13 comments found.
I want to buy this. please update the game to latest android 34 SDK. also update all the library. make sure that unity ads works as well. do all this things and update project. then I will buy this.
Hi its updated you can check it now
I bought this, thanks
Thanks
I previously purchased this game and did not find it in my account. Please send me the new update. Send me your email so I can send it to you.
If you brought the game you will see in your account
hi i build this game with android api level 31 then upload on playconsole then show android export error and not working on android 12 but in android under 11 working properly and then i build this game with android api level 11 then game working on all devices mean all android version 11,12,13etc but problem with this build i cant upload on playconsole because playconlse need at least andriod version 12 how to solve ????
Hi Use target version 33
and game crashes on 12,13 version
i will check and update within this week
HI sir, We have created game and uploaded to Google Play store and its Now live but on android 12 devices its crashing so please solve
Sir waiting for reply actually i have lounched game to play store and ad is running so getting complains
Hi i will check and get back to asap
Any Update ?
I have followed Instruction and No error on Console but while Build i am getting following errors
1. https://imgur.com/IkLILqE
2. https://imgur.com/xwFRna3
Please suggest
Restart the project and try again
i am getting same error i will check and tell you the solution
upgrade to unity 2020 LTS and set target api 32 will solve this problem
https://imgur.com/KMZaApo
https://imgur.com/N7hu3pq
Please suggest
Did you resolve dependencies? Please mail me let’s continue in mail
Yes sir i did and send you email from my email
When i am trying to build on my mac pc i am getting following error
1.Library/PackageCache/com.unity.purchasing@4.5.0/Runtime/AppleCore/INativeAppleStore.cs(5,41): error CS0122: 'UnityPurchasingCallback' is inaccessible due to its protection level
2.Microsoft® Visual C# Compiler version 3.5.0-dev-20359-01 (8da8ba0c)
Copyright© Microsoft Corporation. All rights reserved.
3.Library/PackageCache/com.unity.purchasing@4.5.0/Runtime/SecurityStub/AppleValidator.cs(33,16): error CS0433: The type 'AppleReceipt' exists in both 'Security, Version=1.0.7807.33496, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Purchasing.SecurityCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
4.Library/PackageCache/com.unity.purchasing@4.5.0/Runtime/WinRTStub/Factory.cs(15,23): error CS0433: The type 'IWindowsIAP' exists in both 'UnityEngine.Purchasing.WinRTCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'winrt, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
how to solve
its solved now
I do not want Unity Ads and In App Purchase but still i want google admob Interstaller and Reward ads so can you please confirm following 1. Can i disable Ads from Services? 2. Can i disable InApp Purchasing from Services?
Once i will disable this game will show google ads ?
and this error on play console
We’ve detected that this app uses an unsupported version of Play Billing. Please upgrade to Billing Library version 4 or newer to publish this app
Hi Yea you can disable in services and game settings
Stuck with this project give me your mail id
You can send mail through codecanyon. Check profile
Your contact number ?
Hi Please contact through the codecanyon if you have question about the item
Successfully built the apk but I couldn’t get past the GDPR consent notice screen. It doesn’t matter if I tap on No or Yes, pressing either one of the buttons crashes and closes the app.
Is there a step missing in the documentation?
hi Make sure Resolve the dependency. check if succeed Assets->External Dependency Manager->Android Resolver->Force Resolve
Thanks. That did the trick but iOS doesn’t have the same ‘Resolve’ option. Where’s the documentation for iOS?
you don’t have to resolve for ios you can just build
It doesn’t build, that’s what I’m trying to resolve..
Plugin ‘UnityMonetizationUnityWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityMonetizationUnityWrapper.m would be copied to <PluginPath>/UnityMonetizationUnityWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityMonetizationUnityWrapper.m would be copied to <PluginPath>/UnityMonetizationUnityWrapper.m Plugin ‘UnityMonetizationNativePromoAdapterWrapper.m’ is used from several locations: Packages/com.unity.ads/Plugins/iOS/UnityMonetizationNativePromoAdapterWrapper.m would be copied to <PluginPath>/UnityMonetizationNativePromoAdapterWrapper.m Assets/Plugins/iOS/UnityMonetizationNativePromoAdapterWrapper.m would be copied to <PluginPath>/UnityMonetizationNativePromoAdapterWrapper.m Plugin ‘UnityBannerUnityWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityBannerUnityWrapper.m would be copied to <PluginPath>/UnityBannerUnityWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityBannerUnityWrapper.m would be copied to <PluginPath>/UnityBannerUnityWrapper.m Plugin ‘UnityJsonAdditions.m’ is used from several locations: Assets/Plugins/iOS/UnityJsonAdditions.m would be copied to <PluginPath>/UnityJsonAdditions.m Packages/com.unity.ads/Plugins/iOS/UnityJsonAdditions.m would be copied to <PluginPath>/UnityJsonAdditions.m Plugin ‘UnityJsonAdditions.h’ is used from several locations: Packages/com.unity.ads/Plugins/iOS/UnityJsonAdditions.h would be copied to <PluginPath>/UnityJsonAdditions.h Assets/Plugins/iOS/UnityJsonAdditions.h would be copied to <PluginPath>/UnityJsonAdditions.h Plugin ‘UnityAdsUnityWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityAdsUnityWrapper.m would be copied to <PluginPath>/UnityAdsUnityWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityAdsUnityWrapper.m would be copied to <PluginPath>/UnityAdsUnityWrapper.m Plugin ‘UnityAdsUtilities.h’ is used from several locations: Packages/com.unity.ads/Plugins/iOS/UnityAdsUtilities.h would be copied to <PluginPath>/UnityAdsUtilities.h Assets/Plugins/iOS/UnityAdsUtilities.h would be copied to <PluginPath>/UnityAdsUtilities.h Plugin ‘UnityAdsPurchasingWrapper.h’ is used from several locations: Packages/com.unity.ads/Plugins/iOS/UnityAdsPurchasingWrapper.h would be copied to <PluginPath>/UnityAdsPurchasingWrapper.h Assets/Plugins/iOS/UnityAdsPurchasingWrapper.h would be copied to <PluginPath>/UnityAdsPurchasingWrapper.h Plugin ‘UnityAnalyticsWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityAnalyticsWrapper.m would be copied to <PluginPath>/UnityAnalyticsWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityAnalyticsWrapper.m would be copied to <PluginPath>/UnityAnalyticsWrapper.m Plugin ‘UnityMonetizationPurchasingAdapter.m’ is used from several locations: Assets/Plugins/iOS/UnityMonetizationPurchasingAdapter.m would be copied to <PluginPath>/UnityMonetizationPurchasingAdapter.m Packages/com.unity.ads/Plugins/iOS/UnityMonetizationPurchasingAdapter.m would be copied to <PluginPath>/UnityMonetizationPurchasingAdapter.m Plugin ‘UnityAdsPurchasingWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityAdsPurchasingWrapper.m would be copied to <PluginPath>/UnityAdsPurchasingWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityAdsPurchasingWrapper.m would be copied to <PluginPath>/UnityAdsPurchasingWrapper.m Plugin ‘UnityMonetizationDecisionWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityMonetizationDecisionWrapper.m would be copied to <PluginPath>/UnityMonetizationDecisionWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityMonetizationDecisionWrapper.m would be copied to <PluginPath>/UnityMonetizationDecisionWrapper.m Please fix plugin settings and try again.
I removed Assets/Plugins/iOS/UnityMonetizationUnityWrapper.m (and other .m) from iOS build, it builds fine after that and generates a xCode project but it complains about missing GoogleMobileAds.h not found. The framework isn’t built when Unity created the xCode project.
Don’t delete anything Which unity and Xcode you have used?
Unity 2019.4.18f1, XCode 12.5. The problem here isn’t with XCode, the project isn’t building because of the error in my previous comment. This is what I did: In Unity, click on Files -> Build Settings -> select iOS -> Switch Platform -> Build Failed to build because of error Plugin ‘UnityMonetizationUnityWrapper.m’ is used from several locations: Assets/Plugins/iOS/UnityMonetizationUnityWrapper.m would be copied to <PluginPath>/UnityMonetizationUnityWrapper.m Packages/com.unity.ads/Plugins/iOS/UnityMonetizationUnityWrapper.m would be copied to <PluginPath>/UnityMonetizationUnityWrapper.m Plugin ‘UnityMonetizationNativePromoAdapterWrapper.m’ is used from several locations: Packages/com.unity.ads/Plugins/iOS/UnityMonetizationNativePromoAdapterWrapper.m would be copied to…..
Make sure don’t delete anything. use latest unity and you are testing real Mac right?
I’m building this using Unity on Windows to create the xCode project. I will then open the xcode project on Mac.
The part that doesn’t work is Unity failed to build the iOS version, which means it failed to create the xcode project
You need to use Mac.
same error. issue is with unity not OS related
Can you not replicate that on your end? Do this.
1. Unzip your unity project 2. Switch to the unity version you use in your documentation 3. Follow all the steps in your documentation to set up project 4. Switch platform to iOS 5. Build 6. Get error
You’ll see all the errors I mentioned.
Ok i will check tomorrow
It’s updated you can check now
Unity isn’t throwing an error now but the xcode project failed to build in xcode. I’m getting a “GoogleMobileAds/GoogleMobileAds.h” file not found error in GADUAdLoader.h.
I tried building Android and that’s ok but I needed it on iOS.. Starting to think maybe this only works for Android and not iOS?
You have to build using Mac and you have to click build and run
hello??”????|
hi
Reskin amouent ?
There is document for reskin
Congrats, Great Work, Good Luck 
Congratulations! Nice Work, GLWS 