14 comments found.
Thanks for your answers
Also, I need to select the Minimum API Level as the lowest and the Target API Level as the highest. When I first opened it, the target was Android 15.0 (API level 35). Would it be a problem if I set it to Android 16.0 (API level 36)? Would it be a problem if I set the minimum API level to Android 6.0 ‘Marshmallow’ (API level 23)?
Setting the Minimum API Level and Target API Level to Android 16.0 (API level 36) should not be a problem as long as your Unity version and Android SDK support it
After releasing an update to the game, is there anything we need to add to force the user to install this update? For example, is there an In-App Update package or a package that performs a similar function?
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Hii? Please
After releasing an update to the game, is there anything we need to add to force the user to install this update? For example, is there an In-App Update package or a package that performs a similar function?
I’m sorry, Currently there is no feature in the source code that forces users to update the game after a new version is released
Thanks for your answers
Also, I need to select the Minimum API Level as the lowest and the Target API Level as the highest. When I first opened it, the target was Android 15.0 (API level 35). Would it be a problem if I set it to Android 16.0 (API level 36)? Would it be a problem if I set the minimum API level to Android 6.0 ‘Marshmallow’ (API level 23)?
I cant use AdMob. Can you change the ads for me?
CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
what is the problem ??? i send you msg email and you not answer me , i send you picture for the problem error.
Hi,
Can I see your external tools window?
in Menu Bar, go to Edit > Preferences > External Tools take a screenshot on android path in the external tools window and send it to me sansdevs@gmail.com
Does it has the AppOpen admob ad?
Source code available with the package?
yes
Are instructions on reskinning in the documentation?
Is that game target SDK version above 30?
in unity you can change target API level of any android project,
so if you want to use API 30 (Android 11) you need to install/update your sdk.
If I update this game with API 30 will it work?
Please confirm. Because if not work I will ask for refund.
The SDK is located on your system not in the project. so before you buy my game make sure your sdk is updated to API 30.
if you are trying to build a game and target API 30 but your SDK is not updated yet. it will throw some errors and fail to build.
I’m using sdk 31 in my unity
I purchased your game but getting an error in my unity 20 . Here is the screenshot https://prnt.sc/1spvg18
How to solve it?
Check the error what I’m getting from your app https://prnt.sc/1sqasdu
I’m using sdk 31 as this is play store requirements.
What is the solution ?
so you can use API 30 to upload it to play store, I have tested to build this game using API level 30 and it builds successfully
if you still can’t solve your problem, please contact me via email at sansdevs@gmail.com
Hi, I bought your code. I am using unity 21. There is no option for x86. Can you please help. send me your email id also I will send you the screenshots
Android x86 support has been deprecated by Unity.
contact me at sansdevs@gmail.com
Nice product, good work. Keep growing.
Congratulations , Nice Work, GLWS 
I liked it ! 
Great Work, Congratulations GLWS 
Hello, android and ios ?
you can read the documentation on how to export it to android (apk/aab file) after purchasing this game, but we can’t help you on how to export it to ios, we don’t have enough experience for that.
So, is the game suitable for ios output?
Sorry, I don’t know if it’s suitable or not, I don’t have any experience making games for iOS.