10 April 2018 • Updated to Xcode 9.3
Sep 29th 2017 • Updated to Xcode 9, Swift 4, iOS 11 • Set Swift 3 @objc Inference as Default in Build Settings • Removed scoreLbl label from the GameBoard controller in storyboard and in its relative swift file, as well as the SCORE, translated strings in the Localizable.strings files • Added a 1125x2436px png image (iPhone X launch image) into Images.xcassets -> LaunchImage image set • Adjusted some views in the Storyboard, because of iPhone X layout • Edited the 'func showBanner()' methods in order to display banner ads properly in iPhone X • Unchecked the Runtime API Checking | Main Thread Checker in Edit Scheme -> Diagnostics, accordingly to this post: https://stackoverflow.com/a/44392584/3724800
FIVES is a 5-letter word game where you have rush and make as many words as you can within the game timer. Every time you match a word the timer decreases its time.
It has the possibility to add multiple languages, the User Guide explains how to localize the game and set up lists of words for different languages. The device will detect its current language and show the words accordingly.
Words are stored into a single .plist file in XCode.
FIVES has a Game Center Leaderboard implemented for Best Scores, the User Guide explains how to set up Game Center in iTunes Connect. It is very easy to customize, an addictive game, native XCode project, Swift language.
Check this video out to see how to setup a Game Center Leaderboard for your app’s page on iTunes Connect: https://youtu.be/HG2DyUzi0g4
- XCode 9.x project – Swift – 64bit
- Universal – iOS 8.0+ – Storyboard
- AdMob banners
- Multi Language, Localization included
- Game Center Leaderboards
- Flat UI design
- Share best scores on Facebook, Twitter, Mail
- Documentation included
- PSD graphics included
- Easy to customize, well commented code
- It includes KYCircularProgress library for the circular timer: https://github.com/kentya6/KYCircularProgress