Hi, Good luck on your sales!
Where to add/delete words? Are the words Listed Arrays? or downloaded from web?
Is there a limitation on the words? How many words could it be? Can it be over 4000 words.
Can we increase or decrease the words? Like make it 4 or 6 letters.
Hi, there’s no limit to the 5-letter words you can add, besides the dictionary
Words are stored into a .plist file, very easy to edit on XCode.
If you want to make 4 or 6-letter words you will have to edit some code in the project since it’s built specifically for 5-letter words.
Hi there, if you like FIVES, please take a couple of seconds to rate it on your Donwloads page, we’ll really appreciate it
do you get extra time for each correct word?
Yes, the game timer goes back of a few seconds.
ok great, one last thing before i buy. i’m assuming we add our own words. does the game display the words in the order we add them or in random order?
the order you set the 5-letter words
you can set a maximum of 3 words/row in the plist file, separated by a dot (.)The app reads the 1st one but if you match one of those 3 words you win the round.
how to showing random word (item)?
1st word(item) is same i open the game, i have opened five time but 1st word(item) still same?
Ok, thanks for pointing it out, we’ll check it out and if we’ll find an issue on random generator, we’ll fix it and send an update here on codecanyon.Cheers!
let randomWord = Int(arc4random() % UInt32(words!.count) )
Nice code! Do you have a version running on xcode 6.2?I’m still on 6.2 and OS 10.9.5 and don’t want to update to OS10.10 to be able to install xcode 6.3.
Forget it, I managed to run it on xcode 6.2
All right. Anyway, XCode 6.3 is better, but we’re glad you’ve managed for its earlier version too. Cheers!
I just bought the item to change it to my own language, Turkish. But when I add the “tr” , Xcode won’t add Localizable.string by itself. Any suggestion?
Select Localizable.string file, then look at the inspector panel on the right side, check the Turkish option if it’s not checked. Turkish option is visible only if you’ve added such language in the PROJECT window, under Localizations row.Cheers!
Got it thanks!
Dont’ forget to rate it on codecanyon, we’ll really appreciate it
Another question about changing font. How to change font type. Already uploaded a new set with same name but did not apply to game?
You have to download a new .ttf font file and drag it into Supporting Files folder in XCode, then you can change buttons and labels fint via Storyboard and right-side inspector panel, the list of available fonts will show your new font too.
Worked like a charm! By the way I noticed that first couple of words always use the same pattern. At least first 2-3 words has the same touch pattern. And one last thing, I have to use letters like “?” and “Ü” but can’t see the upper dots. Lower ones are ok but i guess there is a mask on these buttons (Only the letters shown center of the page inside circle buttons) and hides them. Any idea?
Great! So, you should change the game’s font then, find the one that is compatible with Turkish characters on the web, it should be a .ttf file for better performance. Cheers!
The font I am using is exactly Turkish font but I cannot see the upper dots inside circle buttons. Same thing happens on the game over screen, but upper dots displays partially. I can send you some screenshots if you have Skype or an email.
If you want you can upload some screenshots here: http://postimage.org/
Then contact us by our profile’s contact form to send us their links. Anyway, not all .ttf and .otf fonts are compatible with iOS, so you just have to run tests, choose other fonts and try with them until you find the right one that correctly displays your language’s characters, this is the only solution.Cheers!
Sent the images.
reply sent, thanks
Thank you very much. Really appreciate the support. *
You’re welcome, don’t forget to rate FIVES on your Downloads page
I just bought the code an is awesome, congrats!!!
I have a few doubts:
1)it works great on iPad but the images, labels and buttons doesn’t resize, so they look small in the middle of the big screen. Can this be fixed and how?
2)it is possible to add another section to the words.plist (let’s say words2) and add a second play button, then if you press play1 use the section words and if you press play2 use the section words2. Would this be to hard?
1. Since the app has a single storyboard the views maintain the same size, you may add an iPad Storyboard if you want to customize views for iPad, but Fives looks fine anyway like other games that keep the views in the center of the screen and the iPhone size
2. You may do that, create another button, another Array with Strings in the .plist file and make an if statement based on the button you’ve tapped, e.g., if you press button 1, it loads words from Array1, button2 from Array2.Cheers!
Thanks works perfect!!!
great! don’t forget to rate it on your download page
I just did
One more question, How do I change the color for the circular progres bar??
Thanks! You ave to edit the Hex values that start with “0x” in the circular setup method. Replace the values next to 0x with your favorite color, you can use Photoshop’s color picker to get hex code for it, or just browse the web. Cheers!
Hi, there is something strange. Sometimes with four or more possible words, the game doesn’t mark as correct a word, it always show the same combination of letters. Can you test it please?
Hi, you must set a maximum of 3 possible words per row in the .plist file, as stated in the user guide. Cheers!
Ok I just see it in the description, thank you!
One more question. How can I center the admob banner on the iPhone 6 / + screen?
AdMob banners have their own size so that can’t be modified. Cheers!
Last issue, I’m archiving the project. I’m trying to set deployment target to iOS 7.0 instead of 8.2 but I got an error related to <KYCircularProgress.swift>
That’s wired, FIVES deployment target is 7.0 and it works fine on our devices. We’ll check it out soon
I solved it, I got an error on archive because your project has a wrong parameter for <Swift Compiler Optimization Level>. Please see this for solution: http://stackoverflow.com/questions/26156561/xcode-6-0-1-command-applications-xcode-app-contents-developer-toolchains-xcoded
All right, great!
can i change language (for Japanese)
Yes, you can, the User Guide in the template’s package explains how to set languages. Cheers!
thx, i bought thit,
and i have question
if i want to show that “they can to change language” on main view
(for they don’t need to change “device language”)
how can i fix it?
and one more
do not work shake (for change word)
1. They must change device language if they want to play with a specific dictionary of words (e.g. you want English users to play Japanase, they must go into Settings and change their device language). So you may add a Label in the home screen that says something like “Change your device language in Settings if you want to play a different language”.
2. Shake gesture works, to test it out just run FIVES on the Simulator and click Hardware->Shake Gesture.
oh i got it i’ll try it
You’re welcome! And don’t forget to rate FIVES on your Downloads page, if you like it, we’ll really appreciate it. Cheers!
i cannot build this app, i get 4 errors, Swift compiler errors
you need to check this and update
i use xcode vers 6.1.1
i just downloaded and change my bundle
cannot preview or port to device, just get these errors
Hi, yes that’s because you’re using an old version of XCode, FIVES in an XCode 6.3 project, update XCode and you’ll be able to run the app. Cheers!
yes works fine now
Great. Don’t forget to rate FIVES on your Downloads page if you like it
from last 5 days i am struggling to add, admob banner n fullscreen, revmob, chartboost and startapp and in-app to remove ads. but not getting anything where to make changes . Please help me out.
Hi, you’re asking so many things, it’s not possible to explain them by comments, anyway Chartboost doesn’t work properly on Swift apps yet, RevMob has issues as well lately, so it’s better you keep iAd and AdMob banners in FIVES. Plus, if you ass full screen ads, the app won’t pause so the player will lose the game and you’ll lose users, FIVES works great only with ad Banners, the way the template is.
If you need IAP to remove ad banners, that’s an extra customization so please contact us by our profile’s contact form and we’ll get back to you asap.
Excellent code. No bugs, perfect design. Congratulations. I am going to rate it with 5 stars but i can not see where i have to do it.
Where is the rate button here in codecanyon?
And one suggestion: It would be perfect if you add two buttons on main screen. One for rate the game in Appstore and another to show more games with chartboost.
And one question:
Does the “shake feature” works well?
I am trying in my device and the simulator, but when i shake, the game does not show a new 5 letters.
Am i doing something wrong?
The shake motion resets the letters of a current word, just in case you tapped a wrong letter and want to reset the sequence. Cheers!
Ahhh, ok!! Thanks!
I have rated with 5 stars.
thanks so much, we appreciate it!
Hi. Admob banner is not showing after app was release on App Store. It was fine when I tested it before release. Any possible reasons for this? Great app btw. Thanks.
Hi, Apple gives priority to its banners, and when iAd network is not available, AdMob banners show up. You also have to link your app to your unit ID in apps.admob.com. Cheers and thanks for your nice feedback, don’t forget to rate FIVES on your Downloads page
It started showing up. Next update can you add the banner on home screen as well? Thanks. Rated 5 stars already.
Good. you can try put banners on the home screen on your own, grab the code from GameBoard.swift file that is relative to iAd and AdMob and paste it in the home screen file. Cheers!
Hi, I am pretty much interested in buying this template. I have few questions. How easy it is to add support for 4 and 6 letters too in the same game? I want to give an option like: Level1: 4 letter, Level2: 5 and Level3: 6 Letters. Is that easily achievable without coding or requires fair amount of coding?
How much would you cost for that customization?
If i purchase an extended license, i will get 30% off on Pixl Pro but it is no where listed here. What is it’s price and what features it offers?
Please let me know these queries.
Do you offer special discounts if i purchase more templates from you? I saw your portfolio and i am highly impressed by the apps listed. I am planning to purchase 5 to 6 apps. What discount can you provide? I am ready to purchase them from you outside this platform too.
Hi, it’s not easy to add 4 and 6 letter modes to this template, unless you are an experienced developer. For customization requests or other inquiries please contact us by our profile’s contact form and we’ll get back to you asap. Cheers!
what are the steps from purchase to upload to app store?
how easy is it to add adcolony (and other video ad networks) to the app?
this app is written in Swift so it works best with iaad and AdMob only at the present. Cheers!
how do i include iad? ive done the code replacement for admob.
Well, iAd and AdMob are already implemented in FIVES, so we don’t know what you’ve exactly done with AdMob, just use the original template which shows both ads. Cheers!
Hello, very nice code and graphics !
My question is: how can I change the number of words 5->6 ?
And where is the junk of code that put axis (x,y) of the KYCircular position (it doesn’t start at 0,0) ?
circularProgress.center = CGPointMake(buttonsContainerView.frame.size.width/2, buttonsContainerView.frame.size.height/2)
I really appreciate that you answered very quickly, thank you so much.
You’re welcome! Don’t forget to rate the template on your Downloads page, we’ll really appreciate your support
Nice game but I have issues with Vietnamese.
I added some Vietnamese words such as: CHI?N, ÁKH?U, TI?NG, NG??I, V??NG
The circles can not display full every letter. Also, the font was broken.
How can I fix it?
You need to change the main font then, search for one .ttf file where Vietnamese characters can fit to.
How can I change the main font?
Fixed it, thanks.
Anyway, how can I show admob interstitial every 15 the game over times?
Just find a new .ttf font on the web, make sure it looks good for Vietnames characters and drag it into the Supporting Files folder in XCode. Then edit buttons and labels texts via Storyboard and Inspector panel on the right side.
Well, you should create a count Int variable and some code to keep tracking the game overs, then an if statement that sends a GADRequest everytime that Int gets to 15
Could you send me the code for admob interstitial for every x game over times? I’ll pay more if you want to charge
For customization requests please contact us by our profile’s contact form and we’ll get back to you with a quotation asap. Cheers!
The Facebook post function have an error. The string message “I’ve made …” can not show.
This feature for twitter is ok.
Can you fix it?
Hi, yes we’ve noticed that but unfortunately it’s an XCode bug, we cannot fix it, we hope Apple will fix it out with a next XCode release.
I saw another game of your, Mad Colours: https://www.youtube.com/watch?v=Xymrhk09jow
This game can post to facebook smoothly, so why cannot for this game?
That video has been taken with XCode 6.1. If you run Mad Colours on XCode 6.3 the Facebook sharing result message will be the same as FIVES. Cheers!
Another question, do you have an Android version for this game?
Hi, no, we are only iOS developers at the present. Cheers!
Is it ok if I have 2 games/apss (2 languages) to upload to Apple Store with Regular License of FIVES?
Hi, check this out: http://codecanyon.net/licenses/standard
So if need to publish your app twice, you may buy another Regular License from us, as far as you will publish your app as a Free app on the App Store. You may contact us by our profile’s contact form to get another License.Cheers!
Is it ok if I upload to Apple Store with the name FIVES? Is there any legal problem?
No problem, you can do that, just make sure that Fives doesn’t exists already, otherwise just put a title like “Fives – unscramble 5-letter words bla bla”
There is one leaderboard setting here. So how can I add separate leaderboard for each language?
Hi, first of all you should add extra Leaderboards in iTC, paste their ID’sin the code below the existing one to create new variables, then make an if statement in the part of code that submits the score to GameCenter telling it to submit it to the leaderboard with the id associated to the language set.
Could you update the app for truly supported multi-language?
Sorry,we don’t understand your question, this app already supports multilanguage.
Your code is perfect. But I mean that every language should have a separate leadboard. It’s truly multi-language supported.
Ok, got it, we’ll see what we can do on a next update. Thanks!
When will you update this feature?
Don’t know yet, probably in a couple of week, we’re super busy dealing with urgent stuff lately.
I want to show Admob banner first. If admob is not available, it will show iAd. How can I do that?
Hi, you can’t do that since iAd has always the priority on Apple devices, so the code for ads must remain the way it is.Cheers
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