Both iOS and Android version can share the same Parse database
Oct 6th 2017 • Edited the Location Privacy Usage keys into Info.plist. So right-click on Info.plist in Xcode, Open As -> Source code, and replace the existing <key>NSLocation... rows with this code: <key>NSLocationAlwaysAndWhenInUseUsageDescription</key> <string>The app will use your current location to search for nearby users</string> <key>NSLocationWhenInUseUsageDescription</key> <string>The app will use your current location to search for nearby users</string> <key>NSLocationAlwaysUsageDescription</key> <string>The app will use your current location to search for nearby users</string> <key>NSLocationUsageDescription</key> <string>The app will use your current location to search for nearby users</string> In this way, the Location permission alert will show up on devices with iOS versions older than iOS 11
Sep 24th 2017 • Updated to Xcode 9, Swift 4, iOS 11 • Set Swift 3 @objc Inference as Default in Build Settings • Added 3 lines of code into 'signupButt()' method in SignUp.swift that save a default avatar in the User class • Edited the 2 Privacy Location keys in Info.plist • Edited the 'searchNearbyButt()' method in Home.swift in order not to crash in case of no GSP signal or Location disabled • Edited 'getFBUserData()' method in Login.swift in case of no email from Facebook login • Added a 1125x2436px png image (iPhone X launch image) into Assets.xcassets -> Brand Assets image set • Adjusted some views in the Storyboard, because of iPhone X layout • Edited the 'func showBanner()' methods in order to display banner ads properly in iPhone X • Unchecked the Runtime API Checking in the Scheme -> Diagnostics, accordingly to this post: https://stackoverflow.com/a/44392584/3724800
Jun 1st 2017 • Added an extension in Configs.swift in order to scale big images • Edited the imagePickerController() method in Account.swift
Jan 28th 2017 • Added Facebook Login button in the Login controller in Storyboard, and its relative code in Login.swift and AppDelegate.swift • Updated the User Guide • Added the following .framework files: FBSDKCoreKit.framework FBSDKLoginKit.framework FBSDKShareKit.framework ParseFacebookUtilsV4.framework
FindMe is a Universal App Template where you can post your profile and have users find you by name, keywords, tags. The search nearby button searches for users around your current location.
You can also search for interesting people from all around the world, report abusive/offensive users and favorite the ones you like.
Each user will have the option to showcase his/her works by the spotlight button in his/her profile screen, you can set any link to it, from Facebook, twitter or other social netwrok sites to your YouTube channel, website, blog, article, etc.
Because of new EULA terms by Apple you can report instantly a User and so block the access to his/her profile screen. You as the Admin of the app will have to daily check your Parse Dashboard to see if there are reported users and take action within 24 hours.
Since its backend is by Parse you don’t have to buy any domain/hosting, there are NO php files to upload to a web server so you’ll save some money for sever side.
FindMe is a native XCode project, Swift language, Storyboard, Universal, super easy to customize, backend with Parse SDK hosted on http://back4app.com
About Parse SDK and back4app
Read this article for more info about back4app and Parse SDK: https://hubpages.com/technology/Parse-SDK-will-not-shutdown-in-thanks-to-back4app
Can I host Parse Server on my own server?
Yes, although I don’t provide support for the setup process, you can read the official Guide here: http://parseplatform.org
I get a Code signing error in Xcode 8.x
That’s a bug of Xcode 8 with macOS Sierra, check this sample video to see how to fix it: https://youtu.be/z2LemT1_LqA
How to remove AdMob banner ads
Check this video out to see how to remove the code that shows AdMob banners: https://youtu.be/e-HQYnta2Jg Keep in mind that you must repeat the shown steps for every .swift file that contains this line on the top:import GoogleMobileAds
What about free support for this template?
I can offer free support for bugs encountered in the original code. Instead, if you’ve edited the code and messed something up with it, I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer.
Should I use the latest version of Xcode to edit this template?
Yes, I always update my apps to the latest version of the IDE.
- XCode 9.x project – Swift – 64bit
- iOS 8.0+ – Universal – Storyboard
- Admob banners
- Facebook login
- Search for users, keywords or tags
- Complete and publish your profile to be found in the Home screen
- Report abusive Users to the Admin
- PDF User Guide and PSD included
- Easy to customize | Well commented code
- Apple Mac with its latest OS version installed
- The latest version of Xcode and some knowledge about its UI interface
- Photoshop or any other image editor software
- An Apple Developer account to submit apps to the App Store
- An AdMob account to generate your own banner UNIT ID
- A free account on back4app.com
Have fun with FindMe, and don’t forget to rate it on your Downloads page!
We’ve recently found out that some developers have bought our app templates, reskinned them just a bit and put them on sale on other source code markets similar to CodeCanyon, saying that they developed and own such source codes.
That is a serious copyright infringement, developers who buy our templates are allowed to reskin and sell them as apps on the App Store (accordingly to the License type they’ve purchased a template for), but are not allowed to put our original source codes for sale on source code markets, including CodeCanyon. We will report developers who made copyright infringements to the competent authorities. Thanks.