This looks pretty fantastic thus far. I have a couple questions:
- how can i make the default view portrait vs. landscape?
- is this iOS8 compatible?
yes the app is ios8 compatible as corona is ios8 compatible we already tested it on ios8 and there were no issues at all.
As for the portrait you would have to recode a lot of things to make it work, many of the controls done and a lot of the draw.
thanks for the quick response. glad to hear the iOS8 compatibility. as for portrait, that’s understandable. are there updates planned?
i really appreciate all the documentation you’ve put into this.
Glad you appreciate it!
As for the updates we plan on adding some features as soon as our workload is a little bit more tolerable (lol).
one more quick question. how could I add functionality for a sound to play when a player dies?
at row 95 you should add something like this:
audio.loadSound(“soundz/something.mp3”),and then call it at 445:
where instead of 1 you should write the position in the array where the sound you loaded at row 95 is.
that’s excellent, thanks!
I suggest you take a look at here where it is also explained how to generate them
But the URL that the error provides is good too!
is there a way to include more than 4 ennemies into the game?
yes adding more enemies is really easy. Just add the picture you want in the images folder and name it enemy5.png (and so on…) and modify line 207 of game.lua changin random(4) with the number of enemies you have.
just wondering if this is going to be 64bit compatible soon? app store is throwing up possible compatibility issues? not sure if it with code or corona?
corona has announced the 64 bit sdk version for january, of course our code will be compatible
I’m getting the following error when i’m trying to edit the credits section:
File: error loading module ‘gameconfig’ from file ‘gameconfig.lua’
Error loading module ‘gameconfig’ from file ’/Users/MichaelGrabowski/Desktop/DoughyZoe/EndlessRunnerTemplate/gameconfig.lua’:
/Users/MichaelGrabowski/Desktop/DoughyZoe/EndlessRunnerTemplate/gameconfig.lua:20: unexpected symbol near ‘‚’
in function ‘error’
?: in function ‘gotoScene’
menu.lua:30: in function <menu.lua:29>
?: in function <?:221>
the error seems like you put a ”,” where it should not be. (at the end of line 20 probably). Please make sure that it is properly written…thanks!
I love your game but I have this bug with FaceBook share for Androide devices (see pic in the link below)... I double checked my FB app ID and modification to the script and everything seems to be well configured…
Thank you for your help
Same problem with IOS
is your gameconfig.lua and build.settings configured correctly under the facebook section?
Yes, I triple checked to be sure. I followed excatly all the steps you describe in your documentation…
Ok so I think I find the solution… I think you sould really do an update
MinimumOSVersion = "6.0",
publisherId = "com.coronalabs"
local facebook = require( "facebook" )
those changes are probably due to the recent facebook switching to plugin in corona. We will update the game soon!
Thanks for post!
hello, i’m getting the following error when trying to upload to the app store:
ERROR ITMS-90208: “Invalid Bundle. The bundle does not support the minimum OS Version specified in the info.plist.”
i’m looking at just releasing this for iphone only. not sure why this is an issue.
hello pivotr, we have to update that file ( and we will release an update today) but the only thing you have to correct is in the build.settings file change the MinimumOSVersion = “4.3”
to MinimumOSVersion = “6.0”.
Can you post a link to your app on the App Store that I can test? Or a link to an app one of your customers made with your code?
Is it 64 bit, iOS 8 compatible? Also, is it full Retina HD at iPhone 6+ resolution? Is it universal or iPad optimized?
Thanks! I look forward to hearing from you.
The app is 64 bit and iOS 8 compatible provided you use the latest version of Corona SDK.
The application is set to scale and it works fine on iPhone 6/6+ too. Not optimized for ipad but the resolution will scale too.
Does it use Composer API or Storyboard ?
Hello Paolo (Ciao Paolo),
yes the project is using the storyboard.
Tried the demo and it looks like a great template. But I have some questions (I’m new to Corona SDK)
1) Can I make the enemies walking instead just standing (with walking animation)?
2) Is it possible to add another platform type (floating platform)?
3) And, make the coins has rotated animation
yes all the things you want to implement can be done, provided that you know what you are doing
floating platforms would be the easiest probably, coin would require the drawing of the animation and the creation of the spritesheet before being implemeted, walking monsters would require both drawing and tinkering with the code a bit… but if you want to learn corona i guess it is a really good test project
Okay, but how to change the character?
if you want to change the main character you need a software like texture packer to make the new spritesheet for the character you will draw
I want to add new system to the game, do you available for hire?
where to get admob_app_id? what i have in admob is ad unit id for banner and insterstitial? which one to use?
yes the admob unit id for the banner is the one you want to use. but the app is developed to have banners, not interstitials…if you want interstitials you need to change the code a little
ok got it
by the way, do you received my email?
yes, and a reply was sent
I sent it april 14th, do you get it? I got no reply from you
I change the buttons and logo text but it’s not looks sharp on my device and simulator. What is the best image resolution to use?
depends, what device are you using?
android device, the font is sharp and clear but button image looks jagged
do you have skype?
Got it! Changed magTextureFilter value ‘nearest’ to ‘linear’
hello izandi, yes that is used for the rendering of the pictures on the screen. we put nearest because we were doing a pizel art game and we wanted it to be rendered without blurring.
hows it going? Im trying to publish the app to itunes connect and it is saying that the code does not support x64 for iOS I know you mentioned the code is compatible but do I need to change anything to get it to work?
are you using the latest version of corona? the support for universal build is from version 2015.2543 onwards
Yes I found my mistake thank you!
I didn’t know if it would be possible to integrate game center and google play leaderboards into the app?
yes it is possible to integrate them. As for how to do it depends on you level of coding. There are many tutorials that explain how to use leaderboards/gamecenter in corona, you should start from there!
Thank you again I am currently working on that and adding more characters as well as starting to use the FB share. I have installed the app with the facebook id on both android and ios, however when tapping on the icon on the game over screen on ios the app crashes. Android works fine though. Any ideas?
would have to check your code to see why it is crashing….no idea from just those lines
Hey, I’v purchased a couple of your templates in the past and I really like them. I was wondering though is it possible to make it so the platforms don’t just generate randomly. I want to make like a set game level but I cant seem to figure out a good work around for it. Do you have any suggestions? It would be very appreciated!
to have a level the game would have to be radically changed as you would need to write a level file and a parser for that. for now it is all randomly generated.
Hi, great corona template i just purchased it.. I was wondering if i could hire you to make a few changes to the template..thank you.
contact us privately from our profile, thanks!
ok i will sent a message now thank you.
just sent a message to your email thanks for you time
i have been testing out the template and i found a bug when i am playing the game it will randomly get a game over even though i didnt die????
also, i have not modified anything
Hello aasulli1, we will reply you in the private mail, thanks!
Ok thank you very much! I will keep a lookout
Can I implement in-app purchases wit a regular license?
to implement in app purchases, Envato states that you should purchase the Extended license.
If you want to distribute your app for free and just implement banners, then a standard license is ok.
So I’m back, I bought full license because I have included in-app purchases. Thank you so much! Take a look what a monster I have made from your template, what do you think about it. It’s called “The Runniversal”. I have some questions:
Can I use ArcadePix font in it? I’ve made platforms in some levels from the original one, but they are not the same colors and patterns, is it ok?
congratulations for publishing your game! Looks really nice!
And sure no problem for the font and the platforms.
Your template works on any screen size? (Iphone 4, 5, 6, Ipad and Android)
yes the template works on any screen size.
Can I make it vertical? Thanks!
it will require quite a bit of coding, but yes, you can make it vertical.
Hi, I’m wanting to create an Apple TV tvOS version of this game and am having an extremely hard time figuring out how to make the controls work with the Siri Remote. PLEASE HELP.
We suggest you to start from here https://coronalabs.com/blog/2015/11/10/tutorial-getting-apps-ready-for-desktop-and-tvos/
Use, by you or one client, in a single end product which end users are not charged for. The total price includes the item price and a buyer fee.
Why buy with Envato
Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.
Unlimited downloads only
$29 p/m on Envato Elements
Download over 18,000 items now
Learn almost anything with
Envato Tuts+ for free
9000 free tutorials, 3000 paid courses
Designers matched perfectly to
you on Envato Studio
2000 artists ready to undertake your work