Jan 20th 2018 • Added this line in the dependencies list of build.gradle (Module: app): compile 'com.squareup.okhttp3:okhttp:+'
Oct 27th 2017 • Added these 2 lines of code into 'case R.id.saveButt:' method in EditProperty.java (thery were missing in the last update List<String>favoritedBy = new ArrayList<>(); myPropObj.put(Configs.PROP_FAVORITED_BY, favoritedBy); • Updated to Android Studio 3 (Please note that after updating your Android Studio to version 3, you'll be asked to install upgrades, so do that and then open this project) • Updated buildToolsVersion to '26.0.2' in build.gradle
Oct 25th 2017 • Edited the code into 'favButt()' method into Home.java and Favorites.java files, in order to prevent users to favorite a property multiple times and show a red 'heart' icon on the Properties you have favorited • Edited 'removeFavButt()' method in Favorites.java • Added this line into Configs.swift: public static String PROP_FAVORITED_BY = "favoritedBy"; • Added a "favorited_icon" image set into the drawable folder • Moved the launch_screen.png into drawable-xxhdpi folder and resized it into 768x1024px (this is to prevent a crash on Android 7.x devices) ### PLEASE NOTE: IF THIS IS AN UPDATE FOR YOU, you must do the following: 1. Of course, compare your old swift files with the updated ones in order to update your code 2. Enter your Parse Dashboard and check the 'Properties' class, click Edit -> Add a column 3. Select 'Array' as type of data and type exactly favoritedBy, then click 'Add column' 4. Enter all empty cells of that new column and insert the following empty array parenthesis: [ ] 5. Now, you should carefully check the 'Favorites' class and copy the objectId's of the 'userPointer' column (based on the properties that users have favorited) and paste those ID's into the arrays of the 'favoritedBy' cells in the 'Properties' class, like this example: ["hTg67AynhG","67GVrtD4ftr"] -> "hTg67AynhG" is a user's objectId If you won't do this, users won't be able to see their favorited Properties after you'll submit an update of your app to the App Store and the app will crash at startup since the code has changed (this change improves the app performance on detecting and loading Favorites). ### <pre> <pre>Oct 12th 2017 • Moved the header_image.png from the drawable folder into a new drawable-xxhdpi folder and resized it to 800px width, this prevents a crash on devices with Android 7.0 and newer </pre> <pre>Oct 7th 2017 • Added some lines of code into signupButt method in SignUp.java that save a default avatar in the User class • Added a custom 'pd.xml' file in the 'layout' folder and some code into Confgs.java ('showPD()' and 'hidePD()' methods), which are used to replace the ProgressDialog code in the java files (that's because ProgressDialog is deprecated by API 26 | Android O) So I've replaced all the: pd.dismiss(); pd.setMessagge(...); pd.show(); with the new lines of code to show and hide the custom ProgressDialog, which start with: Configs.showPD(...); Configs.hidePD(); </pre> <br /><br /> <strong>iResidence</strong> is a Universal Real Estate App Template for who wants to provide a mobile service where users can search for properties for sale or rent, or submit their own ones by providing their details and contact info. <br /> <blockquote> Since its backend is by Parse you don’t have to buy any domain/hosting, there are NO PHP files to upload to a web server so you’ll save some money for server side. </blockquote> This template is a native Android Studio project, easy to customize, Parse SDK hosted on http://back4app.com, Universal. <br /><br /> <img src="https://s6.postimg.org/ep62rwb0x/extended-license.jpg" /> <br /><br /> <img src="https://s6.postimg.org/414y8n58x/faq.jpg" /> <br /> <strong>About Parse SDK and back4app</strong> <blockquote>Read this article for more info about back4app and Parse SDK: https://hubpages.com/technology/Parse-SDK-will-not-shutdown-in-thanks-to-back4app </blockquote> <br /> <strong>Can I host Parse Server on my own server?</strong> <blockquote>Yes, although I don't provide support for the setup process, you can read the official Guide here: http://parseplatform.org </blockquote> <br /> <strong>What about free support for this template?</strong> <blockquote>I can offer free support for bugs encountered in the original code. Instead, if you’ve edited the code and messed something up with it, I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer. </blockquote> <br /> <strong>How do I rename the app's package name?</strong> <blockquote>Read this tutorial to learn how to rename a package name: https://hubpages.com/technology/Android-How-to-rename-an-app-package </blockquote> <br /> <strong>Should I use the latest version of Android Studio to edit this template?</strong> <blockquote>Yes, I always update my apps to the latest version of the IDE and you also should make sure you've updated the Android Tools to their latest version of the Android SDK manager. </blockquote> <br /> <strong>The demo APK crashes on startup</strong> <blockquote>Make sure that the minimum Android version of your device is the one listed in the FEATURES section below. If the problem persists, please contact me through my profile's contact form and send me the Logcat message of you get when the app crashes along with the steps you made to reproduce the crash. Please note that not all real devices print an error Logcat message, in this case just run the APK into the Android Studio's emulator and you'll surely get the red messages about your issue. </blockquote> <br /> <strong>How do I remove AdMob banner ads?</strong> <blockquote> <ol> <li>Enter the <strong>.xml</strong> files where there's an <strong><em>AdView</em></strong> and remove its code: <pre> <com.google.android.gms.ads.AdView android:id="@+id/admobBanner" android:layout_width="wrap_content" android:layout_height="wrap_content" ads:adSize="BANNER" ads:adUnitId="@string/ADMOB_BANNER_UNIT_ID" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true"> </com.google.android.gms.ads.AdView> </pre> </li> <li>Enter the<strong> .java</strong> files where there's an <strong><em>AdRequest</em></strong> instance into its onCreate() method and remove its code: <pre> // Init AdMob banner AdView mAdView = (AdView) findViewById(R.id.admobBanner); AdRequest adRequest = new AdRequest.Builder().build(); mAdView.loadAd(adRequest); </pre> </li> <li>Lastly, remove the <em>play-services-ads</em> reference in the <strong>build.gradle</strong> file: <pre> compile 'com.google.android.gms:play-services-ads:+' </pre> </li> </ol> </blockquote> <br /> <br /><br /> <img src="https://s6.postimg.org/v08t3srpt/kron-banner.jpg" /> <br /> <a href="https://themeforest.net/item/kron-responsive-htmlcss-app-landing-page-template/19340040"> <img src="https://s27.postimg.org/kt9h7rucj/IMG_0155.jpg" /> </a> <br /><br /> <img src="https://s6.postimg.org/sipu37e8h/features.jpg" /> </pre>
- Android Studio 3.x project – Universal – Android 5.0+
- AdMob banners
- Works with Parse SDK hosted on back4app
- Send Push Notifications through Parse Push console on back4app
- Browse Recent Properties on the Home screen
- Search for properties by city or state, types and actions
- Easily submit your own Property via app
- Share Properties on Facebook, Twitter, Mail, etc.
- Open a property’s address on Google Maps app
- Directly contact the admin of the app
- PDF User Guide included
- PSD graphics included
- Easy to customize, well commented code
- Apple Mac or Windows PC with their latest OS version installed
- The latest version of Android Studio and some knowledge about its UI interface
- Photoshop or any other image editor software
- A Google Developer account to submit apps to the Play Store
- An AdMob account to generate your own banner UNIT ID
- A free account on back4app.com
Important Disclaimer: We’ve recently found out that some developers have bought our app templates, reskinned them just a bit and put them on sale on other source code markets similar to CodeCanyon, saying that they developed and own such source codes.
That is a serious copyright infringement, developers who buy our templates are allowed to reskin and sell them as apps on the AppStore (accordingly to the License type they’ve purchased a template for), but are not allowed to put our original source codes for sale on source code markets, including CodeCanyon. We will report developers who made copyright infringements to the competent authorities. Thanks.