Can you add this project ADMOB please? İf it is possible I will buy this app.
Hi, ADMOB is out of the scope of this project. But you can do it yourself. http://docs.sdkbox.com/en/qa/integration-admob-to-creator/
Hi, here’s a notice: ADMOB is added to this project now.
Great work. GL
nicely done, very good job ! wish you big sales
hi. i purchaed the game and i cant find the final HTML file that runs the game – please your help
Hello, thank you for your purchase. Please re-download the package and watch this: http://www.gamekon.com/temp/catchit_html.PNG
Open index.html with firefox or from your server.
thanks! about the text messages – its all written in the code? not in images? i want to cjange the languge
They are written in Text Labels, you can edit them easily.
sorry, in what file? itss all in the HTML5 main folder?
Please read the D section of the document and edit the text in Cocos Creator.
nice game i really like it , so this game made with cocos right !
i’m not as that good about HTML5, JS etc … there is any documentation about how to build new levels ?
HS: it would be so nice if you made it like Unity 3D platform
It’s as simple as in Unity, just drag items to your level.
Will you buy it if I publish it by Unity?
yeah that will make many things easy like add admob etc …
i never worked with cocos it is free or need license ?
It’s an open source software and under MIT license. Cheers!
any news bro ?
A new update coming tomorrow, in the document you can see there’s little difference between Cocos Creator and Unity. I’m sure you can do this.
ow thank you, it will be included with cocos project or separately
Hello still no updates ?
It’s “Queued for Review ”.
ok i hope u don’t increase the price xD
And I hope u already purchased it
ow i can see the update now, there is unity package there as promised _ ?
ok never mind u told me i can just drag & drop ! & i need Cocos2d-x 3.13.1.
i don’t know how to use it also JS, there is any documentation about how to process ?
also it would be so nice if you add those features :
- user must pass lvl 1 to play lvl 2 …..
- if the users reach lvl x he will get another ball design (like select ur character )
i will look how to add google play services
You don’t need Cocos2d-x, you need Cocos Creator, docs are in the package you bought, you can find all the answers in it.
ok i will follow the documentation
do you have any email ?
- I just purchased the code but when I run it, it stays on the loading screen and nothing happens – https://snag.gy/0F5o1t.jpg
- Also one slight problem and its major problem, this is level based game but why are all te levels enabled by default. Can we get it so you can’t jump levels until you complete a previous level. If we leave it this way, no body will play all the levels hence lossing revenue.
Hi, thank you for your purchase.
1. This is because some browsers don’t allow you to load assets locally(file://) due to their cross-domain options.
You can try open it with Firefox or upload it to your local or remote server and open it with your browser;
2. Good point, all the levels are open for customers to try them out.
You can lock them by deleting one line of code.
Line 8 “Global.save = 28;” in Level.js.
Thanks for the reply. Will try that and let you know
Line 8 “Global.save = 28;” in Start.js. Sorry.
One more question, how do we replace the graphics since its in a sprite sheet. Thanks
You can replace them with Cocos Creator or Let me help you.
Can you show me how so I know the size and dimensions of the artworks
You can find all the divided pictures in “Catchit/raw/pics” folder.
What has changed from this version to the prior one???
More complete doc & admob.
I like it !
nice game concept, easy to edit & reskin
Nope, Cocos Creator, a Unity style editor.
Can I use this game on my site?
Please do whatever you like after purchasing it.
Great Plugin!! best of your sale
Thank you very much.
Any documentation on adding new levels . What is the best way to add new levels in the game.
Thank you for purchasing, I will update the docs asap.
Hi Gamekon, Can you help on how to replace the exisiting TexturePacker with the newly created TexturePacker not affecting the levels. All the names and sizes are maintained.
Sorry, support is temporarily interrupted, will be back later.
I have a problem with my health, very sorry.
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