Hello , I am working on your “anti cookie match 4 ” game , I am following your video and have setup on firebase and facebook as you told , Now at authentication on firebase , User database is showing “null” , I run game on my iphone and play more than half hour but its still showing null value at firebase.
Second thing is facebook invite , when i click on the button its showing error on xcode . Kindly tell me what is the error.
Please rewatch and redo the setup, because if you did everything as shown in the course than Firebase should get your data.
Also, send me more info about the Xcode error when the Facebook invite button is tapped.
Is there a Android version. Can you help me ?
We are an iOS-only Developer Company. Sorry no Android version is coming.
Let me know if you have any further questions.
Hello,I have sent my question on your email one week ago and still waiting for answer from you.
When I am putting the my apple id to facebook account , its not accept it , I don’t know way , I have sent you screenshots on your email and you can see , when i click on “save button” on facebook , its not accepting my apple app id .
Second issue is you have updated the game , I have just downloaded now , I didn’t understand the file you attached “Migration_From_2_0_4_to_2_1_0” , Did I do these steps on new version 2.1.0 or these steps you have shown for 2.0. 4 version?
The images in this pdf is not very clear to read , either you should make a short video for these steps .
I already setup game on version 2.0.4 , Did i need to do all these steps
you recommend me to use new version 2.0.1 to set up again from start new firebase and facebook and itunes id.
Also Did with new verision 2.0.1 we need to do all these steps on terminal and install new pods (step 3 and step 4 in your docoments : Open Terminal and navigate to the root folder of your project and pod install) ??
Please replay as soon as possible .
I have just updated the lesson 10. Update on Facebook video Q&A with the answer.
It goes like this:
That’s it. You can leave that field empty and make the necessary changes details in the video AFTER your app is live on the App Store.
Regarding the Migration from 2.0.4 to 2.1.0 just follow the step in the pdf file (sorry for the pixelated images, will change that soon; but you can also read what you need to do in text)
In steps 2, 3 and 4 you need to:
2. comment out (with a ’#’ ) the pod in the Podfile
3. in Terminal type in ‘cd ’ (WITH thew space) that drag and drop the root folder of your project to navigate to it; hit Return
4. type in ‘pod install’ to install the newly edited Podfile (and deleting the SfiftKeychainWrapper pod)
I have recently left a good review for you as I personally like this template. Also I have done reskin and uploaded on store for which I am getting a huge response. Here is my reskin version based on Halloween theme for your reference
Not able to compile this code…answer here http://stackoverflow.com/questions/40591660/cocoa-pods-file-not-found
Added answer on the Stackowerflow thread. Thank you for letting me know about the question.
I bought the apps but could not found Video tutorial for section#2~4 in
Could you let me know how to view the video tutorial ?
In the download you will find a PDF called Documentation. Open it and click on the button inside it. You will be taken to the Udemy course for free because you have purchased here on CodeCanyon.
Let me know if you have any further questions, I’m here to help.
I clicked from the pdf document to the website but no video could be found in section#2~4.
I believe that you haven’t enrolled into the course. You need to enroll first to get access to the course.
May I know where to change the link for More free games ?
Hi, you don’t need to set it to up in code. You need to add your Chartboost App ID and Signature in code as usual than go to the Chartboost Dashboard and set up More Apps there. See how to set it up here: https://answers.chartboost.com/hc/en-us/articles/204933749-MoreApps
If this is your first app ever than you cannot use this feature and you need to set showMoreApps to false in the Settings of the app in code.
Let me know if you have any further questions.
Hey guys, Is this code AppStore ready and equipped for the latest version of swift?
Hi, yes it is ready for the App Store and written in Swift 3. All you need to do is change the artwork images and set up the ad network IDs to yours. You will have access to a 2.5+ hours long video documentation showing you exactly what you need to do.
Let me know if you have any further questions.
Hi, when trying to install the cocoapods,after the last command ‘pod install’, I get the error: “Unable to add a source with url `https://github.com/CocoaPods/Specs.git` named `master`.
You can try adding it manually in `~/.cocoapods/repos` or via `pod repo add`.” I am not a developer so hard for me to fix that, any advice?
Update: Managed to install it (with Go to ~/.cocoapods/repos and run git clone https://github.com/CocoaPods/Specs.git master) , but when I run the project now it gives an error : No such module”FBSDKCoreKit”
Hi, you have most probably opened the project with the AntiCandyCrunch.xcodeproj file. Now that you have installed the Pods you need to open the project with the AntiCandyCrunch.xcworkspace file. “FBSDKCoreKit” and others will be available.
Let me know how if you have any further questions.
Yeap, you are correct:) Thanks for the quick reply
Just one more question.
When I change the adds IDs, the ads are not showing when I test the game on my iPhone.. Any ideas why?
Chartboost is showing, only admob banner doesnt now
Figured it out so ignore this:)
Great once your app is live on the App Stores feel free to post the link here so I may take a look at it. Till than if you have any further questions just let me know.
Hey guys, Is there anyway you can email the game background without the cookies on it? I’d like to use the same background but of course the theme for my game wont be candy and cookies. If its not too much to ask, and also what font was used to create the game title? I like the playful theme and want to make my game title the same way. Thanks guys
Guys, I changed the game background image and all of the pieces used inside the game board but for some reason the “anti candy crush” tiled background and title still show along with the cookie pieces in the game board. I closed the workspace and opened it again but the original game background and pieces still show. What am I doing wrong here? Thanks for your help!
Hi, you can get the background from here: https://graphicriver.net/item/big-donuts-game-set-with-gui/15501468?_ga=1.1552881.1112013446.1467702832
Make sure you change the background but leave the name of the image file the same. After that you should clean your code (Product/Clean), delete your app from device/simulator. If that still doesn’t do the job delete the derived data for your app: http://stackoverflow.com/questions/38016143/how-to-delete-derived-data-in-xcode-8
Let me know if you have any further questions.
I actually made my own background but thank you playing the game I noticed how hard it is to actually Match 4, while the idea is awesome it’s really hard advancing to the next level. Is there a way to make matches easier?
Hi, candies are added to the gameplay on a random manner. Sometimes it’s easy to match 4 sometimes it’s hard. Because of the randomness one cannot set it to be easier or harder. What I have noticed is that people tend to want to match 4 in only one move (because this is how match 3 games work), but after a short time of playing the game they quickly learn that they have the freedom to have more than one move before they match 4.
Let me know if you have any further questions.
Hi, for some reason even after deleting derived data and cleaning the apps build folder, the same icons are showing up. I can see in the “sprites” folder where the game pieces are held, all of my icons are there yet in the Xcode interface builder the original icons show. Running the app on my device I get your icons still. Any other suggestions? When trying to drag my icons or add them to the sprites folder I get a message saying “multiple errors occurred”. I can send you my project via wetransfer so you can check for yourself.
Hi you need to replace the icons in the AppIcon (found in the Assets.xcassets) with your own.
I did that, I’m referring to the actual pieces you make matches with. Those are located in a folder labeled “sprites”
Make sure that your new images names and sizes are the same as the default ones.
And my iPhone was updated last night and now I can’t run the app on my iPhone, says there’s no support for the latest version
Hi, the app (v.2.1.1) runs fine on the latest version of iOS (10.2). Contact me at email@example.com so you may send me your project files and I can take a look at them. Thanks.
I sent it please check, and thank you for your help.
Hi, please resend it. Did not get the email on our support.
Please check again I sent via we transfer
Still did not get a ticket at firstname.lastname@example.org. Please write a regular email to email@example.com and include the We Transfer link in it. Thanks.
It’s been sent
You only need to add your new images (same name and size, of course) See here: http://i67.tinypic.com/vfifb5.png
I fixed it, but my icons look big and I resized them to the same as the original files,any tips here?
Can you post one of them here? Please post both retina (@2x) and non-retina ones. Thanks
How do you post images here?
Upload them to Dropbox and post the link here
I’ve experienced before where the canvas size is one size and the icon would have to be about half the size of the actual canvas size. Before I go through Dropbox, is this the case here?
Hi, I don’t know hat you mean by the “canvas”. Please, share one image so I may check where your problem is. Thanks.
It’s fine, I suppose it’s because I’m not using candy and cookie pieces. But regarding the top panel, I’ve done my best with every other aspect of changing the app and I would like to make the top panel match with the theme of my app without buying graphics. Any tips here? And I will make time to still send you images via Dropbox when I get back to my laptop. Thanks for the support
If you do not want to buy graphics than use a phot editing tool like Photoshop or similar.
That’s odd, you would think somewhere in the description you’d say “you want to buy graphics to rereskin this game as there are aspects to the look that can’t simply be changed by changing the color or shape and etc” I don’t know use photoshop nor know how too so I’m stuck with using the default top panel
Every image that is used can be changed easily. Regarding your suggestion to change the description: I do not want to upsell right in the description. Every reskinned knows that they need to change all the images. If someone wants to hire us than we can be contacted through email the usual way or at firstname.lastname@example.org
If every image we’re able to “easily be changed” I wouldn’t be here asking about this, don’t get wrong and I don’t want to come off rude so I apologize in advance. I opened a few of the default images like the top panel in a program on my Mac called “paintbrush” which is a photo editing tool for Mac. There’s aspects to the image itself that can’t simply be colored with a photo editing tool it would have to done from scratch which is how I had to create my game background as your suggestion was to buy graphics from envato and I think what most of you authors don’t realize is we’re trying to make money on a reskin and have limited budgets, you guys are the ones making money so it’s expected you’d give advice as such and not once did I mention anything of “upselling” all I’m saying is for novice beginners as such everything isn’t black and white, it’s almost as if you want to make things sound stupid easy just to make a sale and I’m sure in your case that’s not the issue but it can be perceived that way. If I have to buy graphics then even then I’m limited to whatever that artist came up with and my question was actually how do I create my own panel because looking at the image it looks like something custom someone made and not something you’d buy, just my opinion guys
Also, where in the code can I change the color of the “countdown indicator”?
Every artwork is a png image. The colors of the elements in the game cannot be changed in code only in the png images.
Ok so I can simply the color the countdown indicator using paintbrush on my Mac as I’ve done with the other images? I emailed you guys a photo and I’ve been coloring the different images in the app to match the theme of my app. Because the countdown indicator actually moves as the player progresses I thought it was coded that way and I would to have to Change the color on the code using a different hex code.
Yes, that is correct. You can modify/color the images he images provided in any photo editing tool, even the progress bar.
Awesome, I’ll give that a try, thanks!
Hey guys is there anyway I can move the gameboard itself a little higher?
Hi, yes. Have replied to your Rebeloper Support Ticket with details.
What a great app thank you for sharing 5*, Happy new year, best regards!
Thank you Happy New Year!
Hi, when I click the link in the documentation and go to the video course it is asking me to pay (it says the coupon is invalid)
Hi, the coupon code in the link has expired. Sorry for that. Please, contact us at email@example.com and I set one up for you. Thanks and sorry for the inconvenience.
Hi, I have send you a email about the coupon code link has expired. I didn’t hear anything from you yet! Thank you
Sorry for the late reply. You should have got the email with the correct link now.
Hi, Where do I find the coupon code for the course?
The link in the downloads is outdated. Please contact me at firstname.lastname@example.org and I’ll send you a coupon code just for you. Sorry for the inconvenience.
Hi! does this game uses sprite kit? 10x.
Hi, yes. It’s built with SpriteKit and it supports the latest version of iOS 10. Let me know if you have any further questions.
I’m trying to run the game. However I am getting errors like:
1) Chartboost/Chartboost.h not found
2) Failed to import bridging header
and lots of other warnings too
I’ve done the steps from 1 to 5. But I don’t understand the step 6. Where are the new files and old? I never used the ‘pod’ thing before so I don’t really know what it did in step 4. It’s not at all working for me now and I would kindly request a refund.
There are also few errors related to Google Framework.
Kindly refund, as it does not works as intended
Hi, your errors are most probably because you’re not using the latest version of Xcode 8.2. Please update Xcode as this code is written in Swift 3. Let me know if you have any further questions
Great reply! I am already using XCode 8.2 with Swift 3. It still does not works. What is pod? What is workspace file? I think this is not any useful to me, so I kindly ask for a refund
The project uses Cocoapods ( https://cocoapods.org/ ). You need to open the AntiCandyCrunch.xcworkspace and not the AntiCandyCrunch.xcodeproj to work with this source code. Join the Udemy course provided and you will get a step by step guide on how to set up and reskin this source code.
I did followed that but it’s still showing the error. I am not sure that this is a good app or source code. It has many problems and I don’t want such app. Please initiate a refund
It’s not working for me and if you don’t refund it would be waste of money too for me. I can’t rely on it. Tell me straight away, can you give refund or not? If yes then it’s good, if no then I should start looking for other alternative apps here and stop posting to you.
Look, the source code works perfectly. Please post a screenshot of your error and I’ll guide you what you did wrong. The code works for all other currently 52 buyers. It is strange that it doesn’t work for you. Anyway the best I can do is help you find out why it’s not working on your Mac. Please provide a screenshot ( a www.tinypic.com url is fine) of your error and I’ll guide you. I cannot accept a refund since the product works as described.
Check this – http://i66.tinypic.com/23upvs3.jpg
It’s perfectly fine if you don’t want to give refund. Simply say no to me. I know what to do with a useless and not working stuff and how to write reviews for them. Thanks
I don’t want to argue. All I want to do is figure out why the code is not building on your end. I will give you support till you decide you ask for a refund. Anyway, in recap:
Please, make sure that you’re using the latest Xcode 8.2
TThanks for the screenshot, it helps figuring out what’s wrong. Still it’s not enough. Please, do the following:
Delete your app from the simulator/device
In Xcode Clean your app: in the menu Product/Clean
Delete the derived data of your app; see how to here: http://stackoverflow.com/questions/38016143/how-to-delete-derived-data-in-xcode-8
Rerun your app.
If the app still crashes please post your Console text here.
Delete your app from the simulator/device In Xcode – How? The app never compiled, how can i delete?
Clean your app: in the menu Product/Clean Delete the derived data of your app – I already did that
Please, make sure that you’re using the latest Xcode 8.2 – I already mentioned that I am using the latest version
Rerun your app. If the app still crashes please post your Console text here. – It seems like you are not understanding issue. It’s not compiling only and how it will crash? How can I post console text here if it does not runs only.
Now even I don’t want to argue. I don’t have that time, neither I want to waste it. Keep the money with you. I know now what to do with such useless stuff.
I don’t want to frustrate you at all, but let’s give it one last try. Please, zip your project, upload it to Dropbox and send the link to me at email@example.com so I may take a look at it. Thank you.
-bash: pod: command not found I get this when i type pod install
Please send me coupon code for video tutorial. Nothing is working for me right now
I am not able to compile neither run
Do you have Cocoapods installed? -bash: pod: command not found comes up when you don’t have the latest Cocoapods installed.
For the code to the tutorial contact us at firstname.lastname@example.org
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