Nice work, GLWS!
I don’t know much of this game but it does look interesting. If I am to buy it,
- is it universal i.e all iphone sizes and android without any changes
- do i need license for the engine used?
Hi yes it is universal no need to change anything and for the engine no need for license use the starter edition version without any limitations
I have downloaded and installed corona sdk. Fingers crossed, all should work asis without any changes.
Do you have instructions on how to reskin it? create an android version?
Hi to reskin just change the images and check the documentation and if you need any help send us an email firstname.lastname@example.org
OK i have just bought my first game, so hoping something good comes out of this investment. I am trying to add the Admob ads code, I have created the 2 (banner and ters…), do I need to do anything else or just copy the ad unit IDs
Thank you for the purchase just paste your Ad ids and thats it
Good luck with it
Hiya, I haven’t done much yet bcos I am @ work, so limited. Before I leave for home, do I need to add all the different ads like chartboost, iads, revMob, tapfortap and they will work on their own on both android and ios or do I need to add once for ios separate and once for android separate?
Currently the app is tested with admob and chartboost you can use any of them on any platform
Hi, I have added admob details, do I need to add chartboost, iAds? Also how do I know which one is active?
You can leave chartboost empty if you want and chartboost is displayed at startup Admob during the game play
Actually I want ad to come first during game loading but what i do not know is since chartboost comes with both iOS and Android appid, what should I do in the file? I also don’t want Interstitial ads showing during games but only the banner Thanks
For Admob just supply the banner value and for chartboost you need to add 2 apps and make 2 copies of the game one for google and one for ios
Hi I have sent you email for some help
Hi please check your mail
The currentScore code is returning wrong value. If my highscore is 9sec and my next attempt is 12sec, currentScore should return 12sec and not 9sec
We only display the highest score in the game not the current highest means less time
Hi, how do I display the last score in addition to the highestscore?
Hi, check the code in gameOver.lua and check how we created the display.newText for the high score you will find also the value of the current score
I couldn’t get it to work. tried following the setup but its like its not storing the totalTime value in json so each time I print it, it just returns nil. Can you help with that?
Also how to I change the gameover from sliding down when game is over to fade?
And lastly, how do I reset the highest score so I complete my test before publishing
To reset score in corona simulator select show project sandbox and find tap.json and delete the file for the other requirements we can provide customization just send us email to email@example.com with your requirements because we provide the code as is
email sent. Thanks
Interesting, i just saw in the json file the score I am trying to show but not sure why its not displaying it:
Hi, have another issue. On MAC, when I launch the simulator, the timer which normally should round up to 3 decimal places is showing 5 decimal places. How do i fix this so i can publish to apple store. Thanks
This is the default output for the timer you can round the value to the desired output and you can change it game.lue in updateTime method
Strange but in the config, this is what’s there and not different from when I run it on my Windows machine which is showing fine:
“Time: ” .. —totalTime * 0.001
On all platforms it is the same no diffrence
What a good app ! Congrat and good luck with sale !
Thank you so much
Game now out on Google Play. Did a lot of work to reskin it and cleaned up the code, iOS version to follow soon
Wish me luck
Great job good luck with the game
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