Of course, You just need to add the file with that name to the project under options -> bundle resources -> click the + button and leave the default options checked. Let me know if that works for you.
test on simulator running perfectly,
I try to test on my iphone, i got message this http://prntscr.com/6l2vl6
iPhone with iOS 8.2
This sounds like an error with your xcode settings, double check your certifacates and google around for the error. I did a quick search and found this: http://stackoverflow.com/questions/23462225/xcode-build-run-error-process-launch-failed-failed-to-get-the-task-for-proc
the game keeps crashing after the first baloon pop on iphone 6Plus, ios 8.2.
if you can fix that issue you will have a buyer.
Thanks for reaching out, I had another buyer have the same concerns. Upon purchasing, it ended up working for him on his device via xcode even though the app store version did not work. I can’t guarantee it will work for you after purchase, but it works via Simulator in xcode as well if you have a computer capable of running it. I’m looking into the issue further but it’s difficult to pinpoint since I am getting mixed reviews. If I do pinpoint the issue I will let you know, but until I get more instances of this issue, I won’t be looking into it deeply. I have made a note of this on the listing page for the app so that others are aware of the possible issue.
define CHARTBOOST_ID @”5456a522c909a663f1b9840f”
define CHARTBOOST_SIG @”5f305c53a3bd98336c118de44422c04771b1c504”
define VUNGLE_ID @”932048865”
define FLURRY_ID @”2K2RK2SBHCWXN4TN7NTG”
I don,t understand, How do you config.
You’ll need to sign up for the services above including applovin, they will give you id’s and signatures for your apps. Simply change the string of text within the quotes to be the assigned numbers that the services supply you with. Also check the documentation as I have listed where the applovin id is set as well. Do not worry about Flurry, it is included but it is not setup.
Your app crashed when reviewed on iPad running iOS 8.2 when we:
Specifically, we noticed that the application crashes when launched on the iPad Air 2 during gameplay.
In order to reproduce the issue, please follow these steps:
1) Launch the app
2) Tap “play” or “resume”
3) Tap the “balloons”
4) App crashes
Please review your app on an iPad to ensure that it runs without crashing. Also, please follow the steps to reproduce the issue when running your app on iPad configured for real world use.
For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce. For updates, install the new version as an update to the previous version, then install and follow the steps to reproduce.
ResourcesIf you have difficulty reproducing a reported issue, please try testing the workflow described in Technical Q&A QA1764: How to reproduce bugs reported against App Store submissions.
If you have code-level questions after utilizing the above resources, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
- complete details of your rejection issue(s)
- steps to reproduce the issue(s)
- symbolicated crash logs – if your issue results in a crash log
It is stated clearly in the app details that this app is for iphone only and is not universally compatible. It will not work on iPads natively. You need to designate it as iphone only in your app options and resubmit the binary that way.
What language is the app written in?
Cocos2d and Objective C
Wow great game. I have a few questions before I buy.
1. Did you ever fix the issue you had with the iPhone 6 Plus?
2. Is the any way to add a share to Twitter button as well?
3. What software would I need beside Xcode to reskin this app?
Hello and thanks, We did not address the issue on iPhone 6 Plus as we cannot replicate it still, it works fine for us on the iPhone 6 Plus but others are having issues, hence the notice. 2. I’m sure there is, the Facebook share functionality is a 3rd party library, So I’m sure a quick google search could tell you what you want to know, you just need to make some new icons, one for twitter and one for facebook and add that functionality in. 3. You probably want image editing software to create and edit graphics and sprites. Most people, including myself use Photoshop.
hey great game! in which folder/class do i look in to view the methods that make the balloons go from the bottom to the top of the screen?
Hello, Can you help me? because apple rejected. Thanks very much
We discovered one or more bugs in your app when reviewed on iPad running iOS 8.3
With the start of every round, the app suddenly quits to the home screen before the first balloons get halfway up the screen. No crash logs were generated.
The steps to reproduce are:
- Launch app
- Tap start
- Try to hit the fist balloon, or not.
Please run your app on a device to identify the issue(s), then revise and resubmit your app for review.
I got message from apple
“The app was submitted as a Universal app, which means it should run on iPad. Even if it was developed for iPhone only, it should still run on iPad at iPhone resolution, according to Guideline 2.10
We look forward to completing the review of you app once these issues have been addressed.”
App Store Review
The app is not working on iPhone 6+. It produces the same result as it does on iPad (the balloons bunch together and rise at about 1/8 the normal speed).
Another customer reported the same issue above and you wrote that you cannot fix the bug until you figure out how to reproduce it. You can reproduce it by simply running the code on the Simulator. Open Xcode. In the upper left corner, select Balloon Break and iPhone 6 Plus, then press the Play icon.
Is the developer still supporting this app?
This game is removed from the app store . why ?
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