nice game. can you please integrate chartboost. i will buy then
Corona doesn’t support chart boost officially. There’s the 3rd party plugin available so you can try make it working by yourself.
how hard would it be?
You should read forums if that plugin works without problems, there is an example of usage somewhere on github I guess
Android studio version please
I don’t plan to use android studio. I suggest trying Corona sdk, you’ll be surprised how easy it is to modify and build your project.
is there a way to change the right side text to a different name (Duet Spinning)?
this text is a png (“Images/title.png”) so you can edit it with a tool like Gimp
also how to remove credits on the left side
open menu.lua and go to line 314, do this: credits.alpha = 0
Just bought the template but theres a few things I would like to do this.
Can you tell how to change the background color so that it doesn’t change, I want it to stay just one solid color…
I also want to replace the images of the balls with another image so it is not two sports balls revolving each other…
I also want to change the obstacles, can I change the images of the obstacles the balls need to avoid? If so, what considerations should I take into account so that it doesn’t effect gameplay?
I also want to change the fonts throughout the game…
I also don’t want the user the to change balls, I want this to be fixed, how do i delete the ball change button and disable it?
To remove the color changing effect you must remove all instances of colors() function which appear in each file: menu.lua, play.lua, shop1.lua, shop2.lua.
To put your own image as background you must find “bg” variable in menu:create function (menu.lua), play:create (play.lua) etc. Remove the definition and put sth like this:
bg = display.newImage(“Images/background.png”)
bg.x = centerX
bg.y = centerY
bg.width = screenWidth
bg.height = screenHeight
You can change the images of obstacles but it’ll change their fill only – their shapes are defined in play.lua, line 149 (local function put), you can modify them for your needs (for example you can remove obstacles[index]:setFillColor(...) if you don’t want the random color of obstacles.
In order to change fonts in game go to “game files/Images/chars” – you should replace each character with your graphics.
To disable the balls button you must open menu.lua and in line 346 (after definition of “balls”) put: balls.alpha = 0. The image will be invisible and impossible to click.
If you meant to use animation for the balls which rotate (animation consisting of frames), it’s a little bit of additional work
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