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Discussion on Bridge Runner (Construct 3 | HTML5)

Discussion on Bridge Runner (Construct 3 | HTML5)

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4 comments found.

I’m trying to change the viewport size to 1280×720 and the fullscreen mode to letterbox scale, but the view becomes flat. Can you please give me advice on how to fix this?

Thank you!

After you change the project resolution to 720×1280 Try this: // On the start of the layout, calculate the scale factor and adjust objects System | On start of layout -> System: Set scale_factor to ViewportWidth / 1080 -> System: Set scale_factor_height to ViewportHeight / 1920

// Loop through all objects that need to be scaled
For each Sprite
-> Sprite: Set width to Sprite.Width * scale_factor
-> Sprite: Set height to Sprite.Height * scale_factor_height
-> Sprite: Set X to Sprite.X * scale_factor
-> Sprite: Set Y to Sprite.Y * scale_factor_height
For each AnotherSprite
-> AnotherSprite: Set width to AnotherSprite.Width * scale_factor
-> AnotherSprite: Set height to AnotherSprite.Height * scale_factor_height
-> AnotherSprite: Set X to AnotherSprite.X * scale_factor
-> AnotherSprite: Set Y to AnotherSprite.Y * scale_factor_height

And adjust all object sizes in the layout. This will take a very long time, because there are so many objects. I hope this helps!

I’m trying to change the viewport size to 1280×720 and the fullscreen mode to letterbox scale, but the view becomes flat. Can you please give me advice on how to fix this?

Thank you!

How to replace the mesh of a “meshPole”, which is a sprite type but has the same 3D effect as a 3D Shape? I tried to make my own Sprite which is the same as this one but it doesn’t have the 3D effect.

The game has a glitch when played in iOS device, also it is very slow when played in android.

That’s because of the “fog exponential” effect. For mobile devices with low GPUs, it is quite heavy, reducing FPS. You can disable the “fog exponential” effect on the “Games” layer and on the “modelTiledBackground” image background.

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