Discussion on Octopus escape- with ADMob/Leaderboard/Share

28 comments found.

Hi I have encountered this error while importing : Exception in thread “LWJGL Application” com.badlogic.gdx.utils.GdxRuntimeException: Couldn’t load shared library ‘gdx-freetype64.dll’ for target: Windows 8.1, 64-bit at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:115) at com.badlogic.gdx.graphics.g2d.freetype.FreeType.initFreeType(FreeType.java:541) at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:102) at com.analogpresent.octopusescape.CubeMain.create(CubeMain.java:176) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to read file for extraction: gdx-freetype64.dll at com.badlogic.gdx.utils.SharedLibraryLoader.readFile(SharedLibraryLoader.java:124) at com.badlogic.gdx.utils.SharedLibraryLoader.loadFile(SharedLibraryLoader.java:245) at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:113) ... 5 more

How do I fix it?

Yes I am also getting the same error messages. Please advise. Thank You

Exception in thread “LWJGL Application” com.badlogic.gdx.utils.GdxRuntimeException: Couldn’t load shared library ‘gdx-freetype64.dll’ for target: Windows 8.1, 64-bit at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:115) at com.badlogic.gdx.graphics.g2d.freetype.FreeType.initFreeType(FreeType.java:541) at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:102) at com.analogpresent.octopusescape.CubeMain.create(CubeMain.java:176) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to read file for extraction: gdx-freetype64.dll at com.badlogic.gdx.utils.SharedLibraryLoader.readFile(SharedLibraryLoader.java:124) at com.badlogic.gdx.utils.SharedLibraryLoader.loadFile(SharedLibraryLoader.java:245) at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:113) ... 5 more

hi I get this error when I’m gonna open it “OctopusEscape-android” in eclipse: its showing

>BaseGameUtils] Could not find BaseGameUtils.apk! >google-play-services_lib] Could not find google-play-services_lib.apk…

what should i do. please help me

Hi all, I did all the fixes in the video. The game running. But there is a problem, the menu on the button and characters have 1px border. Game looks on the device refer to: 1-http://prntscr.com/63dvgo 2-http://prntscr.com/63dvk7

Hi! please contact me at stiwixofficiel@gmail.com i have some work for you, about this source code.

I have too many errors that not mentioned in the video tutorial ! i fix the ID’s error but the file android-support-v7-appcomact showing error too ( exclamation mark) , and i can’t run the desktop version as java application !! how can i fix those problems !!

Sir .. answer me please ,, i want to fix this problems or i will ask for a refund

unfortunately i have to ask for a refund because there is no support from the auther

Can you please post/send me via mail. A screenshot of the Problems Window from Eclipse ?

I too have too many errors that are not supported in the video. PLEASE get to me ASAP or I will ask for a refund. This project has given me numerous headaches and I would just like help:

Project ‘OctopusEscape-android’ is missing required library: ‘F:\WorkspaceTEMP\OctopusEscape\libs\gdx-freetype.jar’

Project ‘OctopusEscape-android’ is missing required library: ‘F:\WorkspaceTEMP\OctopusEscape\libs\gdx.jar’

Project ‘OctopusEscape-desktop’ is missing required library: ‘F:\WorkspaceTEMP\OctopusEscape\libs\gdx-freetype-natives.jar’

Project ‘OctopusEscape-desktop’ is missing required library: ‘F:\WorkspaceTEMP\OctopusEscape\libs\gdx.jar’

The project cannot be built until build path errors are resolved

The project was not built since its build path is incomplete. Cannot find the class file for java.lang.Object. Fix the build path then try building this project

The project was not built since its build path is incomplete. Cannot find the class file for java.lang.Object. Fix the build path then try building this project android-support-v7-appcompat

The project was not built since its build path is incomplete. Cannot find the class file for java.lang.Object. Fix the build path then try building this project google-play-services_lib

The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files BaseGameActivity.java

/BaseGameUtils/src/com/google/example/games/basegameutils line 1 The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files BuildConfig.java /android-support-v7-appcompat/gen/android/support/v7/appcompat line 1

The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files UnusedStub.java /google-play-services_lib/src/android line 1

The value of the field CubeMain.MenuTouchGPS is not used CubeMain.java /OctopusEscape/src/com/analogpresent/octopusescape line 140

  1. the errors in the first Post are telling you that you have to setup Google Play Service ( Eclipse can’t find the Id’s ).
    Have you followed the tutorial ?

  2. Try right click on the Folder with the error and select Properties then Android -> Project Build target and set it to 19 ( or higher ) !

...I think I finally did it! Thank you so much for helping me through this, I’m sure I wasn’t worth $15 haha

That’s good news,
then good luck with your App!

Hello quick question AnalogPresent, Everything is working good,

But, how do i remove the black boxes around the images?

Thank You

Is my source code documentation so bad ; )
Just kidding, its in the CubeMain.java file in the OctopusEscape/src/com/analogpresent/octopusescape Folder.
In line 40 change the value ShowDebugOutlines from true to false and the outlines should be gone.

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