Opposite is a full-working Game Template for players to guess words and their opposites. Each level shows a hint to help players guessing the 2 words, and there’s also a button to ask help to friends by Email, SMS or social network apps.
You can add as many words as you can in the code – they are simple arrays of Strings – as far as the words don’t exceed the 6 characters.
This template is also multi-language, it comes with 2 pre-defined languages (English and Italian), just for demo purposes. The online Documentation explains how to add/edit words and other languages.
PLEASE NOTE that this app supports only Latin languages, no special characters, no Chinese, Arabic or other similar languages.
As per Envato Marketplace Terms, the Extended License applies to all applications that charge money to their users. In case your users will not be charged of money through your own version of this app, you can still buy it under a Regular license.
Therefore, you must buy this template under and Extended License if your plans are either one or more of the following:
- Add In-App Purchase or any other Payment Gateway in the source code and publish the app for free on the App/Play Store – NOTE: If you want to publish your own version of this application for FREE only, then you can still buy it under a Regular License.
- Publish this application as a PAID app on the App Store.
- Transfer the live app of your own verison of this app on the App/Play Store to another owner by selling your ownership on flippa.com or similar marketplaces.
- iOS Swift language – Native Xcode project
- Storyboard – iOS 9.0 and above – Universal
- Create as many words as you want
- Multi language – Latin languages only
- AdMob Interstitial ads
- Modern, clean UI design
- Documentation included in the package
- PSD icons included in the package
- The latest official version of Xcode (no Betas)
- An Apple Mac computer, updated to its latest OS version
- An Apple Developer Account with an active iOS Development Program
- Basic knowledge of Xcode and Swift language
- An active AdMob account
- A real device to test the app before submitting it to the App Store (the Simulator doesn’t support Camera and Push Notifications
March 22, 2019 - Updated AdMob SDK to 7.42.0 version, which means that I've added the following .frameworks files to the project: • GoogleMobileAds.framework • GoogleAppMeasurement.framework • GoogleUtilities.framework • nanopb.framework - Added the "-ObjC" value in the 'Other Linker Flag' row in the 'Build Settings' tab - Added 'import GoogleMobileAds' on the top of the 'AppDelegate.swift' file - Added the following code into the 'didFinishLaunchingWithOptions() delegate function in the 'Appdelegate.swift' file: // Initialize AdMob GADMobileAds.sharedInstance().start(completionHandler: nil) - Updated the Documentation
February 3, 2019 - First release, iOS 9.0 and above - Native Xcode project, UIKit, Swift language - Compatible with all iOS devices
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