support 64 bit ?
Yes It supports 64 bit.
Does it support ios8/64 Bit?.
Do u have a video demo?. or itunes link?.
Yes It supports ios8/64 bit. Here are the links.
i downloaded the game in ios8/iphone 5s and it is crashing?.
can you pls the crashing issue?.
In itunes I have uploaded the new version which is still in process. In this source code the crash issue is resolved.
what was the crashing issue and how was it resolved?. Does it work for all iphone 6 , 5s, 6 plus and ios 8 and 64 bit too?.
is it possible for you to testflight the app so that i can test the crashing issue before i buy?. Also do you support if there is any issue?.
Yes it will work in iphone 6, 5s, 6 plus devices and will support ios 8 and 64 bit.
Sorry but I am on vacation for 1 week. So I can manage it after that.
any update on the bug fix for crashing issue?. Do you have an updated version and also a video demo for the same?.
I have created a video with iOS8 and iPhone 5s simulator. Here is the link for the same. please check it and let me know if its ok or not. https://www.youtube.com/watch?v=slKQG1kkPXc&feature=youtu.be
16 days ago you stated an update was submitted to Apple. Are you still waiting for a review?
My preference would be to know if the updated version is passing the review before purchase.
Unfortunately it was rejected so it will take more time. You can wait till the updated version goes live.
Now you can see the new version in iTunes. Check and let me know about it.
Kewl, the new version in the appstore works, is this uploaded to the code canyon?. Also i see other apps like ” I met solena gomez ” in your profile which has better ratings and download, are you selling that source code anywhere?.
Yes its already uploaded to code canyon. Currently I am not selling my app named “I met Selena Gomez” anywhere. But yes I will workout on this and will put this kind of source code in future.
Did code canyon approve it and ready to download the bug free version when i buy this?.
This is already a bug free version.
Whats this made with ? Spritekit or cocos2d?
Its a native iOS app including storyboards and some xibs. No Spritekit and no cocos2d.
I want to buy this and get this customized too. Can you do it for me?
Yes I can do it for you with extra cost. Please send me your requirements.
great work! looks beautiful.
is the code supported for IOS9?.
Yes its iOS9 supported.
Hello ! Is this compatible with iPad pro? Thanks you !
Yes it is compatible with iPad pro.
Thanks you , just bought
Many thanks for purchasing. We are here to support!
Another question, how to translate the game ? I don’t see any PSD for the buttons Thanks !
All buttons and other graphics will be images i.e. png / jpg. All you need to do is just replace those title as well as buttons as per your requirements.
Yes but the font is really nice on your screen, it will be really better if you give me PSD for these pictures
Any idea ?
These buttons will work in device. Both will open itunes app. So it will not work in Simulator.
Last question, I’ve tried to add a new category by adding correctly names pictures in the correct folder, and add the category in the plist file.
But when I click on the new category (also I don’t see the picture) the game crash.
I saw the documentation and I guess some instructions are missing.
Could you please tell me how to add a new category ?
Maybe it will be more clear with this video http://www.screencast.com/t/7a4jWvLr
It would be better if you send me the crash log or console log. The steps you followed are ok to add a new category.
Hello In fact as you can see in the video the game doesnt crash, it’s just don’t display the pictures
Ok, Then it might be possible that the images were not been added properly to the project. Please make sure you added images to project with “Create Groups” while adding. Please have a look at these images.
If you have images in the project folder then follow this image: https://www.dropbox.com/s/q51fbm19a7w8w9e/add_images_to_project_wo_copy.png
Thanks you very much it’s working
I’m going to note now your product 5 stars!
Hello! Got a code compilation issue there:
clang: error: -fembed-bitcode is not supported on versions of iOS prior to 6.0
For that we need to disable bitcode. You can disable bitcode property by following steps.
- Open project in XCode
- Select your .xcodeproj from left menu.
- Select your target
- Select Build Settings tab
- Search for bitcode
- Just change Enable Bitcode flag to No from Yes. and you are done.
Please have a look at the image: https://www.dropbox.com/s/a2hn5iragl9313p/BitCode_Disable.png
Another issue while submitting to App store this time: http://websolutis.com/ticket/pictures/2016-02-04_09-46-25.jpeg
For that just set “Requires full screen” option to checked.
You can find this in your target’s General Tab > Deployment Info.
Thanks you seems to be working. Also do you have the logo picture in better quality (like 512*512px) ? Thanks you
Sorry, 1024*1024 Thanks
Please send me your email address.
Hello ! Don’t worry I’ve remade the icon, thanks anyway
Just submitted my app, 2 questions:
- I’ve submitted for kids section but Apple told me that the in app purchase needs to be protected for kids (by example when you by in app, you need to push the message “4+3= ?” and if the user reply 10 in app process can go on, you really need to add that !
- My Ads are not displaying, since iAd is closing, how to remove the code from it to let Admob displaying ? Actually my app doesn’t have any ads in it
I’ve disabled iAD following your comments in the code, but still no ad mob in my test phone by example, here is the log:
2016-02-16 17:20:49.087 Cartes Mania[393:120195] <Google> To get test ads on this device, call: request.testDevices = [ “i’ve hiden this :-)” ];
2016-02-16 17:20:49.097 Cartes Mania[393:120259] App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app’s Info.plist file.
Also I’ve setup this on your cjpadcontroller.h
// Comma-seperated string of device ID’s for receiving test AdMob ads
static NSString * const kAdMobTestDeviceIDs = @”i’ve hiden this :-)”;
after ad this into this to plist file:
<!-Include to allow all connections (DANGER)->
2016-02-16 17:25:47.031 Cartes Mania[397:121761] <Google> To get test ads on this device, call: request.testDevices = [ “myphoneID ” ];
2016-02-16 17:25:47.440 Cartes Mania[397:121761] -canOpenURL: failed for URL: “kindle://home” – error: “This app is not allowed to query for scheme kindle”
2016-02-16 17:25:48.021 Cartes Mania[397:121761] <Google:HTML> You are currently using version 6.8.0 of the SDK. Please consider updating your SDK to the most recent SDK version to get the latest features and bug fixes. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/admob/ios/rel-notes.
2016-02-16 17:25:48.045 Cartes Mania[397:121761] -canOpenURL: failed for URL: “kindle://home” – error: “This app is not allowed to query for scheme kindle”
Sorry for the late reply. What do you want to do with advertisements?Do you want to display ads and inapp purchase in kids section?Or do you want to just remove ads and inapp from your app?Please let me know about it as I am bit confused regarding the same.Here are some thoughts which might help you.
1. Apps for kids: Yes you have to add parental gate to have inapp purchase in kids section app. Its a kind of authentication screen need to be added before opening to inapp screen.
2. For other warnings you need to update GoogleMobileAds.framework.
Please let me know if you still facing any issues.
Hello ! Ok thanks you for your reply. Could you please tell me how to add parental gate ? Thanks you
You can implement it in many ways. Parental gate is just an obstacle or authentication view that can not be cracked by children. for e.g. Some mathematical equations, Drag actions, Choose from questions, passcode and many more.
Here are some exampleshttps://developer.apple.com/app-store/parental-gates/.
Thanks you, maybe you can give me some code to paste to add a simple pop up there ?
Very sorry for the late reply. Please send us your code. We will add the feature to your existing code and will send you the updated code.
ok on which mail please ? Thanks you !
You can contact us via private message from our profile.
Please check your mails.
Does this work with xcode 7? what language is it written in?
Yes it will work with xcode 7. It is written in Objective-C language.
Where is the pdf that explains how to change things? I can’t find it.
In the bundle you downloaded there is a documentation folder. In which you can find all the details about the modifications. Just open index.html file in your browser.
If you still have any issues related to change the things in project then let us know.
hello I do not get why AdMob ads
Are you getting any error?
I do not receive an error loading the app store app I’ve added charboast no warning gives AdMob advertising banners, but I added was not doing Advertisemsnts
I get an error when I add AdMob freework application
If possible please send us the screenshots of the error.
AdMob’s application does not appear
I added AdMob framework gives these errors
For that you need to add two frameworks.
By adding these two frameworks will resolve your errors.
If you still facing issue with admob please let us know.
yes I installed I stayed for 1 week
If possible please send us your updated code. We will resolve all the issues you facing and will send you the updated code.
I sent e-mail
We did not receive any email. On which email address did you send?
Ok we got the mail. We will get back to you as soon as possible.
ok. thank you
We have sent an email. Please check updated code and let us know if you still have any issues. For testing purpose we have set only Admob Ads. You can change it from CJPAdController.h file.
Just changestatic BOOL const kUseiAd = NO; tostatic BOOL const kUseiAd = YES;
send e-posta email@example.com
Please check you mails.
Thank I worked now AdMob
How Chartboost ad does not appear
Please double check your chartboost id and signature. Chartboost ads are being displayed with our ids. If you still have any issues related to Chartboost then let us know.
Does this work with Xcode 7.3?
Yes it will work with XCode 7.3
Thank you. How do I add more categories?
Hello there is a plist file named category.plist. In which you need to add new category and related images for the same.
There is no need to do changes in code to add category.
You can refer documentation. The details are provided in it.
If you still have any issues please let us know.
Ok no problem, got it. One problem, AdMob ads are not showing. I changed
// Display iAds?
static BOOL const kUseiAd = NO;
// Display AdMob ads?
static BOOL const kUseAdMob = YES;
Added my AdMob ID to CJPAdController.h
Chart boost works fine, AdMob nothing.
Any help or is this just another code I bought that doesn’t do what advertised to do?
Hello Sorry for the late reply. If possible please send us the error logs.
(1) If I buy you app will you help me to publish it on apple store because I don’t have idea on how to do it? (2) How does in-app purchase work?
Yes we will provide you the detailed description to publish it on apple store. In App purchase will be managed by apple it self.
but I will like to have 4 to 5 in-app purchase options, hope I will be able to do it myself?
Yes you can do it by your self. If you want us to do these changes it will cost extra.
I have never publish to iTunes before so pls tell me what I will need as a publisher
You will require Apple Developer Account to publish apps to iTunes
Love the look of this game. Does this work on IOS 10 and Xcode 8.2.1?
Yes will will work on iOS 10 and XCode 8.2.1
If you still facing any issues after purchasing this game we are here to help you.
Im going to purchase this one. But for clarification, can you please answer me some questions:
1. Does it support all iOS devices (iPhone, iPad)?
2. Is it written by Objective C? And support iOS 10?
1. Yes it will support iPhone and iPad both.
2. Its written in Objective C.
3. It will support iOS 10
Use, by you or one client, in a single end product which end users are not charged for. The total price includes the item price and a buyer fee.
Why buy with Envato
Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.
Deliver better projects faster. Photos, templates & courses
Unlimited downloads. Only $29/month
Learn almost anything with
Envato Tuts+ for free
9000 free tutorials, 3000 paid courses
Designers matched perfectly to
you on Envato Studio
2000 artists ready to undertake your work