CodeCanyon
CodeCanyon
Code
Code
Code
Code
Code
Code

Journey | Android Universal Social Travel App Template

Journey | Android Universal Social Travel App Template








Both iOS and Android versions can share the same database on back4app


Oct 7th 2017
• Added some lines of code into signupButt method in SignUp.java that save a default avatar in the User class 
• Added a custom 'pd.xml' file in the 'layout' folder and some code into Confgs.java ('showPD()'  and 'hidePD()' methods), which are used to replace the ProgressDialog code in the java files (that's because ProgressDialog is deprecated by API 26 | Android O)
So I've replaced all the:
    pd.dismiss();
    pd.setMessagge(...);
    pd.show();

with the new lines of code to show and hide the custom ProgressDialog, which start with:
   Configs.showPD(...);
   Configs.hidePD();

• Edited 'getUserDetailsFromFB()' method in Login.java in case of no email from Facebook login
Aug 27th 2017
• Updated buildToolsVersion to '26.0.1' in build.gradle (Module:app)
• Added this line into 'repositories' in build.gradle (Project:):
        maven { url "https://maven.google.com" }
July 20th 2017
• Updated targetSdkVersion and compileSdkVersion to 26 in build.gradle
• Edited the image picked methods in WriteReview.java and Account.java
• Added a provider_paths.xml file into res/xml
• Added a <provider> tag into Manifest.xml
• Added a scale bitmap method into Configs.java, for better performances on old devices
• Added a Storage permission request in the onStart() method in Home.java 
Apr 22nd 2017
• Updated to Android Studio 2.3.1
• Made the layout full screen by removing these lines into all xml files:
    android:paddingBottom="@dimen/activity_vertical_margin" 
    android:paddingLeft="@dimen/activity_horizontal_margin" 
    android:paddingRight="@dimen/activity_horizontal_margin" 
    android:paddingTop="@dimen/activity_vertical_margin" 
Jan 28th 2017
• Added a Facebook login button in login.xml and its relative code in Login.java. Configs.java. Manifest.xml and build.gradle
• Updated the User Guide 
Nov 22nd 2016
• Initial release | Android Studio 2.2 project | Parse SDK hosted on back4app.com


Journey is a Universal App Template where users can post and browse reviews for cities they have visited. Reviews include star ratings, text and 1 optional picture as an attachment, it may be the particular place they have been amazed by, for example, a user visited New York and got impressed by the Statue of Liberty, he can write a review about New York and attach the photo of the statue he took there.

You, as the Admin of the app, will have to insert the cities in your own Parse Dashboard or Adminca.com CMS panel and they will get displayed in the Home screen and Search screens. The Home screen shows the 20 most rated cities, the Search controller allows users to search for a popular city and write/browse reviews about it
Users can also report inappropriate content in the review’s detail screen. You, as the Admin of the app, should daily check for reported reviews and take action for them.

Since its backend is by Parse you don’t have to buy any domain/hosting, there are NO php files to upload to a web server so you’ll save some money for sever side.

You may also use the Adminca.com, a free CMS panel for Parse SDK as a great alternative to insert/edit data in your Parse Dashboard, after you’ll create your app on back4app, create a free account on http://adminca.com and create a new Panel, choose Self-hosted Parse Server and paste your Host link, Application ID and Master Key in the relative fields (you can find them into Core Settings of your back4app dashboard)



Journey is a native XCode project, Swift language, Storyboard, Universal, super easy to customize, backend with Parse SDK hosted on https://back4app.com.




About Parse SDK and back4app

Read this article for more info about back4app and Parse SDK: https://hubpages.com/technology/Parse-SDK-will-not-shutdown-in-thanks-to-back4app

Can I host Parse Server on my own server?

Yes, although I don’t provide support for the setup process, you can read the official Guide here: http://parseplatform.org

What about free support for this template?

I can offer free support for bugs encountered in the original code. Instead, if you’ve edited the code and messed something up with it, I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer.

How do I rename the app’s package name?

Read this tutorial to learn how to rename a package name: https://hubpages.com/technology/Android-How-to-rename-an-app-package

Should I use the latest version of Android Studio to edit this template?

Yes, I always update my apps to the latest version of the IDE and you also should make sure you’ve updated the Android Tools to their latest version by the Android SDK manager.

The demo APK crashes on startup

Make sure that the minimum Android version of your device is the one listed in the FEATURES section below. If the problem persist, please contact me by my profile’s contact form and send me the Logcat message of you get when the app crashes along with the steps you made to reproduce the crash. Please note that not all real devices print an error Logcat message, in this case just run the APK into the Android Studio’s emulator and you’ll surely get the red messages about your issue.

How do I remove AdMob banner ads?

  1. Enter the .xml files where there’s an AdView and remove its code:
        <com.google.android.gms.ads.AdView
            android:id="@+id/admobBanner" 
            android:layout_width="wrap_content" 
            android:layout_height="wrap_content" 
            ads:adSize="BANNER" 
            ads:adUnitId="@string/ADMOB_BANNER_UNIT_ID" 
            android:layout_alignParentBottom="true" 
            android:layout_centerHorizontal="true">
        </com.google.android.gms.ads.AdView>
    
  2. Enter the .java files where there’s an AdRequest instance into its onCreate() method and remove its code:
            // Init AdMob banner
            AdView mAdView = (AdView) findViewById(R.id.admobBanner);
            AdRequest adRequest = new AdRequest.Builder().build();
            mAdView.loadAd(adRequest);
    
  3. Lastly, remove the play-services-ads reference in the build.gradle file:
        compile 'com.google.android.gms:play-services-ads:+'
    






  • Android Studio 2.3.x project – Android 5.0+ – Universal
  • AdMob banners
  • Works with Parse SDK hosted on back{4}app
  • NO web server needed
  • Post reviews for cities, browse the existing ones and report abusive ones
  • PDF User Guide and PSD graphics included
  • Easy to customize, well commented code


  • Apple Mac or Windows PC with their latest OS version installed
  • The latest version of Android Studio and some knowledge about its UI interface
  • Photoshop or any other image editor software
  • A Google Developer account to submit apps to the Play Store
  • An AdMob account to generate your own banner UNIT ID
  • A free account on back4app.com










We’ve recently found out that some developers have bought our app templates, reskinned them just a bit and put them on sale on other source code markets similar to CodeCanyon, saying that they developed and own such source codes.
That is a serious copyright infringement, developers who buy our templates are allowed to reskin and sell them as apps on the App Store (accordingly to the License type they’ve purchased a template for), but are not allowed to put our original source codes for sale on source code markets, including CodeCanyon. We will report developers who made copyright infringements to the competent authorities. Thanks.

by
by
by
by
by
by