CodeCanyon

Keep Getting Rejected, Need Help & Money

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SeraphimChris says

I was about to open a thread like this a week ago but decided not to.

I think those of us that are getting rejected files (even the good ones) need to change our thinking. The rejected files just force me to stay on top of my game and push the creative envelope even further. Truthfully, some of us limit ourselves to what we see others are selling well on Graphic River, or what we are used to designing. That’s why I create items for other categories that are not as popular. My thinking is; “If i can generate enough premium items in those categories then maybe one day I’ll be the elite in that niche”.

I felt the same as some of you stated in earlier post, about favoritism, seeing files approved with not so good quality etc. The bottom line is, those files (not all of them), have some great new concepts that none of us have tried.

My other suggestions are:

1. Look around the net for some influences that are outside the norm, something abstract that will push your creativity.

2. Try some plug-ins that have some unique outcomes. (I only use one, but might decide to try others)

3. Experiment, experiment, experiment.

4: Remix the rejected files, I’ve done that 3 time and got accepted.

5. Don’t rush to put an item out. We look at the design for hours and get a little tunnel vision. Take a break and come back to the design and see if it is actually unique and also one of the best works that you have ever created.

6. Try cross platforms. Within your Photoshop file, try adding elements from Illustrator, Cinema 4D, or another program of your choosing.

7. Update your education about features within your program that you might be neglecting. (Brushes, actions, masking, 3D, multiple smart objects etc.)

8. Experiment, experiment, experiment.

All the best to all of us with rejected files in the future. I hope what I said helps B-)

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bgm staff says
SeraphimChris said
I was about to open a thread like this a week ago but decided not to.

I think those of us that are getting rejected files (even the good ones) need to change our thinking. The rejected files just force me to stay on top of my game and push the creative envelope even further. Truthfully, some of us limit ourselves to what we see others are selling well on Graphic River, or what we are used to designing. That’s why I create items for other categories that are not as popular. My thinking is; “If i can generate enough premium items in those categories then maybe one day I’ll be the elite in that niche”.

I felt the same as some of you stated in earlier post, about favoritism, seeing files approved with not so good quality etc. The bottom line is, those files (not all of them), have some great new concepts that none of us have tried.

My other suggestions are:

1. Look around the net for some influences that are outside the norm, something abstract that will push your creativity.

2. Try some plug-ins that have some unique outcomes. (I only use one, but might decide to try others)

3. Experiment, experiment, experiment.

4: Remix the rejected files, I’ve done that 3 time and got accepted.

5. Don’t rush to put an item out. We look at the design for hours and get a little tunnel vision. Take a break and come back to the design and see if it is actually unique and also one of the best works that you have ever created.

6. Try cross platforms. Within your Photoshop file, try adding elements from Illustrator, Cinema 4D, or another program of your choosing.

7. Update your education about features within your program that you might be neglecting. (Brushes, actions, masking, 3D, multiple smart objects etc.)

8. Experiment, experiment, experiment.

All the best to all of us with rejected files in the future. I hope what I said helps B-)

Some great suggestions there :)

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DrawZen says
bgm said
SeraphimChris said
I was about to open a thread like this a week ago but decided not to.

I think those of us that are getting rejected files (even the good ones) need to change our thinking. The rejected files just force me to stay on top of my game and push the creative envelope even further. Truthfully, some of us limit ourselves to what we see others are selling well on Graphic River, or what we are used to designing. That’s why I create items for other categories that are not as popular. My thinking is; “If i can generate enough premium items in those categories then maybe one day I’ll be the elite in that niche”.

I felt the same as some of you stated in earlier post, about favoritism, seeing files approved with not so good quality etc. The bottom line is, those files (not all of them), have some great new concepts that none of us have tried.

My other suggestions are:

1. Look around the net for some influences that are outside the norm, something abstract that will push your creativity.

2. Try some plug-ins that have some unique outcomes. (I only use one, but might decide to try others)

3. Experiment, experiment, experiment.

4: Remix the rejected files, I’ve done that 3 time and got accepted.

5. Don’t rush to put an item out. We look at the design for hours and get a little tunnel vision. Take a break and come back to the design and see if it is actually unique and also one of the best works that you have ever created.

6. Try cross platforms. Within your Photoshop file, try adding elements from Illustrator, Cinema 4D, or another program of your choosing.

7. Update your education about features within your program that you might be neglecting. (Brushes, actions, masking, 3D, multiple smart objects etc.)

8. Experiment, experiment, experiment.

All the best to all of us with rejected files in the future. I hope what I said helps B-)

Some great suggestions there :)

Yes great suggestions, i tried, but same result on my mail:”[GraphicRiver] Your uploaded item (my item name) REJECTED ”

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SeraphimChris says

@ bgm, Thanks

@DrawZen – Try and try again my friend. As a designer you have to grow some thickness in your skin. You are a good designer, with great designs, but take a look at your files, and you might see what I see, more of the same of what youdo. It might be time to Master your style or break that creative cell that you might be in and get into some creative space that you have never been in before and master that. Either way, you’ll only get better.

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DrawZen says

@SeraphimChris
Thanks mate, i appreciate your comment about the discussion that we’ve had recently in the graphicriver foum, i really do…
But then again, i am trying to overcome step by step the stairs of sucess hierarchy not by copying top authors that i find in my path and not by being repetitive…
I do this enourmous effort by creating, performing my style, being a lighthouse for those who are ready yet to come, and in a totally different way from others who burn in a short flame of anger and just have the complex of copying…
There’s an old saying:”a good artist is a good copier, a great artist is a great stealer…”
For me there is another way of doing things, cause this expression died with the begining of Steve Jobs-Bill Gates era…
Now this is a consumed matter and an argument of scarce value…
So, really thank you…i guess i’ll do what i can do best: Create…

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Amrhamza says
DrawZen said
@SeraphimChris
Thanks mate, i appreciate your comment about the discussion that we’ve had recently in the graphicriver foum, i really do…
But then again, i am trying to overcome step by step the stairs of sucess hierarchy not by copying top authors that i find in my path and not by being repetitive…
I do this enourmous effort by creating, performing my style, being a lighthouse for those who are ready yet to come, and in a totally different way from others who burn in a short flame of anger and just have the complex of copying…
There’s an old saying:”a good artist is a good copier, a great artist is a great stealer…”
For me there is another way of doing things, cause this expression died with the begining of Steve Jobs-Bill Gates era…
Now this is a consumed matter and an argument of scarce value…
So, really thank you…i guess i’ll do what i can do best: Create…

No wonder when i see a “canon” or a “xerox” copy machine i feel related in some way :D :D

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CreativB says
SeraphimChris said
I was about to open a thread like this a week ago but decided not to.

I think those of us that are getting rejected files (even the good ones) need to change our thinking. The rejected files just force me to stay on top of my game and push the creative envelope even further. Truthfully, some of us limit ourselves to what we see others are selling well on Graphic River, or what we are used to designing. That’s why I create items for other categories that are not as popular. My thinking is; “If i can generate enough premium items in those categories then maybe one day I’ll be the elite in that niche”.

I felt the same as some of you stated in earlier post, about favoritism, seeing files approved with not so good quality etc. The bottom line is, those files (not all of them), have some great new concepts that none of us have tried.

My other suggestions are:

1. Look around the net for some influences that are outside the norm, something abstract that will push your creativity.

2. Try some plug-ins that have some unique outcomes. (I only use one, but might decide to try others)

3. Experiment, experiment, experiment.

4: Remix the rejected files, I’ve done that 3 time and got accepted.

5. Don’t rush to put an item out. We look at the design for hours and get a little tunnel vision. Take a break and come back to the design and see if it is actually unique and also one of the best works that you have ever created.

6. Try cross platforms. Within your Photoshop file, try adding elements from Illustrator, Cinema 4D, or another program of your choosing.

7. Update your education about features within your program that you might be neglecting. (Brushes, actions, masking, 3D, multiple smart objects etc.)

8. Experiment, experiment, experiment.

All the best to all of us with rejected files in the future. I hope what I said helps B-)

I agree. Good Post. Thanks!

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CreativB says
quickandeasy said
I doubt that, it’s within Envato’s interest to have as many varied and high quality files as possible. What you don’t see is the likes of Sevenstyles moaning in the forums over his rejections.

I was taking my rejections like a man (I’m a woman), but then I felt like I had to say something about this. I got some good feedback, so I feel better now, lol.

I like Cooledition’s idea of letting the consumer decide, and then if it doesn’t sell certain numbers in a certain amount of time, then the design can get deleted. We still want the reviewer, just with feedback for improvements, but not complete rejections. That’s all.

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quickandeasy moderator says

@CreativeB,

I know, I wasn’t aiming that at you, I was talking about Envato protecting Top Authors

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