Discussion on Don't break Circle iOS Game Universal Swift Source

15 comments found.

very nice work, i whish you lots of sales for christmas ! :)

Thank you! Happy Holidays!

Nice work, GLWS! :)

Thanks a lot. :)

From you description, what I need to do is to change my Ad ID and that’s it. I can upload to my developer account in AppStore. Is it correct?

Yes. Thanks.

Great game, just in case others have a problem, you forgot to add the Chartboost delegate in AppDelegate. Otherwise the Chartboost adverts won’t show.

Awesome!

I tried everything for chartboost ads to pop up but nothing worked, any detailed method to do it.

Thanks

also chartist ads still don’t pop

Chartboost* any update?

I’m not sure what to help you as I have 0 complaints regarding Chartboost. Please download a fresh copy and try again. This game only works on Portrait mode. Thanks.

i want to buy this code from you . is the chart boost situation fixed ? and is this code used only once ? cheers andy

Yes, it is popup after player failed. Thanks.

After renaming I get this error linker command failed with exit code 1 (use -v to see invocation) please help

Glad that you got it resolved.

After renaming I get this error linker command failed with exit code 1 (use -v to see invocation) please help

Awesome. Please note that original project doesn’t have this problem. Only when you tried to rename as dblerton. :) Thank you for your purchase.

Hi, under images.xcassets there are 1x, 2x, 3x. do i have to put images in all of them? and can they be of the same sizes? My resin version went live on app store but when i downloaded it on my phone the images cannot load. please advise

No, you don’t have to. Just 1 image is good, but must match the size of original image. Thanks.

Hi, I get an error that say sprite kit cannot load module as SpriteKit?

Hey bro do I need to add a new leaderboard in Xcode, or is it enough to just enable Game Center?

Can I edit the code & add in app purchases to it ?

In the Bundle ID “Circle” is written in gray and I can’t delete it, and it’s causing it not to be able to be validated. Is there anyway to fix this?

I am getting SpriteKit load error.

“Cannot load module SpriteKit as SpriteKit”.

Any idea’s?

iOS 9 supported or not

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