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Where is the documentation? Where can I change the package name and admob ids?
There is a file name documentation.pdf in project folder; since this version is old,we will release the update next week
Ok I bought your project but do you have a documentation with more details please, like how can I modify the health of each enemy, my own spaceship, if I want to modify the path of the enemy or boss, you know what I mean ? thanks…
Just go to Assets/Prefab to change Enemies And Bosses data by click on each prefab and change number. To change player: Go to MainScene, find Player object
Hello there, I’m still waiting your response about the final WIN GAME after level 99; by the way, I’m working with UnityAds in first, admob sometimes, so I remove the ”//” in your UI.Manager.cs before the lines with Advertisement to get unity ads but a lot of errors appear, are you sure is it the right integration lines ? thanks…
I tried your APK, it is a great work but it is not 100 levels but 100 waves ! it is not the same thing !
Hi. I bought the game and tried to build it.
I have a question.
1. Interstitial ads do not appear after game failure. (The editor’s test ad works well)
2.What is the function of the WATCH ADS button?
Please answer. thanks.
Thank you for your purchase!
1. Please note if you want to see test ads on your device you have to enter test ad id on Assets/Admob.prefab ( can be found on admob site) – if you want to see your real ad, your game admob app id have to be linked to a game on store (Google policy)
2. Watch Ads button is to revive after seeing a reward ad – will be fully implemented in our next update
sorry. Guess I didn’t explain enough. 1. I did all the settings and built the apk, but when I die, the interstitial ad doesn’t appear. 2. When will this feature be updated? Please answer.
You can try new apk here: https://www.mediafire.com/file/vo6p183iqenpaaa/space16.apk/file
1.I implemented the test ad for you, all inters and reward ad working perfectly in my device.
2. The update is ready, just waiting for review.
Thank you for your answer. I will wait for the new version!
Update is ready
I got an update and tried it. It’s working well.
I have a question.
If the game fails, an interstitial advertisement is displayed.
And when the main button is selected, another interstitial advertisement is output.
I think the user will hate it if it comes out too often.
I want to have interstitial advertisements printed only when I fail.
What should I fix?
It’s very easy. Just find UIManager.cs and search for public void GameOver2(), and delete admob.showAds();
Thank you for your quick response!
I applied it right away!
Have a nice day.
Can we able to add more levels?
Any level editor with this code?
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