Discussion on Catch Orange with AdMob and Leaderboard

14 comments found.

If i buy this game with regular license, do i need to reskin gae and change the musics?

Yes, you need to reskin and change the background music

C:\Users\DELL PC\Desktop\CatchOranError:(22, 29) No resource found that matches the given name (at ‘value’ with value ’@integer/google_play_services_version’).ge\android\build\intermediates\manifests\full\debug\AndroidManifest.xml Error:Execution failed for task ’:android:processDebugResources’. > com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process ‘command ‘C:\Android\android-sdk-windows\build-tools\23.0.1\aapt.exe’’ finished with non-zero exit value 1

THIS MY ERREUR WHEN I open project

I have uploaded it on Envato already, but I can’t to say how long a review team will update it. If you want I can send archive to your email now. Write me your email or write me a message via form from my page.

Hi. Item was updated. Now you can download archive from site.

thanks for the support , now the app is working well for me,

The package is not google-play-services_lib

google-play-services_lib you need to install from Android SDK

where can to read how to reskin and change the background music by eclipse , have you any instruction ? ... i want buy but i dont know how reskin etc… all software i have installed eclipse and android studio and libs and others …

You can open project in Android Studio. In documentation I have explained which folders contain graphics and sounds

Now the project can be edited in Android Studio

so i have problem with this source code. i use it in eclips can you help me to solve it , i buy this code with another account have great day

What problem?

the problem in com.oldenweb.catchorange

(AndroidLauncher.java) this my skype oussamayez11 .

Can you help me intergrated Mobfox ?

Faced this error, please assist.

Error:(6, 28) No resource found that matches the given name (at ‘drawable’ with value ’@drawable/common_google_signin_btn_icon_light_disabled’).

Do you have any how to documentation ?

How to what? In documentation I have explained a project structure. All graphics you can find in assets folder. All java code is commented.

Hi OldenWeb I have this error on this game. -> http://pastebin.com/g2dPsXKR

It always happens? And when it is happens? Have you made some changes in source?

Hi, no changes, simply add project on Android studio, it happend when app I press run, it does not show anything or menu. Simply crash.

write me your mail and I will send to you the source with some changes, I think it will help

ken554

ken554 Purchased

Hi OlDenWeb, I see the Catch Orange app has been updated. What is included in the update?

Admob Interstitial now appears after each game over

I have an issue when i want to use this app, because when i press play button, application showing a message: “Unfortunately, Catch Orange has stopped”. Thanks for your soon answer.

Looks like something wrong with emulator OpenGL. Try to run on real device or maybe you need to check the box Use Host GPU in virtual device properties

I thought that happened when i press play button but this not mistake. And error happen when after load without any kind of click. (I try in API 15/18/21/23). In addition, I haven’t modified nothing in the files that i’ve downloaded. Thanks for your help.

Attached log files: 04-02 11:51:58.170 1790-1790/? D/dalvikvm: Not late-enabling CheckJNI (already on) 04-02 11:51:58.210 1790-1790/? D/dalvikvm: Trying to load lib /data/app-lib/com.oldenweb.catchorange-1/libgdx.so 0xb1a1add0 04-02 11:51:58.210 1790-1790/? D/dalvikvm: Added shared lib /data/app-lib/com.oldenweb.catchorange-1/libgdx.so 0xb1a1add0 04-02 11:51:58.210 1790-1790/? D/dalvikvm: No JNI_OnLoad found in /data/app-lib/com.oldenweb.catchorange-1/libgdx.so 0xb1a1add0, skipping init 04-02 11:51:58.210 1790-1790/? D/libEGL: loaded /system/lib/egl/libEGL_emulation.so 04-02 11:51:58.210 1790-1790/? D/libEGL: loaded /system/lib/egl/libGLESv1_CM_emulation.so 04-02 11:51:58.210 1790-1790/? D/libEGL: loaded /system/lib/egl/libGLESv2_emulation.so 04-02 11:51:58.232 1790-1790/? I/AndroidInput: sensor listener setup 04-02 11:51:58.300 1790-1790/? W/EGL_emulation: eglSurfaceAttrib not implemented 04-02 11:51:58.300 1790-1790/? D/OpenGLRenderer: Enabling debug mode 0 04-02 11:51:58.330 1790-1804/? W/GL2JNIView: creating OpenGL ES 2.0 context 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange D/dalvikvm: Trying to load lib /data/app-lib/com.oldenweb.catchorange-1/libgdx.so 0xb1a1add0 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange D/dalvikvm: Shared lib ’/data/app-lib/com.oldenweb.catchorange-1/libgdx.so’ already loaded in same CL 0xb1a1add0 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/GL2: all initialized 2 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: OGL renderer: Android Emulator OpenGL ES Translator (GeForce 210/PCIe/SSE2) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: OGL vendor: Google (NVIDIA Corporation) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: OGL version: OpenGL ES 2.0 (3.3.0) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: OGL extensions: GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_texture_float GL_OES_texture_float_linear GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_packed_depth_stencil GL_OES_vertex_half_float GL_OES_texture_npot GL_OES_rgb8_rgba8 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange E/EGL_emulation: [getAttribValue] Bad attribute idx 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange E/EGL_emulation: tid 1804: eglGetConfigAttrib(612): error 0×3004 (EGL_BAD_ATTRIBUTE) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange E/EGL_emulation: [getAttribValue] Bad attribute idx 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange E/EGL_emulation: tid 1804: eglGetConfigAttrib(612): error 0×3004 (EGL_BAD_ATTRIBUTE) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: framebuffer: (5, 6, 5, 0) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: depthbuffer: (24) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: stencilbuffer: (0) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: samples: (0) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: coverage sampling: (false) 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: Managed meshes/app: { } 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: Managed textures/app: { } 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: Managed cubemap/app: { } 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: Managed shaders/app: { } 04-02 11:51:58.380 1790-1804/com.oldenweb.catchorange I/AndroidGraphics: Managed buffers/app: { } 04-02 11:51:58.691 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 231K, 14% free 2733K/3164K, paused 10ms, total 14ms 04-02 11:51:58.741 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 50K, 15% free 2695K/3164K, paused 8ms, total 8ms 04-02 11:51:58.741 1790-1809/com.oldenweb.catchorange I/dalvikvm-heap: Grow heap (frag case) to 3.121MB for 312571-byte allocation 04-02 11:51:58.741 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed <1K, 14% free 3000K/3472K, paused 3ms, total 3ms 04-02 11:51:59.602 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 541K, 27% free 2696K/3688K, paused 9ms, total 9ms 04-02 11:51:59.790 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 485K, 27% free 2697K/3688K, paused 9ms, total 9ms 04-02 11:51:59.921 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 450K, 27% free 2697K/3688K, paused 8ms, total 8ms 04-02 11:52:00.180 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 492K, 27% free 2698K/3688K, paused 5ms, total 5ms 04-02 11:52:00.850 1790-1809/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 488K, 27% free 2710K/3688K, paused 6ms, total 6ms 04-02 11:52:01.190 1790-1804/com.oldenweb.catchorange D/dalvikvm: Trying to load lib /data/app-lib/com.oldenweb.catchorange-1/libgdx-box2d.so 0xb1a1add0 04-02 11:52:01.190 1790-1804/com.oldenweb.catchorange D/dalvikvm: Added shared lib /data/app-lib/com.oldenweb.catchorange-1/libgdx-box2d.so 0xb1a1add0 04-02 11:52:01.190 1790-1804/com.oldenweb.catchorange D/dalvikvm: No JNI_OnLoad found in /data/app-lib/com.oldenweb.catchorange-1/libgdx-box2d.so 0xb1a1add0, skipping init 04-02 11:52:01.210 1790-1804/com.oldenweb.catchorange D/dalvikvm: GC_FOR_ALLOC freed 409K, 24% free 2813K/3688K, paused 4ms, total 4ms 04-02 11:52:02.491 1790-1804/com.oldenweb.catchorange A/libc: Fatal signal 11 (SIGSEGV) at 0xa83b1113 (code=2), thread 1804 (Thread-72)

I tried in my android device and It worked but when I try in android emulator it didn’t work. Also, I checked this option (Host GPU) but it continues equal. Thanks for your help.

Can I use this code in Android Studio ? and After changing .. may I rebuild the same or not ?

I want to buy it if the source code has been updated? when the last update? what the studio could use the android?

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