Lingochat | iOS Universal Language Exchange Chat App Template (Swift)

Lingochat | iOS Universal Language Exchange Chat App Template (Swift)

Cart 13 sales

Both iOS and Android versions can share the same Parse Dashboard on back4app.

20 May 2020
• Fixed the crash on new iOS Permissions.
• Resolved the issue of “Apple Sign in ” when the user hides email.
• Updated code to support iOS 13.4+ versions.
• Updated documents by adding 5 new tabs for support.
17 Apr 2020
• Updated code to support the “Apple Sign in” feature
• Updated documentation for users to help them for setup “Apple sign method” and Back4App server update if required.
• Updated the code to support Apple dark mode and iOS 13+ with xcode 11+ versions support.
19 Sep 2019
• Added views to the home screen with rounded corners and added views around each item.
• Added views to all lists views including friend request, users list and languages list screens with rounded corners.
• Updated design of account screen with newly added views and shades around them.
• Updated design of login and sign up screens with separated views of text fields and buttons with rounded corners.
• Added new views to chat screen with user messages to show some more visibility and clarity.
25 May 2018
• Accordingly to the new EU GDPR terms, I've updated the 'tou.html' file and Documentation.
IMPORTANT: This means that if a User asks for his/her Account deletion, you must do it within 24 hours, as the GDPR's "Right to be forgotten" Article states (LINK:
Sep 25th 2017
• Updated to Xcode 9, Swift 4, iOS 11
• Set Swift 3 @objc Inference as Default in Build Settings
• Added a 1125x2436px png image (iPhone X launch image) into Assets.xcassets -> Brand Assets image set
• Adjusted some views in the Storyboard, because of iPhone X layout 
• Edited the 'func showBanner()' methods in order to display banner ads properly in iPhone X
• Unchecked the Runtime API Checking | Main Thread Checker in Edit Scheme -> Diagnostics, accordingly to this post:
Feb 10th 2017
• Added some PFInstallation() code into the 'applicationDidBecomeActive()' function in AppDelegate.swift, in order to reset the app's badge icons to 0 
• Updated the User Guide with a new link for the APN .p12 certificates creation tutorial
Jan 24th 2017
• Updated XCode 8.2.1 
• Updated the User Guide
Dec 24th 2016
• Initial release | XCode 8.2 project, Parse SDK hosted on back{4}app

Lingochat is a Universal App Template where you can search for foreign people all around the world, based on their language, send a friend request and chat with the users who accepted it in order to have some fun with language exchange.
You can also sign up selecting a nickname and your native language so people can find you too and ask you to chat.
You can also block/unlock users in the chat screen, edit your nickname and email anytime. Email is required on registration for password recovery purpose.

Since its backend is by Parse you don’t have to buy any domain/hosting, there are NO PHP files to upload to a web server so you’ll save some money for server side. Read more info about Parse SDK and back4app here:

Lingochat is a native XCode project, Swift language, Storyboard, Universal, super easy to customize, backend with Parse SDK hosted on

About Parse SDK and back4app

Read this article for more info about back4app and Parse SDK:

Can I host Parse Server on my own server?

Yes, although I don’t provide support for the setup process, you can read the official Guide here:

I get a Code signing error in Xcode 8.x

That’s a bug of Xcode 8 with macOS Sierra, check this sample video to see how to fix it:

How to remove AdMob banner ads

Check this video out to see how to remove the code that shows AdMob banners: Keep in mind that you must repeat the shown steps for every .swift file that contains this line on the top:
import GoogleMobileAds

What about free support for this template?

I can offer free support for bugs encountered in the original code. Instead, if you’ve edited the code and messed something up with it, I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer.

Should I use the latest version of Xcode to edit this template?

Yes, I always update my apps to the latest version of the IDE.

Why do I need to have login from Apple Account in the app?

Yes, because from 30th April 2020, APPLE authorities restricted the apps using 3rd party login from FACEBOOK, GOOGLE etc should also integrate “APPLE SIGN IN” method in the app. For reference: APPLE SIGN IN GUIDELINES

Terms & Policy about Back4App

Users are bound to change the back4App keys and APP keys after purchasing the source code and all the related stuff from CUBYCODE. As CUBYCODE will reserve the rights to take some legal actions, if users continue to use company’s account of Back4App for their testing purposes.


  • XCode 11.4+ project – Swift 4.5+ – 64bit
  • Universal – Storyboard – iOS 13.5+
  • li>
  • 8.0+ – Universal – Storyboard
  • AdMob banners
  • Works with Parse SDK hosted on back{4}app
  • Send, accept or deny friend requests to foreign users
  • Chat with foreign people, block offensive users
  • PDF User Guide and PSD included
  • Easy to customize | Well commented code

  • Apple Mac PC with its latest OS version installed
  • The latest version of Xcode and some knowledge about its UI interface
  • Photoshop or any other image editor software
  • An Apple developer account to submit apps to the App Store
  • An AdMob account to generate your own banner UNIT ID
  • A free account on

  • We’ve recently found out that some developers have bought our app templates, reskinned them just a bit and put them on sale on other source code markets similar to CodeCanyon, saying that they developed and own such source codes.
    That is a serious copyright infringement, developers who buy our templates are allowed to reskin and sell them as apps on the App Store (accordingly to the License type they’ve purchased a template for) but are not allowed to put our original source codes for sale on source code markets, including CodeCanyon. We will report developers who made copyright infringements to the competent authorities. Thanks.


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