17 comments found.
Hi gopsdepth,
Good luck with your sales. What is top score of it? Did you develop with Android Studio or Eclipse? and which android devices you have test it.
Thanks
Hi okayra
Thank you for your interest. The top score is how many block that player can destroy.
This project is developed by Eclipse. You have to use Gradle plug-in also.
I tested it on Nexus5 and Samsung Galaxy Grand 2.
Thank you
Hi I could you send me the apk file for testing?!
Hi, aminika.
You can test the game by getting it on Google Play
or get .apk on here
Thank you
Apk ?
Hi, Bugrayanik.
You can test the game by getting it on Google Play
or get .apk on here
Thank you
Hello, I’ve recently purchased this and I’m currently following your quick start guide.
I’m currently at step #6 “build model” but I keep getting the following error: “The SDK directory ’\Applications\eclipse-android\sdk’ does not exist.
As I’m very new to this and only following the guide provided I am at a complete loss of how to continue.
Hope you can help,
Kind regards – Jason
Hi, jasonorme666.
You have to open “local.properties” with some text editor like Notepad and then you will see “sdk.dir=” and you just append your sdk directory path. If this’s not working, you could try to use ”\\” instead of ”\” such as C:\\your\\path\\sdk.
I hope this will help you.
Ah Ha! brilliant. thank you.
You are welcome.
Anyone knows why yourcloudeplayer is removed from codecanyon? google play store bane if we upload to play store? is that any issue with that source code? please help
Thanks
Sorry, rambo_john. I have no idea about your problem.
Google play starts to check about some libraries are not compatible with their new policies. It may be cause. Im not sure.
iOs8 maybe? Are those your custom graphics?Looks great.
Hi, HonestApps
Thank you for your interest.
Sorry, this app is not support on iOS devices.
No, I use CC0 graphics except Actor animation and Bomb animation. I just design a layout.
Thank you.
No . I meant can it be developed for iOS? I know it don’t support iOS as its Android.
What are CC0 graphics? I asked did you drown the graphics,are they custom made or bought here on graphic river..?
thx
Sorry for my mistakes. My english is not well so I may not understand some questions
I never develop on iOS but LibGDX library is a cross platform framework so it migth be possible to develop for iOS.
About graphic, I don’t create them but I buy at some marketplace. Some graphics have CC0 license so you may use them in your project.
Thank you
Hello.
Im thinkng about purchasing this game and than putting it on the google play store. I would just like to ask if you could set it up for me once i purchase it. So basically if you could change all the things so the money generated from advertisements goes to my paypal.
Regards.
Hi nisko2277,
Sorry, I can’t service you as you want but I can give you some advice. If you have a question, you can ask me by leaving any comments.
Thank you.
And how the whole advertisement system works.
This game is support Admob, Amazon Ads and Chartboost. these advertisement provider is very easy to use and free to register. You can generate a Ads banner in few steps and then copy and paste Ads ID into our config file. That’s all.
Hi, I just tested from the apk file, looks good. I was wondering if it’s possible:
- remove the music? - customize the sounds? - use only one specific Ads network? (example use just Chartboost and turn off the others)
thanks!
Hi, impe83
Thank your for your interesting.
You can remove the music by just deleted the music file.
All sound effect is necessary but you can change them to yours with same filename.
About ads network, You can do anything. By setting in our configuration file, you set only ads ids that you want to use(Admob, Amazon, Chartboost).
Thank you.
HI, I m trying to add gradel plugin. but it gives error: Unable to read repository at http://dist.springsource.com/release/TOOLS/gradle/content.xml. Plz help, thanks.
Hi,faisalansari_285
Thank for purchase my product. I hope you will like it.
About problem, I’m not near my computer now. You might try below link while I find out a better solution.
http://dist.springsource.com/release/TOOLS/gradle/nightly
I will resolve your problem asap.
thanks for ur quick reply, I really appreciate. Well, don’t bother, the problem is solved. I spent around 3 hours to solve it. In the last I found that my anti-virus was the culprit, I turned it off, and it worked
I glad to see your problem resolved.
Enjoy.
Hi Planning to Buy this Product.
Have few quires as i am new to this.
1) Can i Use both admob and Chartboost banners together. is it allowed by google play Store? 2) Can you help me to Add an icon for Mute all sounds. .
Hi, jintsown
Thank you for interesting my product.
1) There are 2 types of ads: Banner and Interstitial. You can set banner as Admob and interstitial as Chartboost but you cannot set Chartboost and Admob to be interstitial in the same time.
Google play store allow to use both of them. Ads banner position is proved by my demo app.
2) Sorry, I cannot help you to do that but I may add the button in next version.
HI, I m stuck at 8th point, in “quick start guide”. The project is not getting the libraries. plz help.
May b this helps u: all the libs and project should be in the worksapce. but when u import the gradel project, there is no option to “import into worksapce”. So the gradel project remains in other drive, and do not come in worksapce. So it gets broken. And show a “red X” in libraray.
Hi,faisalansari_285
Sorry to reply lately. On sunday, I’m usaully busy because it is a family day so please understand me.
For your problem, if all projects are shown on the project panel at left side of Eclipse, every thing will be fine even the files of project is not in same workspace folder. I want you to make sure that you import all required projects(Basegameutils, FacebookSDK, GameCircleSDK, GoogleServiceAPI), that you have fixed link library for BaseGameUtils project, and fix link all library for a game project. All projects you need are in /tools folder.
If this cannot help you, it’s probrably diferrent version of GooglePlaySeviceAPI. Please import all projects in a game package.
I hope this can help you.

Hi, faisalansari_285
Do you change package name error in import statements? I think the problem is that the package name of core project is changed. You just change it on import statement in android project too.
If the problem remain, please send me a picture of all import statement of AndroidLauncher file.
Thank you



Hi, faisalansari_285
I can help you through TeamViewer. You can contact me via Skype.
My ID: Satjapot Iamopas
HI, I sent u add resquest in skype. plz accept
Hi,
I’m on skype now and I don’t see any request. Can you resend a request again?
HI I sent again. plz check.
HI, thanks for your team viewer support. It was really helpful. I need to ask, is this game designed for tablets also ???
My demo game on Amazon Store pass all Kindle devices except TV devices. Moreover, I had tested on Nexus7.
thanks for ur quick response. I think its the last qestion I do not want leader board. Plz tell me how to turn it off. thaks.
Hi,
You can turn off visibility of LB button in strings.xml. If you want to disconnect with Google play, you can set your Google play ID to 000000000000. Google play login will not show.
HI, I made it to 12 zeros as u said, but not working. It is still asking for google login. I change the code in string.xml Like this:
<!- Google play API ->
<string name=”gg_app_id”>000000000000</string>
<string name=”gg_lb_best”>000000000000</string>
Plz guide me. thanks.
HI, faisalansari_285
I’m sorry for late reply. I’m on vacation and I cannot open my computer about your problem.
Actually, my code always forces to connect Google Play so it’s impossible to disable the leader board. However I’ve edit my code to disable the leader board feature now and I just upload as new version on Codecanyon.
ok. thanks. I’ll use updated code in the new version. thanks.
You are welcome.
Hello. Does this work in Android Studio or do I need Eclipse? Thanks.
Hi,
This project is developed with Eclipse. It will be imported by Gradle so I’m not sure whether Android studio can use it or not.
Thank you
Will this work on the Amazon Store?
Hi, StromFactory
My demo app is available on Amazon Store too. Check it out.
http://www.amazon.com/TheBlacksmith-Timber-Knight-War/dp/B00NPWVGY4/ref=sr_1_1?ie=UTF8&qid=1415546186&sr=8-1&keywords=timber+knight
Thank you
What changed in the new update that was released today?
Hi, StormFactory
I’ve added a Disable Google Play Leader Boardoard feature. You can disable a log-in page of Google Play by set value of “gg_app_id” to “000000000000”.
I just bought this app, and i’d like to know how to put the admob banner on the top of the screen always, because when you play the game you cant see it.
Hi, yoniduan
I’m sorry to say that this project isn’t designed to open the banner always because I’m not sure that it’ll break Google Play policy if banner show during game play.
But you can change some code to always show the banner.
In {project-core}/src/net/theblacksmith/game/timberknight/MainGdxGame.java in changeScreen method(Line 144-157), you can change the code like this:
public void changeScreen(GameScreen screen) { switch(screen) { case Cover: android.showBanner(true); this.setScreen(viewCover); break; case Game: // android.showBanner(false); Comment out this.setScreen(viewGame); break; default: break; } }
This mean that you turn off hiding banner process when current screen gonna change to game screen.
I hope this help you. Good luck

and how do i put the banner on the bottom of the screen?
Hi, yoniduan
You can change position of banner by open this file: {android-project}/res/values/strings.xml and then change the “ads_banner_align” value to bottom.
<string name="ads_banner_align">bottom</string> <!-- top|bottom, otherwise is top -->
And how do i set the width of the banner to fill the dvice’s screen width? because in some dviced the banner is too small.
Hi, yoniduan
I’m sorry to reply lately and, again, I’m sorry to say that this project is not support full width of ads.
But you can try to change some code in {android-project}/src/net/theblacksmith/game/helper/AdmobAdsListener.java (Line: 40) like this.
// Initialize ads adView = new AdView(act); adView.setAdUnitId(act.getResources().getString(R.string.admob_id_topbanner)); adView.setAdSize(AdSize.SMART_BANNER); // Change this line adView.setVisibility(View.GONE); adView.setAdListener(new AdListener() {
Good luck

One last thing: i didnt understand how to create a leaderboard… in the google play developer console i need to add some achievements and i do not see how its necessary. So, can you guide me step-by step how to add the leaderboard? its very important.
Thank you for your time
Hi, yoniduan
You have to create a Game service in Google Play Developer console. For completely creating the Game service, you have to input all necessary data for each menu.
1. Game Detail: Input all text and images. I usually use same description and images in deployment console.
2. Linked App: Input your package name and SHA1 of your android key. Easy way to find SHA1 is at last dialog when you create your APK in Eclipse.
3. Archievements: You need to create at least 5 achievements whether you use it or not. I don’t exactly know why Google forces us to create them. Description and Image are necessary to create one. For Timber Knight, I use same images because I don’t use them certainly.
4. Leaderboard: It’s optional in Game service but we need it . For Timber Knight, You need to create 1 leader board setting title and score formatting to Integer. Ordering is Larger is better.
5. Testing: If you don’t have other colleagues, you don’t have to input additional email for your testing.
6. Publising: When you completely input all menu above, you can publish your Game service for your player in this menu. You should test your app before publish Game service.
Why gradle alert this Configuration on demand is an incubating feature.
FAILURE: Build failed with an exception.
- Where: Build file ‘C:\Users\predetor\Desktop\icon\Timber Knight\project\android\build.gradle’ line: 38
- What went wrong: A problem occurred evaluating project ’:android’. > Could not expand ZIP ‘C:\Users\predetor\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-platform\1.2.0\df174562a62865158dee08b9b694ab152e548bf7\gdx-platform-1.2.0-natives-armeabi.jar’.
- Try: Run with—stacktrace option to get the stack trace. Run with—info or—debug option to get more log output.
BUILD FAILED
Total time: 2.491 secs Help me plz
Hi, teeranggool
I have never found this problem before. I try to find a solution for you. See below.
Generally, you can refresh dependencies in your cache with the command line option—refresh-dependencies. You can also delete the cached files under ~/.gradle/caches. With the next build Gradle would attempt to download them again.
You can see original solution here.
Sorry that I can’t give a proper solution for you. I hope the solution will be able to help you.
You can expot project eclipse form file. Not export in gradel
OK, I’ll try.
Hi, teeranggool
Can you give me your email or skype for sending project without Gradle link?
i want import project for android code. not import gradle
Hi, teeranggool
I just sent you an email for fix your issue. You can import projects by using File > Import > General > Existing Project Into Workspace. With this import type, you will get both android and core projects in the same time.
Good luck
can Leaderboard be disabled ?