2 comments found.
Very awesome!!!!!
I fixed a bug in the game: https://steamcommunity.com/games/1328790/announcements/detail/2740955655365341130
If you (or anyone else who bought the code for this game) wants to see how I did it, the new fixed code (for the part where the bug is) looks like this: http://biancagames.com/spawnsnake2.png
Basically the bug is when the snake touches the pathogen and eats it, on the rare occasion that another one spawns close enough to eat another one before the tail’s “wait” time is finished, it will make a hole in the snake. the hole seems to count as a snake body part but because of the code it will be invisible – and as it also deforms the shape of the snake, this makes it possible for the snake’s body to touch the pathogen without it being eaten by the head – this will trigger a code that makes the pathogen move/respawn but no score point is given (a code part that is normally used for a purpose that prevents problems but can’t be witnessed by the player under normal circumstances, I think).
To fix the bug, it just needs to check if the (snk_tail) tail object’s “wait” boolean is false. If it is false (boolean set but condition inverted), only then should the events for eating it trigger. I put it as a sub event and moved everything to it – including the other sub events inside it – as the one exception is the “destroy” action for the pathogen – this one action needs to trigger anyways…
(I don’t think that extra blank sub event I put is necessary but it also doesn’t ruin anything)

Please email me asap.
email sent 
2nd license, 2nd game
Congratulations, Nice Work, GLWS 
Ty