71 comments found

  • Bought between 1 and 9 items
  • Has been a member for 0-1 years

Hello, any update for andaired ? how about New admob ads id after upgrade ? interstitial ads can’t working if use ads ID from New Admob.

lovershorizon

This month is really busy. I would advise to update ads unit ID if you still using old short format. Interstitial ads does works,but not globally. Users in UK always gets interstitial ads so it all depends if you will receive ad from Google AdMob ads server.

Next update will have more HTML5 webview engines.

Default-user

Thanks

  • Bought between 1 and 9 items
  • Has been a member for 2-3 years

I build .apk already but flash game was non stop,it’s play loop forever. What’s happen? see youtube: http://youtu.be/zlZLUmoKNvw

lovershorizon

Have you checked Install tab in Andaired where you can debug your game? You also may need to use older Adobe AIR SDK if your game targets Flash Player 9 or older.

Default-user

No, I don’t check “No Debugging” see image:http://puu.sh/8RWHd.png

lovershorizon

You may need to target Adobe AIR instead of desktop Flash Player http://tv.adobe.com/watch/flash-downunder/converting-a-flash-project-to-air/

  • Author had a File in an Envato Bundle
  • Has been a member for 5-6 years
  • Sold between 50 000 and 100 000 dollars
  • Exclusive Author
  • Referred between 10 and 49 users
  • Bought between 50 and 99 items

Hi lovershorizon
Nice app , just purchased
Will check it later :)
1 question , can we add admob on flash content based app ?
Thanks
Tang

lovershorizon

Thanks for your purchase! And yes you can add Admob. HTML5Core has native support for AdMob and Andaired tool requires ANE (Air Native Extension) to use AdMob.

  • Bought between 10 and 49 items
  • Has been a member for 0-1 years

Hello, try to fix html5 core not working offline, how to fix this problem?. sure i put all html5 files in assest foldre.

Thanks

lovershorizon

Hi,

Please give more details. What ad network you was using? Are you was building for Kindle Fire?

AdMob requires providing Google Play Services project folder and targeting Android 17+

AirPush requires 64-bit Android SDK as 32-bit includes ProGuard version which doesn’t works with AirPush Bundle SDK.

Default-user

html5 for android project built not working offline mode. googleplay service correct folder. target android 19.

lovershorizon

Seems you need to target Android 17 as newer versions causes problems.

Default-user

I try many time 17-18-19 not working offline mode for all. just show url

lovershorizon

Please upload screenshot of command line window. Maybe you are missing some core component like 32-bit Java Runtime.

Default-user

old version working offline,

lovershorizon

New version is also working offline with correct setup.

lovershorizon

Config is auto checked by the app. I need command line window after building process is complete and also you can upload generated project archive.

Default-user

Buildfile: E:\APK\mmm\build.xml

-set-mode-check:

-set-release-mode:

-release-obfuscation-check: [echo] proguard.config is ${proguard.config}

-pre-build:

-check-env: [checkenv] Android SDK Tools Revision 22.6.3 [checkenv] Installed at E:\Development\adt-bundle-windows-x86_64-20140321\sdk

-setup: [echo] Project Name: mmm [gettype] Project Type: Application

-build-setup: [getbuildtools] Using latest Build Tools: 19.1.0 [echo] Resolving Build Target for mmm… [gettarget] Project Target: Android 4.2.2 [gettarget] API level: 17 [echo] -- [echo] Creating output directories if needed… [mkdir] Created dir: E:\APK\mmm\bin\res [mkdir] Created dir: E:\APK\mmm\bin\rsObj [mkdir] Created dir: E:\APK\mmm\bin\rsLibs [mkdir] Created dir: E:\APK\mmm\gen [mkdir] Created dir: E:\APK\mmm\bin\classes [mkdir] Created dir: E:\APK\mmm\bin\dexedLibs [echo] -- [echo] Resolving Dependencies for mmm… [dependency] Library dependencies: [dependency] No Libraries dependency ---- [echo] -- [echo] Building Libraries with ‘release’... [subant] No sub-builds to iterate on

-code-gen: [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files… [aidl] No AIDL files to compile. [echo] -- [echo] Handling RenderScript files… [echo] -- [echo] Handling Resources… [aapt] Generating resource IDs… [echo] -- [echo] Handling BuildConfig class… [buildconfig] Generating BuildConfig class.

-pre-compile:

-compile: [javac] Compiling 3 source files to E:\APK\mmm\bin\classes [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] Note: E:\APK\mmm\src\com\mmm\mmm\mmm.java uses or overrides a deprec ated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] 3 warnings

-post-compile:

-obfuscate:

-dex: [dex] input: E:\APK\mmm\bin\classes [dex] Converting compiled files and external libraries into E:\APK\mmm\bin \classes.dex…

-crunch: [crunch] Crunching PNG Files in source dir: E:\APK\mmm\res [crunch] To destination dir: E:\APK\mmm\bin\res [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\ic_launcher. png => E:\APK\mmm\bin\res\drawable-hdpi\ic_launcher.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i c_launcher.png: 63% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\icon_back.pn g => E:\APK\mmm\bin\res\drawable-hdpi\icon_back.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i con_back.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\icon_forward .png => E:\APK\mmm\bin\res\drawable-hdpi\icon_forward.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i con_forward.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\icon_home.pn g => E:\APK\mmm\bin\res\drawable-hdpi\icon_home.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i con_home.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\icon_quit.pn g => E:\APK\mmm\bin\res\drawable-hdpi\icon_quit.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i con_quit.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\icon_reload. png => E:\APK\mmm\bin\res\drawable-hdpi\icon_reload.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i con_reload.png: 104% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-hdpi\icon_stop.pn g => E:\APK\mmm\bin\res\drawable-hdpi\icon_stop.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-hdpi\i con_stop.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\ic_launcher. png => E:\APK\mmm\bin\res\drawable-ldpi\ic_launcher.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i c_launcher.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\icon_back.pn g => E:\APK\mmm\bin\res\drawable-ldpi\icon_back.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i con_back.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\icon_forward .png => E:\APK\mmm\bin\res\drawable-ldpi\icon_forward.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i con_forward.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\icon_home.pn g => E:\APK\mmm\bin\res\drawable-ldpi\icon_home.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i con_home.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\icon_quit.pn g => E:\APK\mmm\bin\res\drawable-ldpi\icon_quit.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i con_quit.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\icon_reload. png => E:\APK\mmm\bin\res\drawable-ldpi\icon_reload.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i con_reload.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-ldpi\icon_stop.pn g => E:\APK\mmm\bin\res\drawable-ldpi\icon_stop.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-ldpi\i con_stop.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\ic_launcher. png => E:\APK\mmm\bin\res\drawable-mdpi\ic_launcher.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i c_launcher.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\icon_back.pn g => E:\APK\mmm\bin\res\drawable-mdpi\icon_back.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i con_back.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\icon_forward .png => E:\APK\mmm\bin\res\drawable-mdpi\icon_forward.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i con_forward.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\icon_home.pn g => E:\APK\mmm\bin\res\drawable-mdpi\icon_home.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i con_home.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\icon_quit.pn g => E:\APK\mmm\bin\res\drawable-mdpi\icon_quit.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i con_quit.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\icon_reload. png => E:\APK\mmm\bin\res\drawable-mdpi\icon_reload.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i con_reload.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-mdpi\icon_stop.pn g => E:\APK\mmm\bin\res\drawable-mdpi\icon_stop.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-mdpi\i con_stop.png: 0% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-xhdpi\ic_launcher .png => E:\APK\mmm\bin\res\drawable-xhdpi\ic_launcher.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-xhdpi\ ic_launcher.png: 41% size of source) [crunch] Processing image to cache: E:\APK\mmm\res\drawable-xxhdpi\ic_launche r.png => E:\APK\mmm\bin\res\drawable-xxhdpi\ic_launcher.png [crunch] (processed image to cache entry E:\APK\mmm\bin\res\drawable-xxhdpi \ic_launcher.png: 66% size of source) [crunch] Crunched 23 PNG files to update cache

-package-resources: [aapt] Creating full resource package…

-package: [apkbuilder] Current build type is different than previous build: forced apkbuil der run. [apkbuilder] Creating mmm-release-unsigned.apk for release…

-post-package:

-release-prompt-for-password:

-release-nosign:

-release-sign: [echo] Signing final apk… [zipalign] Running zip align on final apk… [echo] Release Package: APK-Final\mmm.apk [propertyfile] Creating new property file: E:\APK\mmm\bin\build.prop [propertyfile] Updating property file: E:\APK\mmm\bin\build.prop [propertyfile] Updating property file: E:\APK\mmm\bin\build.prop [propertyfile] Updating property file: E:\APK\mmm\bin\build.prop

-post-build:

release:

BUILD SUCCESSFUL Total time: 4 seconds

lovershorizon

And you provided all the assets in the asset folder with index.html or SWF file?

Default-user

yes, all html5 in assets folder

lovershorizon

You are doing something wrong. After selecting “Local file” you need to press “Open assets folder” and paste index.html with all media files. SWF files requires external Flash Player installed.

Run program as administrator and build a new app. Apps that uses online URL will show URL in offline mode and local files always are loaded.

  • Exclusive Author
  • Has been a member for 0-1 years
  • Romania

So, if i have a HTML5 game made with js in a canvas, I can export it as apk with this app?

lovershorizon

Yes you can. In demo version you simply can’t use ads.

Default-user

Thank you! Does the app adds ADs automatically from ADsense? Or how? And It won’t add any About menu that will say “App converted with “Androider Suite”? And it is also converting right/left key into swipe?

lovershorizon

You need to download Google Play Services library and provide AdMob Ad Unit ID for ads. And there is no fingerprints on created apps. And it doesn’t convert keyboard controls into touch controls.

  • Bought between 1 and 9 items
  • Has been a member for 0-1 years

hy. when i convert my game flash it’s long loading. i use as2. your app convert game flash as3 or not?

lovershorizon

Yes,it supports AS3 since it uses Adobe Air technology or external Flash Player plugin for Android.

Default-user

as2 is useles? and this support automatic update website when buil from html5? my friends have andaired V2.1 and website can’t update automatic. this version is automatic? can you prove it? thanks

lovershorizon

AS2 is obsolete. If you are hosting web app on the server this will be automatically updated as app will load the online URL. I am not sure what automatic function you are expecting. You have to manually increase build version and update app by clicking “build.bat” in project directory.

Default-user

andraider Version 2.3 automaticly remove webcase. because andraider Version 2.1, my friends said can’t automaticly update newposting. maybe you can give me video prove it. thanks. ineed

lovershorizon

Yes,there is an option to clear web cache just to save free space on internal phone memory. https://app.box.com/s/ugjxevf3xiyv3y5mx6yr .

Default-user

thanks. i will try and prove it.

Default-user
hy dear. i have some thing trouble. i can’t build apk can you help me. thanks this is screen shot. http://tinypic.com/r/kcyyvb/8
lovershorizon

You need to check “tokobagus.keystore” file path.

Default-user

now i can create apk. but my apk can’t refresh and reload new posting can you help me.

Default-user

i must cleare cache on setting – apl – aplication.apk. i tired to this proces. in your Android: Added option to remove web cache.. ithink useles. can you repair this. thanks

lovershorizon

Make sure you are quitting app with back key and it’s not running in a background. App tries to load page from cache if it’s working offline. Every time you start the app it’s get refreshed.

Default-user

now sir. i always online. when i test my aplication alway online not offline. so how fix this solution? thanks

Default-user

i must cleare cache on setting – apl – aplication.apk and then every new post detect or posting in aplication. when not use thi cleare cache on setting – apl – aplication.apk can’t change every posting

Default-user

so what should i do? maybe you can give me tutorial video instruction to create apk thanks

lovershorizon

You can try to remove WebSettings.LOAD_CACHE_ELSE_NETWORK code line from project source code and run “build.bat”. So what are you trying to achieve? The new posts will be shown on app startup or user can manually refresh page using menu buttons by pressing menu button.

Default-user
arokleto Purchased

where is location WebSettings.LOAD_CACHE_ELSE_NETWORK ? i will try to editing . ! thanks.

Default-user
arokleto Purchased
i bulid apk to this link http://www.mediafire.com/download/d95zgnphc022yxh/olx.apk you can try play. and then you try where location this problem. thanks
lovershorizon

Look for src folder in your project directory. Edit .java file with Notepad++ and look near line 47. You app is working fine online and offline. It’s easy to browse in subcategories in pick items.

Default-user
arokleto Purchased

thanks.

Default-user
arokleto Purchased

thanks it’s working.

lovershorizon

I am glad to heard that.

  • Bought between 1 and 9 items
  • Exclusive Author
  • Has been a member for 0-1 years
JoKRs Purchased

hi, very good software. :)

and 1-2 questions.

http://www.lovershorizon.com/2013/04/andaired.html

where is the v 2.3? download v 2.2

and how to make admob?

Thank you :)

lovershorizon

Hi,

You needed to download demo before purchase. Demo version will be updated later on and most new features are available in full version only. You will find a CHM format help files bundled near application and there is some docs for Android apps setup too.

AdMob is available only in HTML5Core.

Default-user
JoKRs Purchased

codecanyon.net download my Versiyon V2.2

lovershorizon

It’s 2.3 just Andaired doesn’t include any update. This version contais updates to HTML5Core . Read bundled “Readme.txt” for more details.

  • Has been a member for 0-1 years

I’d like to buy this tool. but I have questions : ~ Where is the place I can find html5 games or apps for FREE ? ~ Can I get trouble if I use someone’s html5’ games or games ?

lovershorizon

You can find lots of game templates that you need to reskin for Construct 2 and GameMaker:Studio . You always need to contact author for publishing details. You can get into serious trouble and pay some fees for stealing intellectual property.

As of version 2.3 the HTML5Core engine is to weak for intensive HTML5 games. Wait for updated demo.

  • Bought between 1 and 9 items
  • Has been a member for 0-1 years

i can’t using SDK API 8 for Android Froyo. Google play service for admob only support with SDK API 17 and SDK API 8. Can you help me to using google play service for SDK API 8? because my device using android gingerbread and can’t play SDK API 17.

lovershorizon

Yes older version supports API 8. You can try to download Google Play Services for Froyo using SDK manager and select it’s project directory ( sdk/extras/google/google_play_services_froyo) in AdMob tab. Google Play services does require device with at least Android 2.3. Some devices can be updated using Cyanogenmod to Gingerbread. https://developer.android.com/google/play-services/setup.html

It should be working just fine since Gingerbread is newer than Froyo.

Default-user

I select api 8. But html5core only support minimum api 13

lovershorizon

You can manually change the project target by editing “project.properties” in generated project folder. Later just run “build.bat” .

  • Bought between 1 and 9 items
  • Has been a member for 0-1 years

i got this error if i sellect API 8. http://prntscr.com/417ppn google play service for froyo only support API 8, but HTML5Core must required minimum API 13. can you help me please?

lovershorizon

Please contact me via email. I will send you fixed version which will let you use older API level.

My email apps(at)lovershorizon(dot)com

  • Has been a member for 0-1 years

I have a bad problem with andaired !! after the publish .APK file and install on the android device (mobile 2.2 ver) software is rapidly blinked and going to the bad loop

please help me ! thank you :)

lovershorizon

Can you provide me the compiled APK file? You can add Android Support library into your project libs folder and run the “build.bat” again.

Default-user

maybe I cant explain for you Exactly !! I wont to convert a SWF game in to APK and I see loop after loop in my APK file

lovershorizon

Yeah it’s a common problem. You need to optimize your game code for Android Adobe AIR. Use Installation tab to do the tests on simulator.

Default-user

how I can optimize my game for ADOBE AIR ??

Default-user

how I can trust your software ?? with respect !

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