Discussion on Beetle Smasher Game With AdMob

19 comments found.

Hi, demo apk? admob banner or interstitial?

Hi, I bought the code but when i run in on the Emulator it won’t run, the app closes and i get error…

09-17 05:44:19.308: I/Process(1349): Sending signal. PID: 1349 SIG: 9 09-17 05:44:21.748: D/AndEngine(1373): MenuActivity.onCreate @(Thread: ‘main’) 09-17 05:44:21.818: D/dalvikvm(1373): Trying to load lib /data/app-lib/com.electricpunch.beetlesmasher-2/libandengine.so 0xb2d52300 09-17 05:44:21.818: D/dalvikvm(1373): Added shared lib /data/app-lib/com.electricpunch.beetlesmasher-2/libandengine.so 0xb2d52300 09-17 05:44:21.818: D/dalvikvm(1373): No JNI_OnLoad found in /data/app-lib/com.electricpunch.beetlesmasher-2/libandengine.so 0xb2d52300, skipping init 09-17 05:44:21.948: D/AndEngine(1373): MenuActivity.onResume @(Thread: ‘main’) 09-17 05:44:22.118: W/dalvikvm(1373): threadid=14: thread exiting with uncaught exception (group=0xb2a98ba8) 09-17 05:44:22.118: E/AndroidRuntime(1373): FATAL EXCEPTION: GLThread 108 09-17 05:44:22.118: E/AndroidRuntime(1373): Process: com.electricpunch.beetlesmasher, PID: 1373 09-17 05:44:22.118: E/AndroidRuntime(1373): java.lang.IllegalArgumentException: No EGLConfig found! 09-17 05:44:22.118: E/AndroidRuntime(1373): at org.andengine.opengl.view.ConfigChooser.chooseConfig(ConfigChooser.java:229) 09-17 05:44:22.118: E/AndroidRuntime(1373): at org.andengine.opengl.view.ConfigChooser.chooseConfig(ConfigChooser.java:203) 09-17 05:44:22.118: E/AndroidRuntime(1373): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024) 09-17 05:44:22.118: E/AndroidRuntime(1373): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401) 09-17 05:44:22.118: E/AndroidRuntime(1373): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 09-17 05:44:22.178: I/Choreographer(1373): Skipped 76 frames! The application may be doing too much work on its main thread. 09-17 05:44:22.288: D/gralloc_goldfish(1373): Emulator without GPU emulation detected. 09-17 05:44:22.528: D/AndEngine(1373): MenuActivity.onPause @(Thread: ‘main’) 09-17 05:44:23.708: D/AndEngine(1373): MenuActivity.onDestroy @(Thread: ‘main’) 09-17 05:44:23.728: D/AndEngine(1373): UpdateThread interrupted. Don’t worry – this EngineDestroyedException is most likely expected! 09-17 05:44:23.728: D/AndEngine(1373): org.andengine.engine.Engine$EngineDestroyedException 09-17 05:44:23.728: D/AndEngine(1373): at org.andengine.engine.Engine.throwOnDestroyed(Engine.java:594) 09-17 05:44:23.728: D/AndEngine(1373): at org.andengine.engine.Engine.onTickUpdate(Engine.java:580) 09-17 05:44:23.728: D/AndEngine(1373): at org.andengine.engine.Engine$UpdateThread.run(Engine.java:858) 09-17 05:44:23.728: D/AndEngine(1373): MenuActivity.onDestroyResources @(Thread: ‘main’) 09-17 05:44:23.738: D/AndEngine(1373): MenuActivity.onGameDestroyed @(Thread: ‘main’) 09-17 05:44:24.158: I/Choreographer(1373): Skipped 290 frames! The application may be doing too much work on its main thread.

Please help with that.

Thanks Ofer

Ok, I’ll try it and let you know… Thanks!

Hi Works! THANKS!!!!!

Thanks for purchasing!

i get this problem when to export the apk “common_google_play_services_network_error_title” is not translated in be

Issue: Checks for incomplete translations where not all strings are translated Id: MissingTranslation

Solved,.. How to change Beetle Smasher Text on first Menu ? i have been change games name on String.xml but on First menu games still Beetle Smasher

Open MenuActivity.java class and change strings in these lines:

Text nameText1 = new Text(Prefs.cameraWidth / 2, Prefs.cameraHeight – 150, headFont, “Beetle”, getVertexBufferObjectManager());

Text nameText2 = new Text(Prefs.cameraWidth / 2, Prefs.cameraHeight – 250, headFont, “Smasher”, getVertexBufferObjectManager()); scene.attachChild(nameText1); scene.attachChild(nameText2);

somehow it worked at the first time, but then the game always crashed after hitting the start button. Logcat returned the following error:

09-28 07:37:36.375: A/libc(1368): Fatal signal 11 (SIGSEGV) at 0xf0c88c2c (code=1), thread 1384 (Thread-93)

Any idea?

Maybe it’s related with your device, because I tested the game on 5 different devices for a long time (Sony Ericsson Xperia Play, Google Nexus 7, Lenovo P770, Jiayu F1, Jiayu G4S) and there was no any errors.

apparently, it won’t work using AVD (even with GPU Host enabled). I tried using my phone and now it works :)

Hello, when opening the project the error is in AndEngineAnchorCenter – scr – org.andengine.util.uuid – UUIDManager.java What to do?

Are you use Eclipse?

yes

Try to clean and rebuild project. As you see no one else has this problem.

Can I change logo Beetle Smasher

Open MenuActivity.java class and change strings in these lines:

Text nameText1 = new Text(Prefs.cameraWidth / 2, Prefs.cameraHeight – 150, headFont, “Beetle”, getVertexBufferObjectManager());

Text nameText2 = new Text(Prefs.cameraWidth / 2, Prefs.cameraHeight – 250, headFont, “Smasher”, getVertexBufferObjectManager()); scene.attachChild(nameText1); scene.attachChild(nameText2);

Hi! How do I change the sprite images for the beetles and fly? Should they be the exact size? Please advise. Thanks

Read the set up doc

how i can delete BEETLE SMASHER from interface menu

Please read other comments, I told twice how to do it.

Hi, I got multiple null exceptions,

and the stack trace for most common one is as follows: 0java.lang.NullPointerException 1 at org.andengine.ui.activity.BaseGameActivity.onResumeGame(BaseGameActivity.java:224) 2 at org.andengine.ui.activity.BaseGameActivity$4.run(BaseGameActivity.java:376) 3 at android.os.Handler.handleCallback(Handler.java:615) 4 at android.os.Handler.dispatchMessage(Handler.java:92) 5 at android.os.Looper.loop(Looper.java:153) 6 at android.app.ActivityThread.main(ActivityThread.java:5071) 7 at java.lang.reflect.Method.invokeNative(Native Method) 8 at java.lang.reflect.Method.invoke(Method.java:511) 9 at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 10 at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 11 at dalvik.system.NativeStart.main(Native Method)

The bug is replicating on multiple devices ( samsung SM-G350, TCT ALCATEL ONE TOUCH 7041X , LGE LG-E400, LGE LG-D802, LGE LG-P760 ,LGE LG-D405 , Sony C6903) but not on my own. On my device it is working fine, these one I got from Splunk MINT from users’ devices, that’s why I can not debug it and need your help.

Another bug which I don’t understand (didn’t touch permissions) is this: 0java.lang.SecurityException: attempting to read gservices without permission: Neither user 10133 nor current process has com.google.android.providers.gsf.permission.READ_GSERVICES. 1 at android.os.Parcel.readException(Parcel.java:1465) 2 at android.os.Parcel.readException(Parcel.java:1419) 3 at xs.a(SourceFile:133) 4 at xo.a(SourceFile:133) 5 at xo.a(SourceFile:118) 6 at ud.d(SourceFile:88) 7 at ud.b(SourceFile:129) 8 at ua.a(SourceFile:239) 9 at ua.a(SourceFile:176) 10 at aas.a(SourceFile:118) 11 at abz.run(SourceFile:14) 12 at acb.run(SourceFile:30) 13 at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112) 14 at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587) 15 at java.lang.Thread.run(Thread.java:841)

Devices: LGE LG-D855, OS 4.4.2; samsung GT-I9060 OS 4.2.2; TCL 6037Y OD 4.2.2; TCL 6016X OS 4.3; LGE LG-D855 OS 4.4.2

Thanks in forward

What about customer relationship, I post two questions and nothing, no reply. The game is not working on Galaxy Trend plus.. No essential things has been changed in code so these should be resolved by your side as these are bugs!

No code changes. Just changed admob pub id. From my perspective this is a bug and should be resolved (handled) by you. If you want a list, I can give you an updated above list with other devices where is not working.

I said it is important for me to resolve this only for Galaxy Trend, what if I said I want it for all devices? Anyway it is up to you to decide if you want a satisfied client or not…

Why you didn’t tested demo apk before purchase? And I can’t rewrite engine code, I can do one modification for you. Give me your email.

I have sent my contact email to your inbox

ads interstitial Does not work

Make sure that you put correct interstetial id

Hi, 1- I wonder if I can add music to the game. Not the intro, while playing. 2- Can I make it faster? Thanks

Open the MenuActivity and look how the music added or read AndEngine tutorials

please how I can change the color title green

In MenuActivity line 388: headFont = FontFactory.createFromAsset(getFontManager(), fontTexture2, getAssets(),”headfont.ttf”, 100, true, Color.rgb(100, 167, 60));

Is there any iOS version?

No, it’s made with AndEngine (Android Engine)

Please is this game support arabic language?

doteki

doteki Purchased

Hello – after I rename my project, I have the following errors:

Description Resource Path Location Type R cannot be resolved to a variable GameHelperUtils.java /BeetleSmasherGame/src/com/googlesamples/gameutils line 34 Java Problem R cannot be resolved to a variable GameHelperUtils.java /BeetleSmasherGame/src/com/googlesamples/gameutils line 34 Java Problem R cannot be resolved to a variable GameHelperUtils.java /BeetleSmasherGame/src/com/googlesamples/gameutils line 35 Java Problem R cannot be resolved to a variable GameHelperUtils.java /BeetleSmasherGame/src/com/googlesamples/gameutils line 35 Java Problem The import com.electricpunch cannot be resolved GameHelperUtils.java /BeetleSmasherGame/src/com/googlesamples/gameutils line 10 Java Problem The import com.electricpunch cannot be resolved MenuActivity.java /BeetleSmasherGame/src/com/dotekimedia/bleh line 38 Java Problem

The last 2 make sense since I changed the project name, but do you know why I might be receiving the others? I have tried to clean the project.

doteki

doteki Purchased

OK, renaming those two variables seemed to fix the issue, but the questions still remains whether or not those lines should contain ”.other” at the end. Thank you.

doteki

doteki Purchased

eectricpunch – when pressing ‘Start’ the application simply closes. I have tried to compile the original source with several different versions of the Android SDK, and the same thing happens. Can you please tell me why this might be occurring? Thank you.

doteki

doteki Purchased

Please respond – I have emailed you directly as well, and have not had a response. I am compiling your base code without any changes, and the game is crashing when pressing ‘Start’.

boy, i can’t change package

hi, source code works with android studio ?

Hello. I need a customization in this game, can you inform me your Skype for more details?

by
by
by
by
by
by