Any plan for GameCenter implement?
No plans at this time, but I would consider implementing a Game Center leaderboard if there are more requests for it.
Hi there, this looks like a GREAT game – lovely little template – just a quick question before I buy (and I probably will buy it anyhow as it looks really good) – does this game have a menu screen, I can see the gameplay has a button, and that theres an end game screen, however does it have a main menu too?
Hi Chris. Thanks for the kind words! Currently, there is no menu screen in this template, just the game screen and end game screen.
It Supports iPhone5?
Nice game. Is the UI Storyboard, XIB, or implemented in code directly?
In the code directly
Hi there, just purchased the code – simple to follow – nice work
how i can make a storyboard? for the start screen before the game run?
This project doesn’t use storyboards currently, so you would need to add one. I’m not very familiar with storyboards but I was able to follow the advice on this stackoverflow post to get one hooked up. http://stackoverflow.com/questions/8973286/adding-storyboard-to-existing-project
1. Add a new storyboard to the project (File -> New -> File… -> User Interface -> Storyboard)
2. Go to the project summary (select the project file in the Xcode Project Navigator, select the target, and go to the General page), then, next to Main Interface, select the story board you just added.
3. Open AppDelegate.m and in the method didFinishLaunchingWithOptions, delete everything except for the last statement which returns YES, so it looks like this.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
To connect the new storyboard to the view the game uses:
4. Open the storyboard file and add a “view controller” onto the storyboard by dragging one from the Object library. Select the view controller and, in the Identity Inspector, set Custom Class to ViewController.
Hope this helps! Thanks for your purchase
This it’s ok i need to play sound not for the match but for egg’s.
Example: when i touch PIECE1.PNG play sound MATCH1.WAV.
how i can make this possible?
if (pieceType < 0 || pieceType >= NUM_COLORS)
NSString* soundFile = [NSString stringWithFormat:@"match%d.wav", (pieceType + 1)];
[[SoundManager sharedManager] playSound:soundFile];
[[GameManager get] playSoundEffectForMatchWithCount:(int)selectedCircleViews.count];
[[GameManager get] playSoundEffectForType:[[selectedCircleViews firstObject] pieceType]];
Finally, make sure you have a “match5.wav” sound effect and add it to the Xcode project by dragging it in next to all the others in the Resources group.
you are my idle. Thank you
I added a Storyboard using your instructions. It worked great! I am trying to add a simple button to start the game, but I am not sure what code to call. Can you help please? I love this app by the way.
I’m glad you like the app! I think you just need to have your button trigger a segue to the view controller for the game (the one with its Custom Class set to “ViewController”).
On your storyboard, right click on your start button that you’ve added. You should see a popup with an item called “action” under Triggered Segues. Click on the circle to the right of that, then drag to create a connection to the other view controller. Let go, then select “modal” from the popup that appears. Now your button will trigger a transition to the game screen, which will also start the game.
I did that, but when I click the button, the same page reloads. I just have a blank storyboard with the button. The button triggers the action you specified above, but it just loads the exact same page with that button. Thoughts?
Nevermind. I figured it out.
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Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.