29 comments found.
Hi FlashTang,
i have added sound effect if I click on the jewel in -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event It`s works!
An other sound effect should play if the jewel is not fit and an other sound for matching 3 jewels. Where do I put [[SimpleAudioEngine sharedEngine] playEffect:@”soundEffect.mp3”]; in GameMain.m?
thank you very much for the quick reply!
you are awesome
Is there a way to add levels to this
What version of cocos 2d is this?
Hi X_JuDaH_X
It’s cocos2d v2.1
Regards
Tang
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Is it possible to make the gem animated?
.
Hi CrazySami
At about line 897
You can see a function
-(Gem*) createGemDifferentFromArray:(NSMutableArray *)
It creates the gems , you change edit this function to make it be animated
You need make it buy yourself , I’m not giong to provid code , just piont you a direction
Kind regards
Tang
Hello. I’m getting an error when using iPhone Retina (4-inch 64-bit) in the simulator.
Error is coming from CCDirectorIOS.h Semantic Issue Redefinition of ‘_ccContentScaleFactor” with a different type. ‘CGFloat’ (aka ‘double’) vs. ‘float’
Tang, are you still there? I can’t even test on iPhone 5S
Sorry for tardy reply , I didn’t see your comment
There is a buyer (Innerfear ) had the same issue with you:
http://codecanyon.net/item/flappy-fish-ipad-iphone-game-cocos2d-admob/7126928/comments?page=2
The solution :
http://www.cocos2d-iphone.org/forums/topic/redefinition-error-__cccontentscalefactor/
Kind regards
Tang
that worked! Thank you!
The screenshot shows admob, is that part of the code?
How can i change the background color?
Hi gwasi thanks
In GameMain.m
if( (self=[super initWithColor:ccc4(0,0, 0, 1)]) ) {
to
if( (self=[super initWithColor:ccc4(0,0, 255, 255)]) ) {
R,G,B, and alpha
then the background should be blue
Kind regards
Tang
Thanks. Another question, I was trying to add sound effect in there. I saw your comment on the top and I added the code in there. but it’s not working. [[SimpleAudioEngine sharedEngine] playEffect:@”magic.wav”];