Hi, I try to run the app but getting lots of errors. See screenshot – https://snag.gy/C0iO6Z.jpg
sorry about that! Those are some odd errors. May I ask what version of Xcode you are running? That could be the cause of some of these errors. Could also mention your macOS version, as well as what Deployment Target is selected in the Build Settings, and when these errors occur (when trying to compile, when opening the project, etc…)
Also, please try the following:
- In your Build Settings set YES to Always search user paths, and make sure your User header paths are pointing to the Framework.
- Build->Clean and Restart Xcode.
If the errors persist, please shoot me an e-mail and I’ll try to help you as much as possible!
Have a great day.
Wow so much to take in. Please add me on skype – sysadsgazette
sorry – I don’t have skype. Would you be okay with me trying to help you with this over e-mail? Please e-mail me at email@example.com
Issue has been resolved!
Thanks. Also sent you a mail regarding ads as I can’t see any.
Also for the assets, if I do a one month subscription, will that be OK to reuse all the assets?
For the Logo, which asset did you use.
I e-mailed you back regarding those questions.
Looks good. Best wishes for the sales. DCSF
How many different bottles can the game have?
as many as you’d like! You can easily add bottles in the .plist files, which is all well-documented and easy to do.
Are you working with xcode?
yes, this is made with Xcode, Objective-C, and SpriteKit!
Hi, can you add video reward, like user can continue from current score if the watch video. Please.
thanks for the suggestion! That feature should be easy to add yourself, simply implement AdMob or similar. I can provide you with more info if you e-mail me. AdMob integration might be added in the future. Thanks for purchasing!
Hi, i just send you an e-mail. please reply. Thanks
fantastic work, i wish you big sales !
Hi, noticed an issue with sound when you select the milk bottle and a few others. All sounding like a cracking sound. Can you take a look.
that’s an odd issue – might have to do something with pre-loading the sounds. See this for more info: http://stackoverflow.com/questions/20045057/sprite-kit-game-hickup-when-the-first-sound-is-played
I will address this in the upcoming update hopefully.
Very nice work !!!
Sound does not have the game, right?
Sorry, can you clarify?
will buy if you add admob interstitials.
thanks for the suggestions, I am considering it for sure for the next update.
Can I make it work in Xcode 7.3? Is it universal(iPhone and iPad)?
it has not been tested with 7.3 and I will assume it won’t work due to iOS updates etc… It is only available for iPhones.
Can I upload it as it is or do I need to reskin it?
As stated in the documentation, if you are uploading it directly, make sure to credit flaticon.com for the icons. Also, Apple will reject it if it just has the name “Bottleflip” in it, so you have to be creative.
Nice Work, Good Luck With Sale
thank you so much!
hi there – what changes have been made with the update please?
it now includes AdMob interstitial support and banner support, as well as new LaunchScreen and pre-loading sounds.
Ah cool thank you. I have chartboost integrated as well so this is a welcome network to add
Use, by you or one client, in a single end product which end users are not charged for. The total price includes the item price and a buyer fee.
Why buy with Envato
Use, by you or one client, in a single end product which end users can be charged for. The total price includes the item price and a buyer fee.