Hello, I love it.
But I’m no expert in editing images or sounds, for use in the game.
If I buy the extended license, brindarias me the sound and graphic files? Ready to be added
Would you help me with the graphics, no watermark and sounds?
Only be added to the project and ready
Sorry I’m not a graphic designer, I can’t prepare new graphics.
But if I buy the graphics in graphicriver, your you help me with specific sizes?
And about the sounds in the game?
You should check the size of each graphic I used in the game and then resize those which you bought to match the size, there’s no other way. Sounds can be found here for example: http://www.flashkit.com/soundfx
I have input all of the ID’s for the leaderboards and achievements uploaded to the app store and the buttons are un-responsive in game. Also, i cannot get the In App Purchases to work. is this the app name we put in the edit.lua? for example: “com.gamehub.jetpack.small_coins_pack” https://postimg.org/image/x05qb52a9/
or would I just put “small_coins_pack” in the edit.lua file?
I have also input the IAP key in config.lua and I read the other comment someone posted with a similar question and it still did not clarify or fix my problem.
Fixed 1 problem by myself I’ll post to help others out:
When I changed the in app purchases in edit.lua from “com.gamehub.jetpack.small_coins_pack” to just “small_coins_pack” the in app purchases started to work in the app store. I successfully purchased the $10 large coins pack.
Now all that is left that I need help with is getting the leaderboard and achievements buttons to become responsive in game.
I’m also wondering if you can write me a small bit of code regarding the text over the characters head’s in the market. They currently read “magnet and shield duration time increased by XX%” I’d like to add that the characters speed is increased by XX% too. for example: “speed, magnet, and shield time increased by XX%”
I have changed the size of the characters to be smaller with each further upgrade because it makes them more agile and faster in game. Which is why I would like to implement in the wording that the characters also become faster because if not, players will not be aware.
Fixed this problem myself as well I’ll post to help others out:
You can go into Shop2.lua and click ctrl + f then search “magnet and shield”
When you get to that line of code you can edit the text to say whatever you would like and it will show up in the in-game shop
So fifdee, all I would like help on is getting leaderboards and achievements to work. Any tips/ tricks? I have input all of the leaderboards and achievements into the app store and entered those corresponding ID’s into the code. Buttons are unresponsive.
please check this tutorial if you haven’t before: http://gamingmobile.eu/tutorials/android_tutorial.html
I think it explains step by step how to make it working
in edit.lua you say to turn leaderboards on “turn to TRUE to enable global leaderboard.” I’m assuming you meant “true” in lowercase? I have the value set to “true” not “TRUE” and I have input all of the correct IDs that I got from the leaderboard I added in the playstore. Still the achievements and leaderboard buttons are unresponsive. I have also added the correct game ID in build.lua
Take a look at this screenshot. This is my code. Let me know what I did wrong
All of those IDs are the correct IDs corresponding to the app store.
Seems ok. Did you complete the configuration on developer site? I mean – did you connect the google play services game Id with the package? Are you logged in on your phone with an active google account? Do Google play services work in other games?
Yes I did. I completed all of the configurations. Google play services to work in other games. I have tested on 9 different devices and none of them work. As you can see here: https://gyazo.com/0d0319a9d74c38e2166b860ca9772420
they’re all published and I have all of the correct ID’s in the correct spots. Same with the leaderboards. I’m thinking it must be a code error. Nothing else makes sense.
All 9 devices were different and working google accounts as well. And a spelling error in the above comment: I meant do not “to”
Also, what will it take to get you to make this an IOS compatible app? I’m willing to pay you good $$. I already bought the extended version of both the app and the graphics.
Lastly, wondering if there’s any way to implement an incentivized video besides vungle. Vungle only pays when users download the apps in their advertisement. This type of advertising gets basically negligible earnings even with 100k+ downloads. Most other ad platforms pay per impression.
I have a large influence in social media with access to over 10m+ followers. I do this for a living and I have already released this app in my own version. It will be topping the google play charts very shortly. I’d like to work with you to get me an IOS version of this app and helping me implement different things into the code since you know your code best. I have the budget and money is not a problem.
You can check Corona compatible ad providers here: https://docs.coronalabs.com/plugin/index.html
From what I’ve read, AppLovin, AdBuddiz, provide video ads besides Vungle.
I can make any modifications you wish for additional $.
I might be unreachable this weekend as I’m going to my friend’s wedding party.
Yes I did try your version of the game and the leaderboards and achievements do work. Any way you could send me your code so I can look for any differences in them? Awesome I had no idea you already had the ios version out. You’ll be receiving another purchase for the extended license right now.
Are you sure you put the correct game id in build.settings file? The behavior points that to be the issue.
Yes I verified that the game ID in build.settings is correct.
Buttons are unresponsive because it fails to log in with google play services for some reasons. After logging you should see a bar on the top “welcome user ….” but it doesn’t happen here. Maybe using debug monitor would show something in the log: https://developer.android.com/studio/profile/ddms.html
I see that it tries to connect with the game center when the app opens. I do not see a “welcome user…” so I agree it could be an indicator that it is not allowing people to connect for some reason. Is this a problem with the code for the app would you think?
I’m not a developer myself so I am not familiar with the link you sent me. I don’t have or use android studio. The only thing I know how to do is set up your app with its instructions using corona SDK
I’ve just used DDMS monitor and it seems that there’s no “google play services” library in the compiled project! Check if you have these in “build.settings” file:
publisherId = “com.coronalabs”,
publisherId = "com.coronalabs"
If it’s already there, please compile the project again – maybe there was a problem with integrating these plugins during compilation process, so just do it again and check again on device.
I did verify and see that those lines were in build.lua. I also recompiled and uploaded the app 3 more times and they still did not work. I have really tried every thing it seems and I’ve showed you all of the code and it all seems right. I’m so confused. Do you have any other ideas?
Send me your whole project firstname.lastname@example.org, I’ll investigate
could i reskin this game with eclipse or android studio??
No, it’s corona sdk project. Here’s the reskin guide: http://gamingmobile.eu/tutorials/android_tutorial.html
buy the game, extended license.
And buy the graphics.
But there are graphics that are not in the kit images.
You could help me in private?
I don’t provide graphics because I’m not a graphic designer. I test my templates after buying various templates – you can find GUI kit which contains buttons which can be farther used in all your games.
I want just ask if this game can be reskinned with Eclipse or android S?
Hi, it can’t be reskinned with those tools. Here you can check how to do this: http://gamingmobile.eu/tutorials/android_tutorial.html
the link is not working
Send me a message and I’ll attach this tutorial as word file.
hi if i buy game, will you show me where to buy graphics, and when i buy graphics will you help with the reskin and custom with my ids??
Hi, you can find tutorial here: https://drive.google.com/file/d/0B5emCLfzxaXMNHp0NjNlQVZESlU/view
Graphics can be bought on Graphic River for example, but you must spend some time finding something useful: https://graphicriver.net/category/game-assets
thanks but i cant do it myself, so can i hire you to reskin? how much will it be?
Sorry but I’m too busy with other work these days, I don’t have time to reskin games for customers.
hi i need some customization like if i want to attach this app with some real coin like crypto coin so when ever user earn coin in game can transfer it to that coin wallet and he can pay also using coin wallet
Hi, you should examine possible solutions available for Corona SDK as plugins. If there’s something that suits your needs it wouldn’t be so hard to customize. Check coronalabs.com
What does this mean: buy something for real money? For ACHIEVEMENTS. Thanks.
It means player must buy coins pack or remove ads to unlock that achievement
I bought it due to study of IAP of android. But it’s difference with DEMO APP and it’s not included in project.
Could you help to provide me the same project file with Google Play store?
I you read item description you should see that selling game or using IAP requires extended license. Therefore I won’t provide additional support if you don’t comply with the conditions, sorry.
i want to translate it into russian, but when i use cirilic symbols in main.lua it crashes
Hi, you should add each character to ‘Images/chars’ folder and modify text.lua – add lines for each character same way as I did with some characters starting from line 30 in text.lua. Hope this helps.
Hello, I have problems with IAP. User buys coins pack and I get the money but he gets ‘transaction failed’ and doesn’t get his coins
Hi there is this an android studio project? thanks !
Hi, it’s not. Check tutorial: https://drive.google.com/file/d/0B5emCLfzxaXMNHp0NjNlQVZESlU/view?usp=sharing
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