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Discussion on WGLTR - WebGL Text Renderer

Discussion on WGLTR - WebGL Text Renderer

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ilvimafr supports this item

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5 comments found.

question pre-sale. Hi, I’ve been looking around but I couldn’t find a way to import fonts. According to what you said, it’s possible but there’s no clue or documentation. Can you tell me how to import new fonts before buying the script?

Hello, globaldima!

The script renders HTML text. Fonts, sizes, colors and position are inherited from CSS. So you can specify a custom font via CSS font-family property.

Does it support images and divs/containers? If so i will buy

Hello, xzeroentertainment!

The script only replaces HTML text rendering, making HTML text transparent and placing a canvas with animated text.

All divs/containers are not affected by the script. If parts of the text are wrapped in blocks with backgrounds then they will overlap the text renderer, as the transparent text is on top of the canvas to keep the text interactive. Also div/containers cannot be part of the renderer, only the text are animated.

Also images are not supported as img element. The script only works with text. But the script supports images with various animated effects, which are overlaid on the text as a text background.

Congratulations! Nice Work, GLWS :)

Great work!

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