Nice game! : -)
do you have the android version?
The game comes with a special index made to be packaged as iOS app or Android app by using Ludei’s CocoonJS
I normally use Construct 2 games. I really like this, but want to know about monetization methods. I would also love to use IntelXDK as the wrapper. How easy is it to ad say Admob to this for Android?
Hello, we tested IntelXDK with our games a while ago, so, I don’t know it the situation is the same today, but, what we noticed that time was that IntelXDK is slow. For that reason our wrapper of choice is Ludei’s CocoonJS, it runs the game in a special accelerated canvas so it can run near native application speed also on older hardware. As for monetization you have the way of putting html banners if you use tha game ad html application, otherwise, if you wrap it with CocoonJS, Admob is supported by the Ludei’s ads extension. You need to request to be premium user in order to use it but don’t be afraid of, it’s free.
Thanks for the reply. Is it a way I can get the updated zip file now? Envato’s process takes to long. It stops on the loading screen of course.
PREFS[key]["value"] = parseInt(PREFS[key]["value"]);
PREFS[key]["value"] = parseFloat(PREFS[key]["value"]);
I changed it, but now when i export with cocoonjs i hear music but black screen
WORKS!! You have to select Webview i cocoonJS. Thnaks
Can you provide the exact settings used when compiling the came in coCoonJS? Google rejected the app due to this, “Your app submission has been rejected because it contains security vulnerabilities, which is a violation of our dangerous products policy.”
the error you get is due to webview, perhaps Ludei are using a deprecated version of Codova for implementing it, anyway, webview is not a good choice for pubblishing game because its poor performances.
You have to substitute the default index.html file with index_cocoonjs.html one. I mean: rename index.html to index_web.html (or delete it) and rename index_cocoonjs.html to index.html
When you compile the project in cocoonjs chose canvas+ so you can benefit of the accelerated canvas.
great thank you
insted of deploying the game with url on my site can I also use the path?
That would be easier for me when I move the side with the game from testserver to webserver.
Thanks and regards,
did you mean the url you have to set for saving scores on leaderboard?
Yes, this one and the one to deploy the game: MORE_GAMES_URL
they must be valid URLs, they are not addresses used internally by the server but are used by clients browsers for contacting the server.
Ok, thank you very much!
I would like to insert the game to my homepage. I did it with iFrame so far but it doesn’t look good and its not realy responsive any more.
I have insertet your game “Zombies” with iFrame in my page, too. For some reason this works better.
I looked on other pages that did insert “Escape the Fuzz” with iFrame in theire sides and it looks better there, but I can’t find out what they made different from me.
Can you tell me a better way to deploy the game insite a homepage?
Thanks and regards,
codecanyon itself, for example, is using iframe for the game live preview, you have to manage in order to make the iframe responsive by using css on you pages, so, the game will try to fill the iframe the better it can.
<iframe src="http://escapethefuzz.ffx.it" style="width:100%; height:100%">
its not even working offline.. (extracted zip file with no changes)
need to fix any thing ??
if you watch the console of your browser you will see a message of this kind: http://theshoppingdeals.in/game/data/prefs.json 404 (Not Found)
it seems to me you have not uploaded all files to the server or you have changed the directory structure.
Please check it.
As for running it offline, it probably be stopped by “cross-origin request” security errors. With Chrome, for example, you need to use the “-disable-web-security” parameter or better “-allow-file-access-from-files” when launching the browser. This must be done in order to test any local content, else the browser will complain when trying to load assets through XHR.
http://theshoppingdeals.in/game/data/prefs.json 404 (Not Found)
no. i have uploaded everything.. and havent changed any file structure..
adn i mainly want it to work inside all platform apps.. (mainly windows phone) i tried to use html app project by copying the content. even there it displays just black screen
this is the link of one of the resources the game needs in order to run: http://theshoppingdeals.in/game/data/prefs.json as you can see it is not available on your site, you have to check why.
The game runs fine on winphone browser, anyway, we haven’t tested any html5 wrapper on this platform. For Android and iOS, CocoonJS is the wrapper of our choice for distributing it as app.
Hi, I would like to use the game for iOS but is it touch responsive? It says to use arrows to move how would this work for mobile. Thanks
Hi, the game says so when you play it on desktop, when on mobile it says “Move the hero by swiping in the four direction”. Try it yourself by playing on your iDevice from here http://escapethefuzz.ffx.it/
Never Mind, I figured it out.
thank you for the appreciation!
great work! GLWS.
thank you very much!
Hi guys, why wont this game wowkr for us? it works fine in Safari but not in chrome or firefox http://orangeye.ie/slav
Hi, we can’t replicate the error with Firefox, instead, we confirm there is a problem with newer versions of Chrome.
The problem is due to the support of gamepad.
We will fix the bug in next update.
In the meanwhile you can fix the game by doing so:
open the file js/game.js find if(-1<navigator.userAgent.toLowerCase().indexOf("chrome")||-1<navigator.userAgent.toLowerCase().indexOf("firefox")) and substitute it with if(1!=1)
this will disable gamepad support but the game will run fine on Chrome (and on Firefox too I suppose)
You can do more share function on facebook or somthing like that. that help it to be viral.
I want to purchase the games for my own usage, can I customize all the images and audio? Just using the framework logic only?
Hi, sure you can, you can swap image files with others having the same size (number of pixels), you can replace sounds and you can design your own game maps by using Tiled Editor (http://www.mapeditor.org/). You can consider buying Pac Maker (https://codecanyon.net/item/pac-maker/10242842) because this game is a reskinning of Pac Maker and it has extensive documentation oh how customize it.
Hi, your Escape the Fuzz pacman game looks great. I know I can customise the graphics, no problem. But is it possible for me (not an advanced coder) to make a different map? Or how much would customisation cost to have a new map (and how long would it take)? Your customisation can keep the same graphics and animations as I can change those myself.
Hi, you can make a different map without a single line of code, just download Tiled editor to edit the maps that come with the game or to make a completely new one if you wish (I suggest to start from an old one and modify it)
Each trial has to start from the beginning however I clear 80% of the coins. Why?
Also, How to make new levels?
the game it’s designed to behave so.
you can design new levels by using Tiled (https://www.mapeditor.org/)
Hi, we purchase this game with code and date: 9ec8b036-d08a-4391-8a78-558e1e5a5320 – 8 Jun 2018
Is there a way to disable the PHP function? We would like to host this game inside our JS app and we don’t want to use a PHP server to store the score data.
open the file data/prefs.json (the configuration file)
scroll down till you find
label Score Button”,
description or disable the Submit Score Button from showing in Game Over screen.”,
set the “value”: “false”
so the save button will not be visible anymore
hello, I can’t reproduce the error. I just tried the game with Chrome on desktop and with the default browser on a couple of Android phones. Can you give me some more details so to reproduce it?
We managed to fix the issue by taking out the gamepad code and stick strictly to document.onkeydown and the input code. Not sure what was causing the issues with the gamepad code but it was just throwing null reference errors when called.
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