I’m working on some 3D assets in Blender but I’ve hit a roadblock with a transform problem.
I know how to set an objects pivot to a new position, but how do I “zero” rotation transform? For example, I could make a fan blade that I’d like to duplicate, but the duplicates rotation is adversely affected by the rotation I applied to give the original blade pitch.
I’m used to 3DS where I kinda know my way around. But with a view to keeping things accessible I’d like to be able to keep my assets as Blender files.
Does anyone have any tips?