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Sky Diving - One Hour Reskin - iOS10 and Swift 3 ready

Sky Diving - One Hour Reskin - iOS10 and Swift 3 ready

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ATS compliant (see why this is important here)

Updated for iOS10, Swift 3 and Sprite Kit​!!! 

FASTEST RESKIN EVER: Only 23 images!

Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch video here: https://player.vimeo.com/video/148249787

FEATURES

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  • ATS Compliant
  • Coded in Sprite Kit - THE engine for iOS games
  • Written in Swift 3 - always up to date
  • iOS10 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices

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  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

\\ Addicting gameplay. Watch video here: https://player.vimeo.com/video/148251754

HOW TO SETUP AND RESKIN

\\ Only 23 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. \\ When adding the Level System you will have only 15 images to reskin. \\ When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support.\\ \\Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee. \\

CHANGE LOG

4.0.0 – (23.01.2017) – CRITICAL

  • Updated to Sprite Kit – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONSSprite Builder has been removed

3.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

2.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

2.1.6 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

2.1.5 – (03.11.2015) – CRITICAL

  • Added info text at the beginning of the game to inform the user how the game works (files changed: Gameplay.ccb, Gameplay.swift, SetMeUp.swift)

2.1.4 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

2.1.3 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

2.1.2 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

2.1.1 – (01.10.2015) – CRITICAL

  • Fixed scroll issue in level system

2.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

2.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

1.0.0

  • Initial Release
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