Hello, are we able to use the same lock images and shapes? And just change the main GUI / buttons / Icon etc? Or do we have to change all the shapes too?
We would advise you to change most of images in game, to avoid duplicate game on App Store. Or even App rejection of duplicate game.
OK thanks, also it seems the ads are not showing properly, we have added our heyzap to the PTModelGeneralSettings.0.attributes file,
But it only shows heyzap, and no banner or other networks, even though we set them up in Heyzap dashboard, is there somewhere else in the code that needs more info? Can you check the code is correct? I see this used a lot inside the code;
Is that correct? Should it not be kHeyZap ?
In PTModelGenerealSettings add your HeyZap Publisher ID, and in HeyZap Dashboard add all Advertising Networks ID ( AdMob, UnityAds, Chartboost, Vungle ) turning them ON.
AdMob is for Banner and interstitial Ads, rest of Ads are Interstitial and Reward Video Ad.
Also sometimes you will need to wait some time, 1 hour approx., for all ad networks to be connected with HeyZap.
If you will still need assistance please contact us. Today we will be in transit most of day, but we will reply as soon as we can.
Hmmm, I did that already, the only one I haven’t used in my heyzap dashboard is Vungle, but that shouldn’t stop the other ads from showing as I use Heyzap a lot and it’s the same process each time…
Also, the music loops incorrectly, when you restart the level, it keeps playing from before causing an overlap…
I fixed the ads issue myself, the frameworks you provided were incorrect and incompatible, updating to the latest chartboost and admob frameworks fixed this.
The music issue still remains however.
We was in transit and could not write you back.
Sometimes Xcode do not recognize SDK that we already add in code, only thing what you will need to do is to delete them from Xcode and import them again.
For music we will look into it and come back to you.
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