Actually if you add IAP I’ll def buy it. I have anoter implementation but it;s lacking IAP.
Hi, this is a custom code for ads, not IAP, we may add IAP to your app as a customization service. Cheers!
I understand what it does, I’m just saying that if it had IAP I will buy it.
Im not quite sure what musikit0 means, but if they are saying they would like the ability to disable the ads via an in app purchase then yes that would certainly be something I would also be interested in.
Hi, we cannot add IAP to our template because then it should only be bought only under an Extended License, as per Envato rules, so that’s why we said we can add IAP as a customization service, after you’ve purchased the template under an Ext. License.
Ah I see the issue and that would appear to be a real problem with how the Envato system works. Is there a way to get around that perhaps by not allowing purchase of a regular license at all and simply posting up a new source code inc the IAP feature as purely an extended license (so user is not able to purchase it under standard license)? May or may not be possible, Im not sure. If that is not possible are you able to provide an indication as to how much the implementation of IAP to switch of ads might cost as a custom service?
I was also thinking more about this, and wondering if you just could include the code for the IAP to switch off ads with both the Standard AND extended license but just have it commented out or disabled somehow and a description of how to enable it. If you are worried that buyers might simply purchase the standard code but use the IAP component without telling you then I think this is no more likely than someone using your existing code within a paid app anyway. Its fairly easy to tell if a buyer has the IAP code enabled anyway even without you needing to download the app as you can simply go to the app store to see if there are any IAP enabled for the app. You may then find your code is much more attractive to buyers, especially if there are limited/no competitors that offer this.
No, there’s no way to sell an item here under an Extended License only, the system generates both Licenses, so we can add IAP to our templates upon custom request (after buying them under an Ext. Lic.)
Can you give an approx idea of how much it would cost to implement a custom request for IAP to disable the ads?
For quotations please contact us by our profile’s contact for, and we’ll get back to you asap. Thanks!
That’s exactly what I mean @gjupp
Ok, thanks to gjupp we understood what you meant. We cannot add IAP to our template because then it should only be bought under an Extended License, as per Envato rules, so that’s why we said we can add IAP as a customization service, after you’ve purchased the template under an Ext. License.Cheers!
I got error
The errors is “Swift Compiler Error Could Objective-C module ‘GoogleMobileAds’’”
error here ! import GoogleMobileAds
Hi, that’s a wired error, may you please send us a screenshot or 2 of such issue on XCode? Thanks
Done! the wrong was in GoogleMobileAds it’s empty I download new one , now ok, thanks
with notice, when close xcode, error appear again >> delete GoogleMobileAds and add again error escapes
Ok, thanks, that may happen because XCode doesn’t always store the Google framework properly, it’s a small bug in XCode. Cheers!
does it got webview included
Hi, no this template does not include a WebView, you can use its code to show ads over a WebView though. Cheers !
hello fvimagination, i am big follower of your apps/games and i am a big fan too and i have purchased most of your codes from codecanyon..you are excellent.. this particular project looks very interesting to me, can it also be used to add admob banners to projects that are in obj c or cocos2d?. becox those are the main templates available other than swift projects?. Please advise, also is there an ability for me to choose if i want to admob over iad?. is there any setting that will do or the code automatically decides whether to load iAD or admob?> Please advise.
Hi, we’ve replied to your email, thanks!
When we change from Landscape mode to portrait, the adv will display at the middle of the screen,
Same as when you change from Portrait to Landscape, the Adv disappear as well (I think it gone to the hidden part as it remember height equal bottom of the portrait mode).
could you advice please.
Hi, that’s an iOS bug on rotation, anyway this template works better with a fixed orientation, either portrait or landscape. Cheers!
I have an existing app (that serves up youtube videos), I believe written in objective-c. Will I be able to use this code with it?
No, this code is written in Swift
Hi I have app that use iad ad if i want to replace admob over iad what is the process with this one , Thanks!
hi, check this video out, it may help you: https://youtu.be/-AnEd1tfcWk
Hi dear, “This video is unavailable” do you have similar link? Thanks!
hi, we have not provided any video preview for this AdMob template, so what video do you mean it’s unavailable?
Just how to disable or block iAds in xcode, Thanks!
Maybe you meant AdMob, since iAd no longer exists since about a year
You may check this video out, it may help you: https://www.youtube.com/watch?v=e-HQYnta2Jg
Hi! I am trying to add admob to my existing app but dont know which file to begin adding the code to. Go into your .swift file and import the following frameworks on the top of it:
which .swift file are you referring to because the documentation list as .swift
simply the .swift file where you want to show the banner. For instance, you want banners to be shown in a controller called ViewController.swift, or another called People.swift, etc., place AdMob code in there.
Ok, it’s giving me an error “no such module googlemobileads” but I’ve imported the Google mobile ads framework in my app
have you first copied the GoogleMobileAds.framework file and pasted it into your project folder, then dragged it into your Xcode project, General tab?
How do I copy the file? The instructions only say to drag the framework from the zip file into the project it never mentions copying anything
oh, then we’ll have to correct it. You simply copy the framework with right-click -> Copy, or select it and press cmd + C, then enter your project folder and press cmd + V or right-click -> Paste. Then drag the framework into xcode. But now you first have to select GoogleMobileAds.framework from General tab in Xcode and remove it by clicking the – (minus) button from the list of frameworks.
Did all of that and I’m still getting this error. I really want to learn this and your instructions seem simple enough yet anything I’ve tried gets me the same error. I’ve disabled “bit odd” as instructed on stackoverflow but that doesn’t help. I tried adding ”$ inherited” to the framework search path of my project in the build settings but that didn’t work. I’m lost.
I figured it out it was the framework search path but I’m still having issues now with the view did load and where to add the code. Your instructions are a little confusing because it includes the code with the what we’re supposed to add but everyone’s view controller looks different. Is there way we can Skype?
No, because we don’t work on weekends and also we don’t use Skype.
You may contact us by our profile’s contact form, please paste the entire code the swift file you want to add AdMob banner to.
That’s fine, I’m going to simply request a refund and purchase one of your apps that already have the admob integrated. I don’t think the instructions here in your package are clear enough and up to date. I found a tutorial on youtube that went through almost none of the steps mentioned so it’s fair to say this package should probably be updated to include a video opposed to written instructions as everyone doesnt comprehend the same. Watching the video on youtube helped as your instructions never mentions downloading the GoogleAdmob SDK framework, which is basically what you’re selling with instructions. Please process a refund and I will purchase one of your game apps with admob already included. Thanks for your help and sorry for any inconvenience.
all our clients made it without any problem, following the User Guide and using the GoogleMobileAds framework included in the package. we’re sorry but we can’tissue a refund just because you are not able to make it, and refuses to contact us when we were offering your help to configure Admob in your swift file, as mentioned in our previous code. it’s very easy to do that, so please contact us by our profile’s contact form with the code of your swift file and we’ll update it for you
updating it for me is not going to help me to learn. I said that I would purchase another one of your templates, check my history I’ve purchased 5 apps from you guys! Why am I not able to get a refund for something I cant work with? Im not your other clients and I’ve always gotten great support from you guys. By sending you my project I negate myself from learning which is not what Im looking to do. It’s fine, you guys just ruined your reputation with me and I will never purchase anything from you guys again.
you’re literally selling free software with terrible instructions for $11 and googleadmob has since been updated with firebase, your instructions say nothing about that not do they include it. Worst transaction ever! You can learn this better on youtube and actually watch someone do it, youre assuming everyone is a pro in xcode is terrible cutomer service
no, we actually written a simple user guide, Firebase has nothing to do with our code, we use the same code in ALL our apps, THIS code, you don’t really need to be a pro to implement it in your app you’re free to follow tutorials on the web about AdMob, but they’re more complicated than our code, we haven’t told you to buy this if you want to follow tutorials. Sorry, but instructions are clear to everybody, PLUS we offered you FREE assistance via email where we would have explained you better how to SIMPLY COPY/PASTE the code we provided in this app. we offered you free help, you asked for a refund. we can issue a refund only if we haven’t helped clients on bugs (but this code has no bugs). I really don’t understand why you don’t want our help
if you send us your code, we’ll highlight the admob code for you, ADD COMMENTS AND EXPLANATIONS, and in that way you WILL learn how to use this code, really, it’s ridiculously easy to do, forget Firebase and Google tutorials
Ok I sent the project via wetransfer please check
perfect, thanks! we don’t work on weekends so we’ll check it out tomorrow. PS: if you buy our other apps with AdMob banners you’ll find the same exact code that’s in this app, so you’ll learn the easy few steps to implement this code in your apps when we’ll reply to you with a commented code
it’s a process, it’s not all copying and paste theres steps to take before you get to the code and not every project is the same. Hopefully things work out, thanks again
they surely will, wait for our reply
I wish you explain how that thing work I thought it’s webview any practical video plz?
Hi, it’s extremely simple to use this code if you carefully read the user guide and check the demo xcode project too. you may check this tutorial out too: https://code.tutsplus.com/tutorials/how-to-add-admob-banner-ads-to-your-ios-swift-app--cms-27403
hi can i use this on recipe app?
yes, since it’s written in Swift, anyway Recipes has already adMob banners implemented.
actually i want to add Interstitial Ads in the recipe app, so can i use this to add ?
yes, of course.
Use, by you or one client, in a single end product which end users are not charged for. The total price includes the item price and a buyer fee.
Why buy with Envato
Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.