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10 Unity Games Premium Bundle (with Admob ads)

10 Unity Games Premium Bundle (with Admob ads)

Cart 2 sales

Games in this bundle:

1) Tractor Hill Racing – Hill Climb Racing style game 2) Crime Wars of San Andreas – GTA style game 3) Santa Draw Ride – drawing/runner christmas game 4) Sniper 3D: Cyty Apocalypse – shooting range game 5) Zombie Smash Racer – infinite racing, Zombie Derby style game 6) Light Up! – unique time killer arcade 7) ZigZag Runner – ZigZag ​style game Basketball Party Shot – Dunk shot game for up to 10 players on 1 screen 9) Block Tower – Stack style game 10) Beetle Smasher – time killer game like Ant Smasher All games are ready for publish ​on Android and iOS (Admob ads and leaderboards integrated). To use these projects you need to install Unity Hub and Unity 2021.2.7f (or newer version).

Demo APKs here

To get support OR our RESKIN pricing OR if you have any other questions, contact us via:
Email Support: electricpunch@yandex.ru
Skype Support: Click to Chat
Whatsapp Support: Click to Chat

Setup instructions

1. Unzip the bundle archive and you’ll see 10 folders with game names. Each folder contains Unity project of the game. Open Unity Hub application and click ADD button. Select one of these folders and it will be added to project list. Then just click on the name of the project.

2. Tractor Hill Racer Setup

Setup for Android

1) Play Services Leaderboard

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console.

- Create leaderboard of numeric format in Game Services for highscore. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C).

- In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button.

- Open /Tractor Hill Racing/Scripts/Web/LeaderboardHelper.cs script and in line 12 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/Tractor Hill Racing/Scripts/Gameplay/GameManager.cs script. At line 22 put your Banner Ad Id from Admob website. At line 23 put your Interstitial Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboards

- Create leaderboard of numeric format in GameCenter for highscore.

- Open /Tractor Hill Racing/Scripts/Web/LeaderboardHelper.cs script and in line 14 replace LEADERBOARD_ID_ANDROID value with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/Tractor Hill Racing/Scripts/Gameplay/GameManager.cs script. At line 25 put your Banner Ad Id from Admob website. At line 26 put your Interstitial Ad Id from Admob website.

3) Rate Button

Open /Assets/Scripts/GameController.cs script. At line 103 replace “your_ios_game_url” with your AppStore game link.

How to reskin

To reskin the game you need to change UI images and textures of background, coins and other object. You can find all of them in /Tractor Hill Racing/ subfolders. Also you can change vehicles from /Tractor Hill Racing /Prefabs/ Vehicles/ folder. IMPORTANT: We can offer our reskin service and also we can add modifications (new features) in this game for you. The cost depends on the amount of work. Contact us in skype: gudkov_timur

3. Crime Wars of San Andreas Setup

1) Setup Admob for Android

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/GAME/Scripts/GameUI.cs script. At line 15 put your Banner Ad Id from Admob website. At line 16 put your Interstitial Ad Id from Admob website.

2) Setup Admob for iOS

- On Admob site create new iOS app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/GAME/Scripts/GameUI.cs script. At line 18 put your Banner Ad Id from Admob website. At line 19 put your Interstitial Ad Id from Admob website.

You need to know Unity basics to make below steps. If you don’t know, just upload game to store as is.

3) Player setup

Player character is Player object in Hierarchy view. To change it you need import to Unity other 3D model and changeit Rig to Humanoid. Then drag it to scene and in Unity top menu click Tools – Third Person Controller – Character Builder. Assign you model to Character tab and click Build. Then copy all other components from original Player to your new Player and copy weapons from right hand of original Player to your own. When your player is read, put it to project (make prefab) in /Assets/GAME/Prefabs/Player. Assign it on MainCamera – CameraController – Character field. Assign it on MAIN – GameController – Player field and Player Center field (player center can be Hips).

4) Level setup

In each level you can make a waves of enemies. For example, open /Assets/GAME/Scenes/Game.scene. It’s first level. Click on MAIN object and in Inspector view look at GameController component. You can see Waves list. You can edit them and add new just increasing Size. There you can drop enemies prefabs for wave.

5) Enemies Setup

It’s similar to setup of player. You can find enemies objects /Assets/GAME/Prefabs/Enemy. Different is that you need to enable “Is AI Agent” in Character Builder before build. Then copy components from existing enemy and weapons from hand. Make new prefab with your enemy and assign it to one of level waves.

6) Pedestrians setup

All pedestrians located in /Assets/GAME/Prefabs/Humans/ folder. Just copy all components from one of existing pedestrian to your own and put it to prefab. Then assign them on object MAIN – AI Controller – Human Prefabs list.

7) Vehicles setup

All vehicles located in /Assets/GAME/Prefabs/Vehicle/ folders. /Empty/ subfolder contains empty vehicles, /Traffic/ subfolder contains AI vehicles with drivers.

To make a new vehicle you need a vehicle model with four separate wheels. As always, copy all components from existing vehicle. Copy all child objects from existing vehicle and assign them in components of root object. Assign created vehicles on object MAIN – AI Controller – Vehicle Prefabs list. How to generate new city

To generate cities we are using DungeonArchitect plugin. On game scene there is DungeonItems object. It contains all city objects. For fast city generation: - Change DungeonItems scale to 1, 1, 1; - On DungeonSimpleCity object click DestroyDungeon. Below in WaypointGenerator object click Clear Waypoints. - On SimpleCityDungeonConfig component Bu Seed number to any other. - Click Build Dungeon. - Change DungeonItems scale to 3, 3, 3;

4. Santa Draw Ride Setup

Setup for Android

1) Play Services Leaderboard

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console.

- Create two leaderboards of numeric format in Game Services for Coins and Distance highscores. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C).

- In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button.

- Open /GAME/Scripts/Web/LeaderboardHelper.cs script and in line 19-20 replace DISTANCE_LEADERBOARD_ID_IOS and COINS_LEADERBOARD_ID_IOS values with your own (copy it from Google Play dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and rewarded ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/GAME/Scripts/Menu/ShopMenu.cs script. At line 22 put your Rewarded Ad Id from Admob website.

- Open /Assets/GAME/Scripts/Gameplay.cs script. At line 38 put your Interstitial Ad Id from Admob website. At line 39 put your Rewarded Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboards

- Create two leaderboards of numeric format in GameCenter for Coins and Distance highscores.

- Open /GAME/Scripts/Web/LeaderboardHelper.cs script and in line 22-23 replace DISTANCE_LEADERBOARD_ID_IOS and COINS_LEADERBOARD_ID_IOS values with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and rewarded ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/GAME/Scripts/Menu/ShopMenu.cs script. At line 24 put your Rewarded Ad Id from Admob website.

- Open /Assets/GAME/Scripts/Gameplay.cs script. At line 41 put your Interstitial Ad Id from Admob website. At line 42 put your Rewarded Ad Id from Admob website.

3) How to reskin

First of all import your 3D models into any folder of project. You can find prefabs of all game objects (player, obstacles, islands, pickup objects) in /GAME/Prefabs/ folder. Just drag and drop each of them into Hierarchy view tab and replace old model with your own inside it. Then drag and drop changed object back to the prefab file.

5. Sniper 3D Setup

Setup for Android

1) Play Services Leaderboard

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console.

- Create leaderboard of numeric format in Game Services for Kills highscore. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C).

- In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button.

- Open /SniperGame/Scripts/Web/LeaderboardHelper.cs script and in line 19 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/SniperGame/Scripts/GameMain.cs script. At line 10 put your Banner Ad Id from Admob website. At line 11 put your Interstitial Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboards

- Create two leaderboards of numeric format in GameCenter for Coins and Distance highscores.

- Open /SniperGame/Scripts/Web/LeaderboardHelper.cs script and in line 21 replace LEADERBOARD_ID_IOS value with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/SniperGame/Scripts/GameMain.cs script. At line 13 put your Banner Ad Id from Admob website. At line 14 put your Interstitial Ad Id from Admob website.

3) How to reskin

Change environment: Put your 3D models (fbx or others) in project folder. You can find menu and game scenes in /SniperGame/Scenes folder. Open one of scenes and replace existing models into your own.

Change Zombies: Go to /SniperGame/Prefabs/Zombies folder. Here you can see zombies prefabs. Create your own prefabs similarly. Then open GameScene and on SpawnField object in EnemyPrefabs field add your prefabs.

Change UI textures: UI textures located in /SniperGame/Textures folder. Replace them with the same names if you want new UI. Also you can replace ttf fonts in /SniperGame/Fonts folder

6. Zombie Smash Racer Setup

Setup for Android

1) Play Services Leaderboard

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console.

- Create two leaderboards of numeric format in Game Services for Kills and Time highscores. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C).

- In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button.

- Open /GAME/Scripts/Web/LeaderboardHelper.cs script and in line 12-13 replace KILLS_LEADERBOARD_ID_ANDROID and TIME_LEADERBOARD_ID_ANDROID values with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/GAME/Scripts/Gameplay.cs script. At line 10 put your Banner Ad Id from Admob website. At line 11 put your Interstitial Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboards

- Create two leaderboards of numeric format in GameCenter for Kills and Time highscores.

- Open /GAME/Scripts/Web/LeaderboardHelper.cs script and in line 15-16 replace KILLS_LEADERBOARD_ID_IOS and TIME_LEADERBOARD_ID_IOS values with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/GAME/Scripts/Gameplay.cs script. At line 13 put your Banner Ad Id from Admob website. At line 14 put your Interstitial Ad Id from Admob website.

3) Reskin

First of all import your 3D models into any folder of project. You can find prefabs of all game objects (tanks, zombies, obstacles, buildings and plants) in /Game/Prefabs/ folder. Just drag and drop each of them into Hierarchy view tab and replace old model with your own inside it. Then drag and drop changed object back to the prefab file.

7. Light Up! Setup

Setup for Android

1) Play Services Leaderboard

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console.

- Create leaderboard of numeric format in Game Services for highscore. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C).

- In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button.

- Open /LightUp/Scripts/Web/LeaderboardHelper.cs script and in line 10 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/LightUp/Scripts/ShowAdmob.cs script. At line 10 put your Banner Ad Id from Admob website. At line 11 put your Interstitial Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboards

- Create leaderboard of numeric format in GameCenter for highscore.

- Open /LightUp/Scripts/Web/LeaderboardHelper.cs script and in line 12 replace LEADERBOARD_ID_ANDROID value with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/LightUp/Scripts/ShowAdmob.cs script. At line 13 put your Banner Ad Id from Admob website. At line 14 put your Interstitial Ad Id from Admob website.

3) Rate Button

Open /Assets/LightUp/Scenes/MainMenu scene. Find MainMenu object in Hierarchy tab (child of Canvas object). At Inspector tab you will see MainMenu component and App Url parameter. Replace here with your AppStore game url.

4) How to customize

To change the colors of player lights and blocks you should do following: - Click on GameMain object and in Game Controller component adjust new colors (Color Set array) - Go to /LightUp/Materials/ folder and change material colors - You can also use textures for blocks, just assign it to BlockMaterial. To change sounds put new audio files in /LightUp/Sounds/ folder. Then drag and drop them to scene (original sounds located inside SoundManager object) and assign to SoundManager fields. Easiest way to change UI images is to replace them with the same names in /LightUp/Textures/ folder.

8. ZigZag Runner Setup

Setup for Android

1) Play Services Leaderboard and Achievements

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console. - Create leaderboard of numeric format in Game Services for highscore. - Create 5 achievements in Game Services: 100 points, 300 points, 500 points, 1000 points and 1000 games achievement. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C). - In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button. - Open /ZigZag Runner/Scripts/Web/LeaderboardHelper.cs script and in line 12 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard). - Open /ZigZag Runner/Scripts/Web/AchievementHelper.cs script and in line 10-14 replace values with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/ZigZag Runner/Scripts/GameController.cs script. At line 12 put your Banner Ad Id from Admob website. At line 13 put your Interstitial Ad Id from Admob website.

3) In-App Purchase (Remove Ads) - In Google Developer Console create In-App product with following id: zr_remove_ads - In Unity go to Window – General – Services – In-App Purchasing tab. Make sure it’s enabled. (ON status)

4) Share Button Open /Assets/ZigZag Runner/Scripts/UI/GameOverMenu.cs script. At line 29 replace value with your google play game url.

Setup for iOS

1) GameCenter Leaderboard and Achievements

- Create leaderboard of numeric format in GameCenter for highscore. - Create 5 achievements in GameCenter: 100 points, 300 points, 500 points, 1000 points and 1000 games achievement. - Open /ZigZag Runner/Scripts/Web/LeaderboardHelper.cs script and in line 14 replace LEADERBOARD_ID_IOS value with your own (copy it from iTunes Connect). - Open /ZigZag Runner/Scripts/Web/AchievementHelper.cs script and in line 17-21 replace values with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/ZigZag Runner/Scripts/GameController.cs script. At line 15 put your Banner Ad Id from Admob website. At line 16 put your Interstitial Ad Id from Admob website.

3) In-App Purchase (Remove Ads) - In iTunes Connect create In-App product with following id: zr_remove_ads - In Unity go to Window – General – Services – In-App Purchasing tab. Make sure it’s enabled. (ON status)

4) Share Button Open /Assets/ZigZag Runner/Scripts/UI/GameOverMenu.cs script. At line 30 replace value with your appstore game url.

Reskin

To reskin the game you need to change UI images and textures of balls. You can find all of them in / ZigZag Runner/Textures/ subfolders. Also you can change balls and diamonds objects in prefabs from / ZigZag Runner/Prefabs/ folder. To change the game parameters (block size, colors etc.) open the Game scene and in Hierarchy View tab click on MAIN object. GameController component has all the parameters.

9. Basketball Party Shot Setup

Setup for Android

1) Play Services Leaderboard

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console.

- Create leaderboard of numeric format in Game Services for highscore. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C).

- In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button.

- Open /GAME/Scripts/Web/LeaderboardHelper.cs script and in line 12 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and rewarded ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/GAME/Scripts/UI/MainMenu.cs script. At line 16 put your Rewarded Ad Id from Admob website.

- Open /Assets/GAME/Scripts/GameController.cs script. At line 10 put your Interstitial Ad Id from Admob website.

Setup for iOS

1. GameCenter Leaderboards

1) Create leaderboard of numeric format in GameCenter for highscore.

2) Open /GAME/Scripts/Web/LeaderboardHelper.cs script and in line 14 replace LEADERBOARD_ID_IOS value with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and rewarded ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS.

- Open /Assets/GAME/Scripts/UI/MainMenu.cs script. At line 17 put your Rewarded Ad Id from Admob website.

- Open /Assets/GAME/Scripts/GameController.cs script. At line 11 put your Interstitial Ad Id from Admob website.

3) Reskin

First of all import your 3D models into any folder of project. You can find prefabs of ball objects in /GAME/Prefabs/ folder. Just drag and drop each of them into Hierarchy view tab and replace old model with your own inside it. Then drag and drop changed object back to the prefab file. You can also change level environment and UI images. To change menu and game design open /GAME/Scenes/Menu.unity or /GAME/Scenes/Game.unity scene.

10. Block Tower Setup

Setup for Android

1) Play Services Leaderboard and Achievements

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console. - Create leaderboard of numeric format in Game Services for highscore. - Create 5 achievements in Game Services: 100 points, 300 points, 500 points, 1000 points and 1000 games achievement. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C). - In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button. - Open /BlockTowerGame/Scripts/Web/LeaderboardHelper.cs script and in line 10 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard). - Open /BlockTowerGame/Scripts/Web/AchievementHelper.cs script and in line 10-14 replace values with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial and banner ad unit ids.

- In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android.

- Open /Assets/BlockTowerGame/Scripts/GameController.cs script. At line 11 put your Banner Ad Id from Admob website. At line 12 put your Interstitial Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboard and Achievements

- Create leaderboard of numeric format in GameCenter for highscore. - Create 5 achievements in GameCenter: 100 points, 300 points, 500 points, 1000 points and 1000 games achievement. - Open /BlockTowerGame/Scripts/Web/LeaderboardHelper.cs script and in line 12 replace LEADERBOARD_ID_IOS value with your own (copy it from iTunes Connect). - Open /BlockTowerGame/Scripts/Web/AchievementHelper.cs script and in line 17-21 replace values with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial and banner ad unit ids. - In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS. - Open /Assets/BlockTowerGame/Scripts/GameController.cs script. At line 14 put your Banner Ad Id from Admob website. At line 15 put your Interstitial Ad Id from Admob website.

11. Beetle Smasher Setup

Setup for Android

1) Play Services Leaderboard and Achievements

Before this step you should change package name of the game and publish APK to Beta version to Google Play.

- Create the game in Game Services inside the Google Developer Console. - Create leaderboard of numeric format in Game Services for highscore. - Create 5 achievements in Game Services: 100 points, 300 points, 500 points, 1000 points and 1000 games achievement. Then click “Get resources” button and copy whole xml text (highlight all and click CTRL+C). - In Unity top menu go to Window – Google Play Games – Setup – Android Setup. Paste your xml text (CTRL+V) in field of appeared window (replace all previous text) and click Setup button. - Open /BeetleSmasher/Scripts/Web/LeaderboardHelper.cs script and in line 12 replace LEADERBOARD_ID_ANDROID value with your own (copy it from Google Services dashboard). - Open /BeetleSmasher/Scripts/Web/AchievementHelper.cs script and in line 10-14 replace values with your own (copy it from Google Services dashboard).

2) Admob Ads

- On Admob site create new Android app with interstitial, rewarded and banner ad unit ids. - In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for Android. - Open /Assets/BeetleSmasher/Scripts/GameController.cs script. At line 42 put your Banner Ad Id from Admob website. At line 43 put your Interstitial Ad Id from Admob website. At line 44 put your Rewarded Ad Id from Admob website.

Setup for iOS

1) GameCenter Leaderboard and Achievements

- Create leaderboard of numeric format in GameCenter for highscore. - Create 5 achievements in GameCenter: 100 points, 300 points, 500 points, 1000 points and 1000 games achievement. - Open /BeetleSmasher/Scripts/Web/LeaderboardHelper.cs script and in line 14 replace LEADERBOARD_ID_IOS value with your own (copy it from iTunes Connect). - Open /BeetleSmasher/Scripts/Web/AchievementHelper.cs script and in line 17-21 replace values with your own (copy it from iTunes Connect).

2) Admob Ads

- On Admob site create new iOS app with interstitial, rewarded and banner ad unit ids. - In Unity top menu go to Assets – Google Mobile Ads – Settings. Under Admob Ad Id label put your App Id from Admob website for iOS. - Open /Assets/BeetleSmasher/Scripts/GameController.cs script. At line 46 put your Banner Ad Id from Admob website. At line 47 put your Interstitial Ad Id from Admob website. At line 48 put your Rewarded Ad Id from Admob website.

3) Reskin the game

It is simple to reskin the game. You should just replace needed files with same names. But when replacing the sprites you should keep original sizes.

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