very nice work, i whish you lots of sales for christmas !
Thank you! Happy Holidays!
Nice work, GLWS!
Thanks a lot.
From you description, what I need to do is to change my Ad ID and that’s it. I can upload to my developer account in AppStore. Is it correct?
Great game, just in case others have a problem, you forgot to add the Chartboost delegate in AppDelegate. Otherwise the Chartboost adverts won’t show.
I tried everything for chartboost ads to pop up but nothing worked, any detailed method to do it.
What have you tried? Please let me know. Thanks.
I tried downloading the framework from chartboost and applying it to the code then appdated my app id and siganture to my account, i also tried adding the app delegate again but didn’t work so i ended up redownloading the app’s files from the website. Aren’t we just supposed to just update the app id only. I also sent you guys an email through this website with detailed info.
Yes, you don’t need to add chartboost framework as it already included with the project. You just need to add your app id and signature into constants.swift. You also need to set kUseChartboost value to 1. Let me know. Thanks.
well, i haven’t gotten a response to my email that i sent you 3 days ago, anyways i have a problem; the game should work in portrait orientation only which i have it setup to portrait in Xcode, however when i tested the game on my iPad i was able to rotate it in landscape mode which makes the game physics annoying (it doesn’t work properly) any idea?
also chartist ads still don’t pop
Chartboost* any update?
I’m not sure what to help you as I have 0 complaints regarding Chartboost. Please download a fresh copy and try again. This game only works on Portrait mode. Thanks.
i want to buy this code from you . is the chart boost situation fixed ?
and is this code used only once ?
Yes, it is popup after player failed. Thanks.
After renaming I get this error linker command failed with exit code 1 (use -v to see invocation) please help
Glad that you got it resolved.
edit – solved via this method http://stackoverflow.com/questions/5329001/apple-mach-o-linker-error-when-compiling-for-device
Awesome. Please note that original project doesn’t have this problem. Only when you tried to rename as dblerton. Thank you for your purchase.
Hi, under images.xcassets there are 1x, 2x, 3x. do i have to put images in all of them? and can they be of the same sizes? My resin version went live on app store but when i downloaded it on my phone the images cannot load. please advise
No, you don’t have to. Just 1 image is good, but must match the size of original image. Thanks.
Hi, I get an error that say sprite kit cannot load module as SpriteKit?
Hey bro do I need to add a new leaderboard in Xcode, or is it enough to just enable Game Center?
Can I edit the code & add in app purchases to it ?
In the Bundle ID “Circle” is written in gray and I can’t delete it, and it’s causing it not to be able to be validated. Is there anyway to fix this?
I am getting SpriteKit load error.
“Cannot load module SpriteKit as SpriteKit”.
iOS 9 supported or not
Use, by you or one client, in a single end product which end users are not charged for. The total price includes the item price and a buyer fee.
Why buy with Envato
Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.
Deliver better projects faster. Photos, templates & courses
Unlimited downloads. Only $29/month
Learn almost anything with
Envato Tuts+ for free
9000 free tutorials, 3000 paid courses
Designers matched perfectly to
you on Envato Studio
2000 artists ready to undertake your work