Discussion on Anti Candy Crunch – the MATCH-4 Source Code - iOS 11 and Swift 4 ready

52 comments found.

Hey guys, when creating the facebook app for the game is there anything particular I need to setup on facebook for the login to work? My app keeps crashing so Im not sure sure whats wrong with my facebook ID. Is the ID all I need or do I need to configure the facebook login and etc? Again, I never received access to the videos, thanks for your help guys

Hi, have you contacted our support team to get access to the video documentation? Please, do so at support@rebeloper.zendesk.com with the details of your purchase: date of purchase; product name. Setting up Facebook can be tricky but is all covered in the video documentation.

Done and as I clearly mentioned in my message above I bought the game months ago and never had acess to any of those videos. Next time you guys should put it on YouTube but all I need is help with my facebook app

Hi, thanks for emailing support. Just sent you access to the video documentation.

i want buy games like this pls contact with me cmtmr@hotmail.com

Hi, thanks for your interest. You can contact me at support@rebeloper.zendesk.com

hello I need the documentation so I can replace the anti candi crush for the share feature for FB

Thanks for your purchase. Have sent it in the ticket you emailed to support. Let me know if you have any further questions.

Great game! 1 question; When a user completes a level and at the same time completes an achievement, then first the achievement pops up (and sometimes also and ad). This leads to a conflict, because it cause the ‘You win’ popup to NOT show and the user goes back in a game that is already won….This is annoying for a user, because the user has to make another move to complete the already completed level. Do you have a fix for that? Would it be possible to sent the fix by mail, I can easily implement it in the code. Or could you otherwise just point out, where in the code I should try to fix this?

Hi, thank you for the detailed bug report. I love these kind of comments. You explained everything I needed to know in order to fix it. The new version (2.2.1) has been submitted for review. The file changed: GameScene.swift. CodeCanyon should approve it within days. However you can download it immediately from the link that can be found in the documentation videos. Thank you again for the detailed explanation of the issue. Alex

Hi, thanks alot for the quick response and fix! I’ve implemented and tested it and can confirm that it works. Great documentation also btw.

You are welcome. Let me know if you have any further questions.

Hello Sir, Did the new update you add new features or did you replace the chartboost ads with admob , actually you should change chartboost with admob in your latest version .

Hi, the source code does have AdMob banner ads. If you wish I can add interstitial ads for you. Contact me at support@rebeloper.zendesk.com for details. You could also add them yourself by following the steps on the official AdMob documentation here: https://developers.google.com/admob/ios/interstitial Or if it’s too much of coding for you but you still want to do it yourself than you can learn how to do it with one line of code from my course here: https://www.udemy.com/how-to-make-money-with-apps-smart-admob-swift-spritekit/?couponCode=EARLYBIRDFBAFF40 Let me know if you have any further questions.

tenkovr

tenkovr Purchased

In-app Purchase doesn’t work

Hi, first of all please double check your setup. There are a lot of steps detailed in the video documentation and as a extra I have done another video with a few more checks: https://www.youtube.com/watch?v=hcl2gqg5aJQ&t=3s

After that is all ok, please be aware that Apple Sandbox is quite buggy at the moment. To get a test you need to make a workaround: https://stackoverflow.com/a/46467498/4514671

But don’t worry, in-app purchases will work in the live app if they are set up correctly.

tenkovr

tenkovr Purchased

Still button does not work

Please let me know what you have done so far and send me a console log from the start of the app till the point where you tap the purchase button. Send it to support@rebeloper.zendesk.com

Hi, I like the game but it’s only for ios device, I need Android app also and have another question parse server is suitable for this app. In future we can increase the level.

Hi, I am an IOS developer. Android version will unfortunately not be supported. Also adding parse server is another hard job, but if you know what you’re doing than you can certainly do it.

Let me know if you have any further questions.

Do you can reskin that game also for me?

Hi, sure. Just contact me at support@rebeloper.zendesk.com

HI. I just purchased this and your documentation videos. Very good. However I downloaded the newest version here and there is no Facebook login, in the video you reference a settings.swift file that does not exist. you also reference the main storyboard file that does not exist. Why?

Brilliant! Thanks for the update.

flhtcuu

flhtcuu Purchased

When the cookie animation starts after a move, if the user swipes during the animation, many times the cookie will not be in the proper tile. The user swiping during cookie animation causes the cookie the user swiped to be offset from the tile, displaying a empty tile with the dislocated cookie overlapping other cookies. It doesn’t happen every time, but enough that it is noticeably an issue. It can easily be fixed by going to the Gameplay.swift file Right below this line of code:

func animateFallingCookies(for columns: [[Cookie]], completion: @escaping () -> ()) { // 1

add this line of code:

view!.isUserInteractionEnabled = false

this code prevents the user from swiping during the animation and fixes the issue. I hope this helps others

flhtcuu

flhtcuu Purchased

I failed to mention above that you have to set the interaction back to true at end of the routine, place it just above this line of code:

// 6 run(SKAction.wait(forDuration: longestDuration), completion: completion)

so end result will look like this:

view!.isUserInteractionEnabled = true // 6 run(SKAction.wait(forDuration: longestDuration), completion: completion)

hmilitar

hmilitar Purchased

downloaded the code… got some issues from the appstore review team… after following your udemy instructions…

Here’s the error:

We found that your in-app purchase products exhibited one or more bugs when reviewed on iPad running iOS 11.3 on Wi-Fi connected to an IPv6 network.

This issue happens when iTunes Connect cannot be teacher. Try again later, but don’t worry, if you set everything else up correctly it will work on a live app. Source: https://github.com/bizz84/SwiftyStoreKit/issues/169

hmilitar

hmilitar Purchased

Still got rejected… Can I email you or contact you for support. Only for this in-app subject. Thanks!

Do the users have to create a login for the Firebase storage?

Hi, there is no Firebase login or storage in this source code. Let me know if you have any further questions.

OK. I was asking because under the list of included features it says “User data is saved into Firebase (user data is easily restored)”.

Thanks for pointing that out. i have updated the description to show the features of the latest version

wainooie8

wainooie8 Purchased

How can I add appodeal ads? Can you support via email?

Hi, yes, I can add them for you. Contact me at support@rebeloper.zendesk.com

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