Hello , the game looks good, but you mentioned that the game is made by flash, and then publish it to the ios (apple store) by air , I didn’t understand this, so is there xcode project for this game? Can I publish the game to the apple store by using xcode? And modify game also from xcode ? If not which program we have to use to modify and publish this game ?
Hello, you need Adobe Air. It’s ActionScript. It’s not built in XCode but nevertheless easy to adapt.
Hi, If this was a classic Xcode project I’d buy it without hesitation. Since this is done in Flash (same as the Magic Well), it just is too hard to deal with. Some of us would like to add additional revenue streams (RevMov, Chartboost, iAd, TapJoy, Flurry, whatever and with ActionScript I just find it too difficult.
I did purchase the Magic Well code from you but honestly I don’t think I’ll ever be able to use it.
You offer great products but the Flash just kills it.
Many thanks for your interest and your feedback and of course the compliments. Great to read that you like our mobile games.
We totally understand that for some people XCode is the preffered kind of project but Adobe / ActionScript / Flash are tools more and more people are using these times. RevMob for example even published a SDK for AdobeAir because more and more developer are using this to develop and publish apps. Also PLayHaven offers a SDK for AdobeAir, same like TapJoy is doing. With them you can of course monetize your Adobe Air project apps with advertisement networks.
You should give it a try, it’s not as complicated as it seems and offers many possibilities.
Here are the links:
you mentioned to purchase the extended verision if want to make money, could you clarify that for me.
i want to reskin this app, but not sure which licence
i plan to put it on itunes for free and make money through advertising, but i dont want to sell the actuall app in the future, do i buy extended or regular?
in that case the regular license is fine.
Hi do you do freelance work?
I like your codes but only have experience in Xcode etc..
app has ios9, iphone6s+ screen resolutions support?
Use, by you or one client, in a single end product which end users are not charged for. The total price includes the item price and a buyer fee.
Why buy with Envato
Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.