s a different scenario. Right now, the system only allows the pause action to be triggered when the game is active and in focus, such as with keyboard input or internal controls. If the game is not running or not in focus at that moment, the pause function cannot be triggered.
Could you clarify what you mean by “pausing from outside the game”? Are you asking if it’s possible to control the pause function remotely, even if the game isn’t running or in focus? Any further details would be really helpful to understand how to best address this!
Thanks again for your feedback!
Hello,
Thank you for clarifying.
When I refer to “pausing from outside the game,” I mean the ability to execute the “pause” method whenever needed. For instance:
I want to be able to use my custom JavaScript script, script.js, which will be injected into the index.html page. Ideally, it would function like this:
```javascript window.BlastCannonGame.pause(); ```
The expected behavior is for the game to pause. Thank you
Hello,
I bought the game through codecanyon and we would like to store the scores from players. But for some reason we can’t. Is there any info or can you let me know how to store the score from player, I would really appreaciate the info or any help around this.
Regards Zokki
Hello Zokki,
Thank you for reaching out!
The game automatically saves player scores using localStorage, a built-in feature in Construct 3 since the game is based on HTML5. There is no manual action required from the player to save their scores. The system works as follows:
- If a player achieves a new high score that is higher than their previous one, it will automatically be saved in localStorage.
- This process happens seamlessly in the background.
To ensure this works smoothly:
1. Keep browser cache enabled: localStorage depends on the browser’s storage system, so disabling or clearing cache can prevent scores from being saved.
2. Avoid clearing localStorage: Clearing storage through browser settings or third-party tools will reset all saved data, including scores.
3. Use a supported browser: Most modern browsers (Chrome, Firefox, Edge, etc.) fully support localStorage.
If you need help with additional configurations or have other questions, feel free to reach out.
Best regards, Falcon App
Hi, is that something you can do for us? Paid of course?
Hello,
Thank you for your interest!
Please feel free to contact me via email at devfalconapp@gmail.com and provide more details about how you would like the game to be customized. For example, if you want to add features like saving scores with player names or any other specific requirements, kindly include a detailed storyboard or outline of the features you need.
Looking forward to hearing from you!
Best regards, Falcon App
Thank you. Just wrote you to your email.